Files
nmage/res/shaders/simple.frag.glsl

15 lines
265 B
GLSL
Executable File

#version 410
in vec3 outColor;
out vec4 fragColor;
uniform vec3 ambientLightColor = vec3(1, 0, 0);
uniform float ambientStrength = 1;
void main()
{
vec3 objColor = vec3(1, 1, 1);
fragColor = vec4(objColor * ambientLightColor * ambientStrength, 1.0);
}