Files
nset/nset_test.go
2022-06-13 01:36:04 +04:00

872 lines
15 KiB
Go
Executable File

package nset_test
import (
"fmt"
"math"
"math/rand"
"testing"
"github.com/bloeys/nset"
)
const (
maxBenchSize = 10_000_000
RandSeed = 9_812_938_704
)
var (
dump int
fullRangeNSet *nset.NSet[uint32]
)
func TestNSet(t *testing.T) {
n1 := nset.NewNSet[uint32]()
n1.Add(0)
n1.Add(1)
n1.Add(63)
n1.Add(math.MaxUint32)
AllTrue(t, n1.Contains(0), n1.Contains(1), n1.Contains(63), n1.Contains(math.MaxUint32), !n1.Contains(10), !n1.Contains(599))
AllTrue(t, n1.ContainsAll(0, 1, 63), !n1.ContainsAll(9, 0, 1), !n1.ContainsAll(0, 1, 63, 99))
AllTrue(t, n1.ContainsAny(0, 1, 63), n1.ContainsAny(9, 99, 999, 1), !n1.ContainsAny(9, 99, 999))
IsEq(t, nset.BucketCount-1, n1.GetBucketIndex(math.MaxUint32))
IsEq(t, math.MaxUint32/64/nset.BucketCount, n1.GetStorageUnitIndex(math.MaxUint32))
nCopy := n1.Copy()
n1.Remove(1)
AllTrue(t, n1.Contains(0), n1.Contains(63), !n1.Contains(1), nCopy.ContainsAll(0, 1, 63, math.MaxUint32))
//Intersections
n2 := nset.NewNSet[uint32]()
n2.AddMany(1000, 63, 5, 10)
n3 := nset.NewNSet[uint32]()
n3.AddMany(math.MaxUint32)
AllTrue(t, n1.HasIntersection(n2), n2.HasIntersection(n1), n3.HasIntersection(n1), !n3.HasIntersection(n2))
n4 := nset.NewNSet[uint32]()
n4.AddMany(0, 1, 64, math.MaxUint32)
n5 := nset.NewNSet[uint32]()
n5.AddMany(0, 1, 63, 64, math.MaxUint32)
n4n5 := n4.GetIntersection(n5)
n4n5Twin := nset.NewNSet[uint32]()
n4n5Twin.AddMany(0, 1, 64, math.MaxUint32)
AllTrue(t, n4n5.ContainsAll(0, 1, 64, math.MaxUint32), !n4n5.Contains(63), n4n5Twin.IsEq(n4n5))
//Union
n6 := nset.NewNSet[uint32]()
n6.AddMany(4, 7, 100, 1000)
n7 := nset.NewNSet[uint32]()
n7.AddMany(math.MaxUint32)
n7OldStorageUnitCount := n7.StorageUnitCount
n7.Union(n6)
AllTrue(t, n6.ContainsAll(4, 7, 100, 1000), !n6.Contains(math.MaxUint32), n7.ContainsAll(4, 7, 100, 1000, math.MaxUint32), n7.StorageUnitCount == n7OldStorageUnitCount+n6.StorageUnitCount)
//UnionSets
n7 = nset.NewNSet[uint32]()
n7.AddMany(math.MaxUint32)
unionedSet := nset.UnionSets(n6, n7)
AllTrue(t, !n6.Contains(math.MaxUint32), !n7.ContainsAny(4, 7, 100, 1000), unionedSet.ContainsAll(4, 7, 100, 1000, math.MaxUint32), unionedSet.StorageUnitCount == n6.StorageUnitCount+n7OldStorageUnitCount)
//Equality
AllTrue(t, !n6.IsEq(n7))
n7.Union(n6)
AllTrue(t, !n6.IsEq(n7))
n6.Union(n7)
AllTrue(t, n6.IsEq(n7))
//GetAllElements
n8 := nset.NewNSet[uint32]()
n8.AddMany(0, 1, 55, 1000, 10000)
n8Elements := n8.GetAllElements()
AllTrue(t, len(n8Elements) == 5, n8Elements[0] == 0, n8Elements[1] == 1, n8Elements[2] == 55, n8Elements[3] == 1000, n8Elements[4] == 10000)
}
func TestNSetFullRange(t *testing.T) {
if fullRangeNSet == nil {
fullRangeNSet = nset.NewNSet[uint32]()
println("Adding all uint32 to NSet...")
