Files
nmage/camera/camera.go
2024-05-05 00:34:38 +04:00

101 lines
1.9 KiB
Go
Executable File

package camera
import (
"github.com/bloeys/gglm/gglm"
)
type Type int32
const (
Type_Unknown Type = iota
Type_Perspective
Type_Orthographic
)
type Camera struct {
Type Type
Pos gglm.Vec3
Forward gglm.Vec3
WorldUp gglm.Vec3
NearClip float32
FarClip float32
// Perspective data
Fov float32
AspectRatio float32
// Ortho data
Left, Right, Top, Bottom float32
// Matrices
ViewMat gglm.Mat4
ProjMat gglm.Mat4
}
// Update recalculates view matrix and projection matrix.
// Should be called whenever a camera parameter changes
func (c *Camera) Update() {
c.ViewMat = gglm.LookAtRH(&c.Pos, c.Pos.Clone().Add(&c.Forward), &c.WorldUp).Mat4
if c.Type == Type_Perspective {
c.ProjMat = gglm.Perspective(c.Fov, c.AspectRatio, c.NearClip, c.FarClip)
} else {
c.ProjMat = gglm.Ortho(c.Left, c.Right, c.Top, c.Bottom, c.NearClip, c.FarClip).Mat4
}
}
// UpdateRotation calculates a new forward vector and then calls camera.Update()
func (c *Camera) UpdateRotation(pitch, yaw float32) {
dir := gglm.NewVec3(
gglm.Cos32(yaw)*gglm.Cos32(pitch),
gglm.Sin32(pitch),
gglm.Sin32(yaw)*gglm.Cos32(pitch),
)
c.Forward = *dir.Normalize()
c.Update()
}
func NewPerspective(pos, forward, worldUp *gglm.Vec3, nearClip, farClip, fovRadians, aspectRatio float32) Camera {
cam := Camera{
Type: Type_Perspective,
Pos: *pos,
Forward: *forward,
WorldUp: *worldUp,
NearClip: nearClip,
FarClip: farClip,
Fov: fovRadians,
AspectRatio: aspectRatio,
}
cam.Update()
return cam
}
func NewOrthographic(pos, forward, worldUp *gglm.Vec3, nearClip, farClip, left, right, top, bottom float32) Camera {
cam := Camera{
Type: Type_Orthographic,
Pos: *pos,
Forward: *forward,
WorldUp: *worldUp,
NearClip: nearClip,
FarClip: farClip,
Left: left,
Right: right,
Top: top,
Bottom: bottom,
}
cam.Update()
return cam
}