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13 lines
201 B
GLSL
Executable File
13 lines
201 B
GLSL
Executable File
#version 410
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uniform sampler2D Texture;
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in vec2 Frag_UV;
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in vec4 Frag_Color;
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out vec4 Out_Color;
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void main()
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{
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Out_Color = vec4(Frag_Color.rgb, Frag_Color.a * texture(Texture, Frag_UV.st).r);
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} |