for i := uint32(0); i < math.MaxUint32; i++ {
fullRangeNSet.Add(i)
if i%1_000_000_000 == 0 {
fmt.Printf("i=%d billion\n", i/1_000_000_000)
}
}
fullRangeNSet.Add(math.MaxUint32)
}
n := fullRangeNSet
IsEq(t, 67_108_864, n.StorageUnitCount)
for i := 0; i < len(n.Buckets); i++ {
b := &n.Buckets[i]
IsEq(t, 524288, b.StorageUnitCount)
for j := 0; j < len(b.Data); j++ {
if b.Data[j] != math.MaxUint64 {
t.Errorf("Error: storage unit is NOT equal to MaxUint64 (i=%d,j=%d)! Expected math.MaxUint64 but got '%08b'\n",
i,
j,
b.Data[j])
}
}
}
}
func AllTrue(t *testing.T, values ...bool) bool {
for i := 0; i < len(values); i++ {
if !values[i] {
t.Errorf("Expected 'true' but got 'false'\n")
}
}
return true
}
func IsEq[T comparable](t *testing.T, expected, val T) bool {
if val == expected {
return true
}
t.Errorf("Expected '%v' but got '%v'\n", expected, val)
return false
}
func BenchmarkNSetAdd(b *testing.B) {
n := nset.NewNSet[uint32]()
for i := uint32(0); i < uint32(b.N); i++ {
n.Add(i % maxBenchSize)
}
}
func BenchmarkMapAdd(b *testing.B) {
hMap := map[uint32]struct{}{}
for i := uint32(0); i < uint32(b.N); i++ {
hMap[i%maxBenchSize] = struct{}{}
}
}
func BenchmarkNSetAddRand(b *testing.B) {
n := nset.NewNSet[uint32]()
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
n.Add(rand.Uint32() % maxBenchSize)
}
}
func BenchmarkNSetAddRandNoSizeLimit(b *testing.B) {
n := nset.NewNSet[uint32]()
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
n.Add(rand.Uint32())
}
}
func BenchmarkMapAddRand(b *testing.B) {
hMap := map[uint32]struct{}{}
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
hMap[rand.Uint32()%maxBenchSize] = struct{}{}
}
}
func BenchmarkNSetContains(b *testing.B) {
//Init
b.StopTimer()
n := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
n.Add(i)
}
b.StartTimer()
//Work
found := 0
for i := uint32(0); i < uint32(b.N); i++ {
if n.Contains(i) {
found++
}
}
dump = found
}
func BenchmarkMapContains(b *testing.B) {
//Init
b.StopTimer()
hMap := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
hMap[i] = struct{}{}
}
b.StartTimer()
//Work
found := 0
for i := uint32(0); i < uint32(b.N); i++ {
if _, ok := hMap[i]; ok {
found++
}
}
dump = found
}
func BenchmarkNSetContainsRand(b *testing.B) {
//Init
b.StopTimer()
n := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
n.Add(i)
}
b.StartTimer()
//Work
found := 0
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
randVal := rand.Uint32()
if n.Contains(randVal) {
found++
}
}
dump = found
}
func BenchmarkNSetContainsRandFullRange(b *testing.B) {
//Init
if fullRangeNSet == nil {
b.StopTimer()
fullRangeNSet = nset.NewNSet[uint32]()
println("Preparing full range NSet...")
