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nmage/res/shaders
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bloeys 9dccb23613 Move ambient color to lightubo
2024-09-15 16:18:03 +04:00
..
array-depth-map.glsl
Spotlight shadows
2024-04-16 10:34:30 +04:00
debug-depth.glsl
Normal mapping
2024-05-07 05:23:36 +04:00
depth-map.glsl
Spotlight shadows
2024-04-16 10:34:30 +04:00
imgui.glsl
Avoid deprecated gl funcs+Improve imgui with srgb
2023-10-08 04:03:54 +04:00
omnidirectional-depth-map.glsl
Point light shadows+cubemap array fbo+cleanup
2024-04-15 10:49:18 +04:00
screen-quad.glsl
Framebuffers+unlit shader+screen quad shader
2024-04-13 08:03:17 +04:00
simple-unlit.glsl
Normal mapping
2024-05-07 05:23:36 +04:00
simple.glsl
Move ambient color to lightubo
2024-09-15 16:18:03 +04:00
skybox.glsl
Normal mapping
2024-05-07 05:23:36 +04:00
tonemapped-screen-quad.glsl
After all why not, why shouldn't we have HDR
2024-05-12 06:46:46 +04:00
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