Files
nmage/shaders/shader.go
2021-10-09 08:19:53 +04:00

66 lines
1.6 KiB
Go
Executable File

package shaders
import (
"fmt"
"log"
"os"
"strings"
"github.com/go-gl/gl/v4.6-core/gl"
)
type Shader struct {
ID uint32
Type ShaderType
}
//NewShaderFromFile reads a shader from file, creates a new opengl shader and compiles it
func NewShaderFromFile(shaderFilePath string, st ShaderType) (Shader, error) {
b, err := os.ReadFile(shaderFilePath)
if err != nil {
return Shader{}, err
}
return NewShaderFromString(string(b), st)
}
//NewShaderFromString creates a new opengl shader and compiles it
func NewShaderFromString(sourceString string, st ShaderType) (Shader, error) {
glString, freeFunc := gl.Strs(sourceString + "\x00")
defer freeFunc()
newShader := Shader{Type: st}
if newShader.ID = gl.CreateShader(st.GLType()); newShader.ID == 0 {
log.Fatalln("Creating shader failed. ShaderType:", st)
}
gl.ShaderSource(newShader.ID, 1, glString, nil)
gl.CompileShader(newShader.ID)
return newShader, getShaderCompileError(newShader)
}
func getShaderCompileError(s Shader) error {
var compileSuccessful int32
gl.GetShaderiv(s.ID, gl.COMPILE_STATUS, &compileSuccessful)
if compileSuccessful == gl.TRUE {
return nil
}
//Get the log length and create a string big enough for it and fill it with NULL
var logLength int32
gl.GetShaderiv(s.ID, gl.INFO_LOG_LENGTH, &logLength)
infoLog := gl.Str(strings.Repeat("\x00", int(logLength)))
//Read the error log and return a go error
gl.GetShaderInfoLog(s.ID, logLength, nil, infoLog)
return fmt.Errorf("Shader compilation failed. Compilation log: %s", gl.GoStr(infoLog))
}
func (s *Shader) Delete() {
gl.DeleteShader(s.ID)
}