for i := uint32(0); i < math.MaxUint32; i++ {
fullRangeNSet.Add(i)
}
fullRangeNSet.Add(math.MaxUint32)
b.StartTimer()
}
n := fullRangeNSet
//Work
found := 0
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
randVal := rand.Uint32()
if n.Contains(randVal) {
found++
}
}
dump = found
}
func BenchmarkMapContainsRand(b *testing.B) {
//Init
b.StopTimer()
hMap := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
hMap[i] = struct{}{}
}
b.StartTimer()
//Work
found := 0
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
randVal := rand.Uint32()
if _, ok := hMap[randVal]; ok {
found++
}
}
dump = found
}
func BenchmarkNSetDelete(b *testing.B) {
//Init
b.StopTimer()
n := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
n.Add(i)
}
b.StartTimer()
//Work
for i := uint32(0); i < uint32(b.N); i++ {
n.Remove(i)
}
}
func BenchmarkMapDelete(b *testing.B) {
//Init
b.StopTimer()
hMap := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
hMap[i] = struct{}{}
}
b.StartTimer()
//Work
for i := uint32(0); i < uint32(b.N); i++ {
delete(hMap, i)
}
}
func BenchmarkNSetDeleteRand(b *testing.B) {
//Init
b.StopTimer()
n := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
n.Add(i)
}
b.StartTimer()
//Work
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
randVal := rand.Uint32()
n.Remove(randVal)
}
}
func BenchmarkMapDeleteRand(b *testing.B) {
//Init
b.StopTimer()
hMap := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
hMap[i] = struct{}{}
}
b.StartTimer()
//Work
rand.Seed(RandSeed)
for i := 0; i < b.N; i++ {
randVal := rand.Uint32()
delete(hMap, randVal)
}
}
func BenchmarkNSetIsEq(b *testing.B) {
b.StopTimer()
s1 := nset.NewNSet[uint32]()
s2 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
s1.Add(i)
s2.Add(i)
}
b.StartTimer()
for i := 0; i < b.N; i++ {
s1.IsEq(s2)
}
}
func BenchmarkMapIsEq(b *testing.B) {
b.StopTimer()
m1 := map[uint32]struct{}{}
m2 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
m1[i] = struct{}{}
m2[i] = struct{}{}
}
b.StartTimer()
mapsAreEq := func(m1, m2 map[uint32]struct{}) bool {
if len(m1) != len(m2) {
return false
}
for k := range m1 {
if _, ok := m2[k]; !ok {
return false
}
}
return true
}
for i := 0; i < b.N; i++ {
mapsAreEq(m1, m2)
}
}
func BenchmarkNSetIsEqRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
s1 := nset.NewNSet[uint32]()
s2 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
r := rand.Uint32()
s1.Add(r)
s2.Add(r)
}
b.StartTimer()
for i := 0; i < b.N; i++ {
s1.IsEq(s2)
}
}
func BenchmarkMapIsEqRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
m1 := map[uint32]struct{}{}
m2 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
r := rand.Uint32()
m1[r] = struct{}{}
m2[r] = struct{}{}
}
b.StartTimer()
mapsAreEq := func(m1, m2 map[uint32]struct{}) bool {
if len(m1) != len(m2) {
return false
}
for k := range m1 {
if _, ok := m2[k]; !ok {
return false
}
}
return true
}
for i := 0; i < b.N; i++ {
mapsAreEq(m1, m2)
}
}
func BenchmarkNSetIsEqRand100Mil(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
s1 := nset.NewNSet[uint32]()
s2 := nset.NewNSet[uint32]()
for i := uint32(0); i < 100_000_000; i++ {
r := rand.Uint32()
s1.Add(r)
s2.Add(r)
}
b.StartTimer()
for i := 0; i < b.N; i++ {
s1.IsEq(s2)
}
}
func BenchmarkMapIsEqRand100Mil(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
m1 := map[uint32]struct{}{}
m2 := map[uint32]struct{}{}
for i := uint32(0); i < 100_000_000; i++ {
r := rand.Uint32()
m1[r] = struct{}{}
m2[r] = struct{}{}
}
b.StartTimer()
mapsAreEq := func(m1, m2 map[uint32]struct{}) bool {
if len(m1) != len(m2) {
return false
}
for k := range m1 {
if _, ok := m2[k]; !ok {
return false
}
}
return true
}
for i := 0; i < b.N; i++ {
mapsAreEq(m1, m2)
}
}
var getIntersectionNset *nset.NSet[uint32]
func BenchmarkNSetGetIntersection(b *testing.B) {
b.StopTimer()
s1 := nset.NewNSet[uint32]()
s2 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
s1.Add(i)
s2.Add(i)
}
b.StartTimer()
for i := 0; i < b.N; i++ {
getIntersectionNset = s1.GetIntersection(s2)
}
}
var getIntersectionTempMap map[uint32]struct{}
func BenchmarkMapGetIntersection(b *testing.B) {
b.StopTimer()
m1 := map[uint32]struct{}{}
m2 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
m1[i] = struct{}{}
m2[i] = struct{}{}
}
b.StartTimer()
