mirror of
https://github.com/bloeys/nmage.git
synced 2025-12-29 13:28:20 +00:00
280 lines
6.1 KiB
Go
Executable File
280 lines
6.1 KiB
Go
Executable File
package engine
|
|
|
|
import (
|
|
"runtime"
|
|
|
|
imgui "github.com/AllenDang/cimgui-go"
|
|
"github.com/bloeys/nmage/assert"
|
|
"github.com/bloeys/nmage/input"
|
|
"github.com/bloeys/nmage/renderer"
|
|
"github.com/bloeys/nmage/timing"
|
|
nmageimgui "github.com/bloeys/nmage/ui/imgui"
|
|
"github.com/go-gl/gl/v4.1-core/gl"
|
|
"github.com/veandco/go-sdl2/sdl"
|
|
)
|
|
|
|
var (
|
|
isInited = false
|
|
|
|
isSdlButtonLeftDown = false
|
|
isSdlButtonMiddleDown = false
|
|
isSdlButtonRightDown = false
|
|
|
|
ImguiRelativeMouseModePosX float32
|
|
ImguiRelativeMouseModePosY float32
|
|
)
|
|
|
|
type Window struct {
|
|
SDLWin *sdl.Window
|
|
GlCtx sdl.GLContext
|
|
EventCallbacks []func(sdl.Event)
|
|
Rend renderer.Render
|
|
}
|
|
|
|
func (w *Window) handleInputs() {
|
|
|
|
input.EventLoopStart()
|
|
imIo := imgui.CurrentIO()
|
|
|
|
imguiCaptureMouse := imIo.WantCaptureMouse()
|
|
imguiCaptureKeyboard := imIo.WantCaptureKeyboard()
|
|
|
|
if imguiCaptureMouse {
|
|
input.ClearMouseState()
|
|
}
|
|
|
|
if imguiCaptureKeyboard {
|
|
input.ClearKeyboardState()
|
|
}
|
|
|
|
for event := sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
|
|
|
|
//Fire callbacks
|
|
for i := 0; i < len(w.EventCallbacks); i++ {
|
|
w.EventCallbacks[i](event)
|
|
}
|
|
|
|
//Internal processing
|
|
switch e := event.(type) {
|
|
|
|
case *sdl.MouseWheelEvent:
|
|
|
|
if !imguiCaptureMouse {
|
|
input.HandleMouseWheelEvent(e)
|
|
}
|
|
|
|
imIo.AddMouseWheelDelta(float32(e.X), float32(e.Y))
|
|
|
|
case *sdl.KeyboardEvent:
|
|
|
|
if !imguiCaptureKeyboard {
|
|
input.HandleKeyboardEvent(e)
|
|
}
|
|
|
|
imIo.AddKeyEvent(nmageimgui.SdlScancodeToImGuiKey(e.Keysym.Scancode), e.Type == sdl.KEYDOWN)
|
|
|
|
// Send modifier key updates to imgui
|
|
if e.Keysym.Sym == sdl.K_LCTRL || e.Keysym.Sym == sdl.K_RCTRL {
|
|
imIo.SetKeyCtrl(e.Type == sdl.KEYDOWN)
|
|
}
|
|
|
|
if e.Keysym.Sym == sdl.K_LSHIFT || e.Keysym.Sym == sdl.K_RSHIFT {
|
|
imIo.SetKeyShift(e.Type == sdl.KEYDOWN)
|
|
}
|
|
|
|
if e.Keysym.Sym == sdl.K_LALT || e.Keysym.Sym == sdl.K_RALT {
|
|
imIo.SetKeyAlt(e.Type == sdl.KEYDOWN)
|
|
}
|
|
|
|
if e.Keysym.Sym == sdl.K_LGUI || e.Keysym.Sym == sdl.K_RGUI {
|
|
imIo.SetKeySuper(e.Type == sdl.KEYDOWN)
|
|
}
|
|
|
|
case *sdl.TextInputEvent:
|
|
imIo.AddInputCharactersUTF8(e.GetText())
|
|
|
|
case *sdl.MouseButtonEvent:
|
|
|
|
if !imguiCaptureMouse {
|
|
input.HandleMouseBtnEvent(e)
|
|
}
|
|
|
|
isPressed := e.State == sdl.PRESSED
|
|
|
|
if e.Button == sdl.BUTTON_LEFT {
|
|
isSdlButtonLeftDown = isPressed
|
|
} else if e.Button == sdl.BUTTON_MIDDLE {
|
|
isSdlButtonMiddleDown = isPressed
|
|
} else if e.Button == sdl.BUTTON_RIGHT {
|
|
isSdlButtonRightDown = isPressed
|
|
}
|
|
|
|
case *sdl.MouseMotionEvent:
|
|
|
|
if !imguiCaptureMouse {
|
|
input.HandleMouseMotionEvent(e)
|
|
}
|
|
|
|
case *sdl.WindowEvent:
|
|
|
|
if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
|
|
w.handleWindowResize()
|
|
}
|
|
|
|
case *sdl.QuitEvent:
|
|
input.HandleQuitEvent(e)
|
|
}
|
|
}
|
|
|
|
if sdl.GetRelativeMouseMode() {
|
|
imIo.SetMousePos(imgui.Vec2{X: ImguiRelativeMouseModePosX, Y: ImguiRelativeMouseModePosY})
|
|
} else {
|
|
x, y, _ := sdl.GetMouseState()
|
|
imIo.SetMousePos(imgui.Vec2{X: float32(x), Y: float32(y)})
|
|
}
|
|
|
|
// If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
|
