Files
nmage/res/shaders/simple.frag.glsl

24 lines
565 B
GLSL
Executable File

#version 410
in vec3 vertColor;
in vec3 vertNormal;
in vec3 fragPos;
out vec4 fragColor;
uniform float ambientStrength = 0.1;
uniform vec3 ambientLightColor = vec3(1, 1, 1);
uniform vec3 lightPos1;
uniform vec3 lightColor1;
void main()
{
// vec3 norm = normalize(Normal);
vec3 lightDir = normalize(lightPos1 - fragPos);
float diffStrength = max(0.0, dot(normalize(vertNormal), lightDir));
vec3 finalAmbientColor = ambientLightColor * ambientStrength;
fragColor = vec4(vertColor * (finalAmbientColor + diffStrength*lightColor1), 1.0);
}