mirror of
https://github.com/bloeys/nset.git
synced 2025-12-29 06:28:19 +00:00
Keep count of set bits to offer .Len+optimizations
This commit is contained in:
119
nset.go
119
nset.go
@ -1,10 +1,12 @@
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package nset
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import (
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"bytes"
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"fmt"
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"math/bits"
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"reflect"
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"strings"
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"unsafe"
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)
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var _ fmt.Stringer = &NSet[uint8]{}
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@ -13,14 +15,18 @@ type BucketType uint8
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type StorageType uint64
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const (
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BucketCount = 128
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BucketCount = 128
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// StorageTypeBits is the number of bits used per storage unit in each bucket.
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//
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// NOTE: this must be a power of 2, otherwise FastModPower2 will break and must be replaced by a normal x%y
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// NOTE: GetStorageUnitIndex must be adjusted if this value is changed
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StorageTypeBits = 64
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BucketIndexingBits = 7
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)
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//IntsIf is limited to uint32 because we can store ALL 4 Billion uint32 numbers
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//in 512MB with NSet (instead of the normal 16GB for an array of all uint32s).
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//But if we allow uint64 (or int, since int can be 64-bit) users can easily put a big 64-bit number and use more RAM than maybe Google and crash.
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// IntsIf is limited to uint32 because we can store ALL 4 Billion uint32 numbers
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// in 512MB with NSet (instead of the normal 16GB for an array of all uint32s).
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// But if we allow uint64 (or int, since int can be 64-bit) users can easily put a big 64-bit number and use more RAM than maybe Google and crash.
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type IntsIf interface {
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uint8 | uint16 | uint32
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}
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@ -35,6 +41,7 @@ type NSet[T IntsIf] struct {
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//StorageUnitCount the number of uint64 integers that are used to indicate presence of numbers in the set
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StorageUnitCount uint32
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shiftAmount T
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SetBits uint64
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}
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func (n *NSet[T]) Add(x T) {
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@ -51,7 +58,11 @@ func (n *NSet[T]) Add(x T) {
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bucket.StorageUnitCount += storageUnitsToAdd
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}
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bucket.Data[unitIndex] |= n.GetBitMask(x)
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oldStorage := bucket.Data[unitIndex]
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newStorage := oldStorage | n.GetBitMask(x)
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bucket.Data[unitIndex] = newStorage
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n.SetBits += uint64(bits.OnesCount64(uint64(^oldStorage) & uint64(newStorage)))
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}
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func (n *NSet[T]) AddMany(values ...T) {
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@ -71,9 +82,12 @@ func (n *NSet[T]) AddMany(values ...T) {
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bucket.StorageUnitCount += storageUnitsToAdd
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}
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bucket.Data[unitIndex] |= n.GetBitMask(x)
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}
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oldStorage := bucket.Data[unitIndex]
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newStorage := oldStorage | n.GetBitMask(x)
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bucket.Data[unitIndex] = newStorage
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n.SetBits += uint64(bits.OnesCount64(uint64(^oldStorage) & uint64(newStorage)))
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}
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}
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func (n *NSet[T]) Remove(x T) {
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@ -84,7 +98,11 @@ func (n *NSet[T]) Remove(x T) {
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return
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}
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b.Data[unitIndex] ^= n.GetBitMask(x)
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oldStorage := b.Data[unitIndex]
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newStorage := oldStorage &^ n.GetBitMask(x)
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b.Data[unitIndex] = newStorage
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n.SetBits -= uint64(bits.OnesCount64(uint64(oldStorage) & uint64(^newStorage)))
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}
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func (n *NSet[T]) Contains(x T) bool {
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@ -129,16 +147,22 @@ func (n *NSet[T]) GetBucketIndex(x T) BucketType {
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}
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func (n *NSet[T]) GetStorageUnitIndex(x T) uint32 {
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//The top 'n' bits are used to select the bucket so we need to remove them before finding storage
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//unit and bit mask. This is done by shifting left by 4 which removes the top 'n' bits,
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//then shifting right by 4 which puts the bits back to their original place, but now
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//the top 'n' bits are zeros.
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return uint32(((x << BucketIndexingBits) >> BucketIndexingBits) / StorageTypeBits)
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// Since StorageTypeBits is known and is a power of 2, we can replace the division
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// with a right shift.
