package assets var ( Textures = make(map[uint32]Texture) TexturePaths = make(map[string]uint32) ) func AddTextureToCache(t Texture) { if t.Path != "" { if _, ok := TexturePaths[t.Path]; ok { return } println("Loaded texture from path:", t.Path) Textures[t.TexID] = t TexturePaths[t.Path] = t.TexID return } println("Loaded in-mem texture with ID:", t.TexID) TexturePaths[t.Path] = t.TexID } func GetTextureFromCacheID(texID uint32) (Texture, bool) { tex, ok := Textures[texID] return tex, ok } func GetTextureFromCachePath(path string) (Texture, bool) { tex, ok := Textures[TexturePaths[path]] return tex, ok }