Files
nmage/shaders/shader_program.go

38 lines
721 B
Go
Executable File

package shaders
import (
"github.com/bloeys/nmage/logging"
"github.com/go-gl/gl/v4.1-core/gl"
)
type ShaderProgram struct {
ID uint32
VertShaderID uint32
FragShaderID uint32
}
func (sp *ShaderProgram) AttachShader(shader Shader) {
gl.AttachShader(sp.ID, shader.ID)
switch shader.ShaderType {
case VertexShaderType:
sp.VertShaderID = shader.ID
case FragmentShaderType:
sp.FragShaderID = shader.ID
default:
logging.ErrLog.Println("Unknown shader type ", shader.ShaderType, " for ID ", shader.ID)
}
}
func (sp *ShaderProgram) Link() {
gl.LinkProgram(sp.ID)
if sp.VertShaderID != 0 {
gl.DeleteShader(sp.VertShaderID)
}
if sp.FragShaderID != 0 {
gl.DeleteShader(sp.FragShaderID)
}
}