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//
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// The below return is equal to: return uint32(((x << BucketIndexingBits) >> BucketIndexingBits) / StorageTypeBits)
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return uint32(((x << BucketIndexingBits) >> BucketIndexingBits) >> 6)
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}
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func (n *NSet[T]) GetBitMask(x T) StorageType {
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//Removes top 'n' bits
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return 1 << (((x << BucketIndexingBits) >> BucketIndexingBits) % StorageTypeBits)
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return 1 << FastModPower2(((x<<BucketIndexingBits)>>BucketIndexingBits), StorageTypeBits)
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}
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func (n *NSet[T]) Union(otherSet *NSet[T]) {
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@ -158,7 +182,12 @@ func (n *NSet[T]) Union(otherSet *NSet[T]) {
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}
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for j := 0; j < len(b1.Data) && j < len(b2.Data); j++ {
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b1.Data[j] |= b2.Data[j]
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oldStorage := b1.Data[j]
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newStorage := oldStorage | b2.Data[j]
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b1.Data[j] = newStorage
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n.SetBits += uint64(bits.OnesCount64(uint64(^oldStorage) & uint64(newStorage)))
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}
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}
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}
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@ -187,19 +216,26 @@ func (n *NSet[T]) GetIntersection(otherSet *NSet[T]) *NSet[T] {
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outSet.StorageUnitCount += storageUnitsToAdd
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}
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newB.Data[j] = b1.Data[j] & b2.Data[j]
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newStorage := b1.Data[j] & b2.Data[j]
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newB.Data[j] = newStorage
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outSet.SetBits += uint64(bits.OnesCount64(uint64(newStorage)))
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}
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}
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return outSet
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}
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//GetAllElements returns all the added numbers added to NSet.
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//NOTE: Be careful with this if you have a lot of elements in NSet because NSet is compressed while the returned array is not.
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//In the worst case (all uint32s stored) the returned array will be ~4.2 billion elements and will use 16+ GBs of RAM.
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// GetAllElements returns all the added numbers added to NSet.
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//
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// NOTE: Be careful with this if you have a lot of elements in NSet because NSet is compressed while the returned array is not.
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// In the worst case (all uint32s stored) the returned array will be ~4.2 billion elements and will use 16+ GBs of RAM.
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func (n *NSet[T]) GetAllElements() []T {
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elements := make([]T, 0)
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elements := make([]T, 0, n.SetBits)
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if n.SetBits == 0 {
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return elements
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}
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for i := 0; i < BucketCount; i++ {
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@ -211,11 +247,11 @@ func (n *NSet[T]) GetAllElements() []T {
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for j := 0; j < len(b1.Data); j++ {
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storageUnit := b1.Data[j]
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onesCount := bits.OnesCount64(uint64(storageUnit))
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if onesCount == 0 {
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if storageUnit == 0 {
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continue
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}
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elementsToAdd := make([]T, 0, onesCount)
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onesCount := bits.OnesCount64(uint64(storageUnit))
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mask := StorageType(1 << 0) //This will be used to check set bits. Numbers will be reconstructed only for set bits
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firstStorageUnitValue := T(j*StorageTypeBits) | bucketIndexBits //StorageUnitIndex = noBucketBitsX / StorageTypeBits. So: noBucketBitsX = StorageUnitIndex * StorageTypeBits; Then: x = noBucketBitsX | bucketIndexBits
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@ -223,14 +259,12 @@ func (n *NSet[T]) GetAllElements() []T {
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for k := T(0); onesCount > 0 && k < StorageTypeBits; k++ {
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if storageUnit&mask > 0 {
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elementsToAdd = append(elementsToAdd, firstStorageUnitValue+k)
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elements = append(elements, firstStorageUnitValue+k)
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onesCount--
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}
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mask <<= 1
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}
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elements = append(elements, elementsToAdd...)