imIo.SetMouseButtonDown(imgui.MouseButtonLeft, isSdlButtonLeftDown)
|
|
imIo.SetMouseButtonDown(imgui.MouseButtonRight, isSdlButtonRightDown)
|
|
imIo.SetMouseButtonDown(imgui.MouseButtonMiddle, isSdlButtonMiddleDown)
|
|
}
|
|
|
|
func (w *Window) handleWindowResize() {
|
|
|
|
fbWidth, fbHeight := w.SDLWin.GLGetDrawableSize()
|
|
if fbWidth <= 0 || fbHeight <= 0 {
|
|
return
|
|
}
|
|
gl.Viewport(0, 0, fbWidth, fbHeight)
|
|
}
|
|
|
|
func (w *Window) Destroy() error {
|
|
return w.SDLWin.Destroy()
|
|
}
|
|
|
|
func Init() error {
|
|
|
|
isInited = true
|
|
|
|
runtime.LockOSThread()
|
|
timing.Init()
|
|
err := initSDL()
|
|
|
|
return err
|
|
}
|
|
|
|
func initSDL() error {
|
|
|
|
err := sdl.Init(sdl.INIT_TIMER | sdl.INIT_VIDEO)
|
|
if err != nil {
|
|
return err
|
|
}
|
|
|
|
sdl.ShowCursor(1)
|
|
|
|
sdl.GLSetAttribute(sdl.MAJOR_VERSION, 4)
|
|
sdl.GLSetAttribute(sdl.MINOR_VERSION, 1)
|
|
|
|
sdl.GLSetAttribute(sdl.GL_RED_SIZE, 8)
|
|
sdl.GLSetAttribute(sdl.GL_GREEN_SIZE, 8)
|
|
sdl.GLSetAttribute(sdl.GL_BLUE_SIZE, 8)
|
|
sdl.GLSetAttribute(sdl.GL_ALPHA_SIZE, 8)
|
|
|
|
sdl.GLSetAttribute(sdl.GL_DOUBLEBUFFER, 1)
|
|
sdl.GLSetAttribute(sdl.GL_DEPTH_SIZE, 24)
|
|
sdl.GLSetAttribute(sdl.GL_STENCIL_SIZE, 8)
|
|
|
|
sdl.GLSetAttribute(sdl.GL_FRAMEBUFFER_SRGB_CAPABLE, 1)
|
|
|
|
// Allows us to do MSAA
|
|
sdl.GLSetAttribute(sdl.GL_MULTISAMPLEBUFFERS, 1)
|
|
sdl.GLSetAttribute(sdl.GL_MULTISAMPLESAMPLES, 4)
|
|
|
|
sdl.GLSetAttribute(sdl.GL_CONTEXT_PROFILE_MASK, sdl.GL_CONTEXT_PROFILE_CORE)
|
|
|
|
return nil
|
|
}
|
|
|
|
func CreateOpenGLWindow(title string, x, y, width, height int32, flags WindowFlags, rend renderer.Render) (*Window, error) {
|
|
return createWindow(title, x, y, width, height, WindowFlags_OPENGL|flags, rend)
|
|
}
|
|
|
|
func CreateOpenGLWindowCentered(title string, width, height int32, flags WindowFlags, rend renderer.Render) (*Window, error) {
|
|
return createWindow(title, sdl.WINDOWPOS_CENTERED, sdl.WINDOWPOS_CENTERED, width, height, WindowFlags_OPENGL|flags, rend)
|
|
}
|
|
|
|
func createWindow(title string, x, y, width, height int32, flags WindowFlags, rend renderer.Render) (*Window, error) {
|
|
|
|
assert.T(isInited, "engine.Init() was not called!")
|
|
|
|
sdlWin, err := sdl.CreateWindow(title, x, y, width, height, uint32(flags))
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
win := &Window{
|
|
SDLWin: sdlWin,
|
|
EventCallbacks: make([]func(sdl.Event), 0),
|
|
Rend: rend,
|
|
}
|
|
|
|
win.GlCtx, err = sdlWin.GLCreateContext()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
err = initOpenGL()
|
|
if err != nil {
|
|
return nil, err
|
|
}
|
|
|
|
return win, err
|
|
}
|
|
|
|
func initOpenGL() error {
|
|
|
|
if err := gl.Init(); err != nil {
|
|
return err
|
|
}
|
|
|
|
gl.Enable(gl.DEPTH_TEST)
|
|
gl.Enable(gl.STENCIL_TEST)
|
|
gl.Enable(gl.CULL_FACE)
|
|
gl.CullFace(gl.BACK)
|
|
gl.FrontFace(gl.CCW)
|
|
|
|
gl.Enable(gl.BLEND)
|
|
gl.Enable(gl.MULTISAMPLE)
|
|
gl.Enable(gl.FRAMEBUFFER_SRGB)
|
|
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
|
|
|
|
gl.ClearColor(0, 0, 0, 1)
|
|
return nil
|
|
}
|
|
|
|
func SetSrgbFramebuffer(isEnabled bool) {
|
|
|
|
if isEnabled {
|
|
gl.Enable(gl.FRAMEBUFFER_SRGB)
|
|
} else {
|
|
gl.Disable(gl.FRAMEBUFFER_SRGB)
|
|
}
|
|
}
|
|
|
|
func SetVSync(enabled bool) {
|
|
|
|
if enabled {
|
|
sdl.GLSetSwapInterval(1)
|
|
} else {
|
|
sdl.GLSetSwapInterval(0)
|
|
}
|
|
}
|
|
|
|
func SetMSAA(isEnabled bool) {
|
|
|
|
if isEnabled {
|
|
gl.Enable(gl.MULTISAMPLE)
|
|
} else {
|
|
gl.Disable(gl.MULTISAMPLE)
|
|
}
|
|
}
|