getIntersection := func(m1, m2 map[uint32]struct{}) map[uint32]struct{} {
outMap := map[uint32]struct{}{}
for k := range m1 {
if _, ok := m2[k]; ok {
outMap[k] = struct{}{}
}
}
return outMap
}
for i := 0; i < b.N; i++ {
getIntersectionTempMap = getIntersection(m1, m2)
}
}
func BenchmarkNSetGetIntersectionRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
s1 := nset.NewNSet[uint32]()
s2 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
r := rand.Uint32()
s1.Add(r)
s2.Add(r)
}
b.StartTimer()
for i := 0; i < b.N; i++ {
getIntersectionNset = s1.GetIntersection(s2)
}
}
func BenchmarkMapGetIntersectionRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
m1 := map[uint32]struct{}{}
m2 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
r := rand.Uint32()
m1[r] = struct{}{}
m2[r] = struct{}{}
}
b.StartTimer()
getIntersection := func(m1, m2 map[uint32]struct{}) map[uint32]struct{} {
outMap := map[uint32]struct{}{}
for k := range m1 {
if _, ok := m2[k]; ok {
outMap[k] = struct{}{}
}
}
return outMap
}
for i := 0; i < b.N; i++ {
getIntersectionTempMap = getIntersection(m1, m2)
}
}
var elementCount int
func BenchmarkNSetGetAllElements(b *testing.B) {
b.StopTimer()
s1 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
s1.Add(i)
}
b.StartTimer()
var elements []uint32
for i := 0; i < b.N; i++ {
elements = s1.GetAllElements()
}
elementCount = len(elements)
}
func BenchmarkMapGetAllElements(b *testing.B) {
b.StopTimer()
m1 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
m1[i] = struct{}{}
}
b.StartTimer()
getElementsFunc := func(m map[uint32]struct{}) []uint32 {
e := make([]uint32, 0, len(m))
for k := range m {
e = append(e, k)
}
return e
}
var elements []uint32
for i := 0; i < b.N; i++ {
elements = getElementsFunc(m1)
}
elementCount = len(elements)
}
func BenchmarkNSetGetAllElementsRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
s1 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
s1.Add(rand.Uint32())
}
b.StartTimer()
var elements []uint32
for i := 0; i < b.N; i++ {
elements = s1.GetAllElements()
}
elementCount = len(elements)
}
func BenchmarkMapGetAllElementsRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
m1 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
m1[rand.Uint32()] = struct{}{}
}
getElementsFunc := func(m map[uint32]struct{}) []uint32 {
e := make([]uint32, 0, len(m))
for k := range m {
e = append(e, k)
}
return e
}
b.StartTimer()
var elements []uint32
for i := 0; i < b.N; i++ {
elements = getElementsFunc(m1)
}
elementCount = len(elements)
}
var unionSize int
func BenchmarkNSetUnion(b *testing.B) {
b.StopTimer()
s1 := nset.NewNSet[uint32]()
s2 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
s1.Add(i)
s2.Add(i)
}
b.StartTimer()
var union *nset.NSet[uint32]
for i := 0; i < b.N; i++ {
union = nset.UnionSets(s1, s2)
}
unionSize = int(union.StorageUnitCount)
}
func BenchmarkMapUnion(b *testing.B) {
b.StopTimer()
m1 := map[uint32]struct{}{}
m2 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
m1[i] = struct{}{}
m2[i] = struct{}{}
}
b.StartTimer()
unionFunc := func(m1, m2 map[uint32]struct{}) map[uint32]struct{} {
u := make(map[uint32]struct{}, len(m1))
for k := range m1 {
u[k] = struct{}{}
}
for k := range m2 {
u[k] = struct{}{}
}
return u
}
var union map[uint32]struct{}
for i := 0; i < b.N; i++ {
union = unionFunc(m1, m2)
}
unionSize = len(union)
}
func BenchmarkNSetUnionRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
s1 := nset.NewNSet[uint32]()
s2 := nset.NewNSet[uint32]()
for i := uint32(0); i < maxBenchSize; i++ {
r := rand.Uint32()
s1.Add(r)
s2.Add(r)
}
b.StartTimer()
var union *nset.NSet[uint32]
for i := 0; i < b.N; i++ {
union = nset.UnionSets(s1, s2)
}
unionSize = int(union.StorageUnitCount)
}
func BenchmarkMapUnionRand(b *testing.B) {
b.StopTimer()
rand.Seed(RandSeed)
m1 := map[uint32]struct{}{}
m2 := map[uint32]struct{}{}
for i := uint32(0); i < maxBenchSize; i++ {
r := rand.Uint32()
m1[r] = struct{}{}
m2[r] = struct{}{}
}
b.StartTimer()
unionFunc := func(m1, m2 map[uint32]struct{}) map[uint32]struct{} {
u := make(map[uint32]struct{}, len(m1))
for k := range m1 {
u[k] = struct{}{}
}
for k := range m2 {
u[k] = struct{}{}
}
return u
}
var union map[uint32]struct{}
for i := 0; i < b.N; i++ {
union = unionFunc(m1, m2)
}
unionSize = len(union)
}