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}
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}
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@ -239,7 +273,7 @@ func (n *NSet[T]) GetAllElements() []T {
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func (n *NSet[T]) IsEq(otherSet *NSet[T]) bool {
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if n.StorageUnitCount != otherSet.StorageUnitCount {
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if n.SetBits != otherSet.SetBits {
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return false
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}
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@ -255,11 +289,13 @@ func (n *NSet[T]) IsEq(otherSet *NSet[T]) bool {
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b1 := &n.Buckets[i]
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b2 := &otherSet.Buckets[i]
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for j := 0; j < len(b1.Data); j++ {
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bucketsEqual := (b1.StorageUnitCount == 0 && b2.StorageUnitCount == 0) || bytes.Equal(
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unsafe.Slice((*byte)(unsafe.Pointer(&b1.Data[0])), len(b1.Data)*int(unsafe.Sizeof(b1.Data[0]))),
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unsafe.Slice((*byte)(unsafe.Pointer(&b2.Data[0])), len(b2.Data)*int(unsafe.Sizeof(b2.Data[0]))),
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)
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if b1.Data[j] != b2.Data[j] {
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return false
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}
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if !bucketsEqual {
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return false
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}
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}
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@ -284,7 +320,7 @@ func (n *NSet[T]) HasIntersection(otherSet *NSet[T]) bool {
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return false
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}
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//String returns a string of the storage as bytes separated by spaces. A comma is between each storage unit
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// String returns a string of the storage as bytes separated by spaces. A comma is between each storage unit
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func (n *NSet[T]) String() string {
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b := strings.Builder{}
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@ -334,9 +370,20 @@ func (n *NSet[T]) Copy() *NSet[T] {
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}
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// Len returns the number of values stored (i.e. bits set to 1).
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// It is the same as NSet.SetBits.
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func (n *NSet[T]) Len() uint64 {
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return n.SetBits
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}
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func UnionSets[T IntsIf](set1, set2 *NSet[T]) *NSet[T] {
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newSet := NewNSet[T]()
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// This is an optimization that makes it so that we only need to count bits
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// when doing union with set2
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newSet.SetBits = set1.SetBits
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for i := 0; i < BucketCount; i++ {
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b1 := &set1.Buckets[i]
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@ -355,18 +402,26 @@ func UnionSets[T IntsIf](set1, set2 *NSet[T]) *NSet[T] {
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newSet.StorageUnitCount += bucketSize
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//Union fields of both sets on the new set
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for j := 0; j < len(b1.Data); j++ {
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newB.Data[j] |= b1.Data[j]
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}
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copy(newB.Data, b1.Data)
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for j := 0; j < len(b2.Data); j++ {
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newB.Data[j] |= b2.Data[j]
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oldStorage := newB.Data[j]
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newStorage := oldStorage | b2.Data[j]
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newB.Data[j] = newStorage
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newSet.SetBits += uint64(bits.OnesCount64(uint64(^oldStorage) & uint64(newStorage)))
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}
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}
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return newSet
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}
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// FastModPower2 is a fast version of x%y that only works when y is a power of 2
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func FastModPower2[T uint8 | uint16 | uint32 | uint64](x, y T) T {
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return x & (y - 1)
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}
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func NewNSet[T IntsIf]() *NSet[T] {
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n := &NSet[T]{
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49
nset_test.go
49
nset_test.go
@ -22,10 +22,23 @@ var (
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func TestNSet(t *testing.T) {
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n1 := nset.NewNSet[uint32]()
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// Double add/remove of the same value is not only important to test SetBits, but also
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// to test for bugs where double adding/removing incorrectly flips bits (checked using Contains())
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n1.Add(0)
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AllTrue(t, n1.Len() == 1)
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n1.Add(0)
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AllTrue(t, n1.Len() == 1)
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n1.Add(1)
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AllTrue(t, n1.Len() == 2)
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n1.Add(63)
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AllTrue(t, n1.Len() == 3)
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n1.Add(math.MaxUint32)
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AllTrue(t, n1.Len() == 4)
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AllTrue(t, n1.Contains(0), n1.Contains(1), n1.Contains(63), n1.Contains(math.MaxUint32), !n1.Contains(10), !n1.Contains(599))
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AllTrue(t, n1.ContainsAll(0, 1, 63), !n1.ContainsAll(9, 0, 1), !n1.ContainsAll(0, 1, 63, 99))
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@ -35,7 +48,12 @@ func TestNSet(t *testing.T) {
