Files
nmage/entity/entity.go

78 lines
1.3 KiB
Go
Executable File

package entity
type EntityFlag byte
const (
EntityFlag_Unknown EntityFlag = 0
EntityFlag_Dead EntityFlag = 1 << (iota - 1)
EntityFlag_Alive
)
const (
GenerationShiftBits = 64 - 8
FlagsShiftBits = 64 - 16
IndexBitMask = 0x00_00_FFFF_FFFF_FFFF
)
type Entity struct {
// Byte 1: Generation; Byte 2: Flags; Bytes 3-8: Index
ID uint64
Comps []Comp
}
func GetGeneration(id uint64) byte {
return byte(id >> GenerationShiftBits)
}
func GetFlags(id uint64) byte {
return byte(id >> FlagsShiftBits)
}
func GetIndex(id uint64) uint64 {
return id & IndexBitMask
}
func (e *Entity) HasFlag(ef EntityFlag) bool {
return GetFlags(e.ID)&byte(ef) > 0
}
func NewEntityId(generation, flags byte, index uint64) uint64 {
return index | (uint64(generation) << GenerationShiftBits) | (uint64(flags) << FlagsShiftBits)
}
type Comp interface {
Name() string
}
func AddComp(e *Entity, c Comp) {
e.Comps = append(e.Comps, c)
}
func GetComp[T Comp](e *Entity) (out T) {
for i := 0; i < len(e.Comps); i++ {
comp, ok := e.Comps[i].(T)
if ok {
return comp
}
}
return out
}
func GetAllCompOfType[T Comp](e *Entity) (out []T) {
out = []T{}
for i := 0; i < len(e.Comps); i++ {
comp, ok := e.Comps[i].(T)
if ok {
out = append(out, comp)
}
}
return out
}