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IsEq(t, math.MaxUint32/64/nset.BucketCount, n1.GetStorageUnitIndex(math.MaxUint32))
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nCopy := n1.Copy()
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n1.Remove(1)
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AllTrue(t, n1.Len() == 3)
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n1.Remove(1)
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AllTrue(t, n1.Len() == 3)
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AllTrue(t, n1.Contains(0), n1.Contains(63), !n1.Contains(1), nCopy.ContainsAll(0, 1, 63, math.MaxUint32))
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@ -59,25 +77,25 @@ func TestNSet(t *testing.T) {
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n4n5Twin := nset.NewNSet[uint32]()
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n4n5Twin.AddMany(0, 1, 64, math.MaxUint32)
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AllTrue(t, n4n5.ContainsAll(0, 1, 64, math.MaxUint32), !n4n5.Contains(63), n4n5Twin.IsEq(n4n5))
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AllTrue(t, n4n5.Len() == 4, n4n5.Len() == n4n5Twin.Len(), n4n5.ContainsAll(0, 1, 64, math.MaxUint32), !n4n5.Contains(63), n4n5Twin.IsEq(n4n5))
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//Union
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n6 := nset.NewNSet[uint32]()
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n6.AddMany(4, 7, 100, 1000)
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n6.AddMany(1, 4, 7, 100, 1000)
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n7 := nset.NewNSet[uint32]()
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n7.AddMany(math.MaxUint32)
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n7.AddMany(1, math.MaxUint32)
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n7OldStorageUnitCount := n7.StorageUnitCount
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n7.Union(n6)
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AllTrue(t, n6.ContainsAll(4, 7, 100, 1000), !n6.Contains(math.MaxUint32), n7.ContainsAll(4, 7, 100, 1000, math.MaxUint32), n7.StorageUnitCount == n7OldStorageUnitCount+n6.StorageUnitCount)
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AllTrue(t, n6.Len() == 5, n7.Len() == 6, n6.ContainsAll(1, 4, 7, 100, 1000), !n6.Contains(math.MaxUint32), n7.ContainsAll(1, 4, 7, 100, 1000, math.MaxUint32), n7.StorageUnitCount == n7OldStorageUnitCount+n6.StorageUnitCount-1)
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//UnionSets
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n7 = nset.NewNSet[uint32]()
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n7.AddMany(math.MaxUint32)
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n7.AddMany(4, math.MaxUint32)
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unionedSet := nset.UnionSets(n6, n7)
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AllTrue(t, !n6.Contains(math.MaxUint32), !n7.ContainsAny(4, 7, 100, 1000), unionedSet.ContainsAll(4, 7, 100, 1000, math.MaxUint32), unionedSet.StorageUnitCount == n6.StorageUnitCount+n7OldStorageUnitCount)
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AllTrue(t, unionedSet.Len() == 6, !n6.Contains(math.MaxUint32), !n7.ContainsAny(7, 100, 1000), unionedSet.ContainsAll(4, 7, 100, 1000, math.MaxUint32), unionedSet.StorageUnitCount == n6.StorageUnitCount+n7OldStorageUnitCount-1)
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//Equality
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AllTrue(t, !n6.IsEq(n7))
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@ -130,15 +148,18 @@ func TestNSetFullRange(t *testing.T) {
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}
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func AllTrue(t *testing.T, values ...bool) bool {
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func AllTrue(t *testing.T, values ...bool) (success bool) {
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success = true
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for i := 0; i < len(values); i++ {
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if !values[i] {
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t.Errorf("Expected 'true' but got 'false'\n")
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t.Fatalf("Expected 'true' but got 'false'\n")
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success = false
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}
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}
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return true
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return success
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}
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func IsEq[T comparable](t *testing.T, expected, val T) bool {
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@ -147,7 +168,7 @@ func IsEq[T comparable](t *testing.T, expected, val T) bool {
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return true
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}
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t.Errorf("Expected '%v' but got '%v'\n", expected, val)
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t.Fatalf("Expected '%v' but got '%v'\n", expected, val)
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return false
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}
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@ -814,12 +835,12 @@ func BenchmarkNSetUnionRand(b *testing.B) {
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b.StopTimer()
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rand.Seed(RandSeed)
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randGen := rand.New(rand.NewSource(RandSeed))
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s1 := nset.NewNSet[uint32]()
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s2 := nset.NewNSet[uint32]()
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for i := uint32(0); i < maxBenchSize; i++ {
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r := rand.Uint32()
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r := randGen.Uint32()
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s1.Add(r)
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s2.Add(r)
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}
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@ -837,12 +858,12 @@ func BenchmarkMapUnionRand(b *testing.B) {
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b.StopTimer()
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rand.Seed(RandSeed)
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randGen := rand.New(rand.NewSource(RandSeed))
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m1 := map[uint32]struct{}{}
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m2 := map[uint32]struct{}{}
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for i := uint32(0); i < maxBenchSize; i++ {
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r := rand.Uint32()
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r := randGen.Uint32()
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m1[r] = struct{}{}
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m2[r] = struct{}{}
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}
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Reference in New Issue
Block a user