mirror of
https://github.com/bloeys/nterm.git
synced 2025-12-29 06:28:20 +00:00
Correct and simplify textBuf drawing using the new ViewsFromTo+ new ring funcs
This commit is contained in:
7
.gitignore
vendored
7
.gitignore
vendored
@ -13,6 +13,13 @@
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# Dependency directories (remove the comment below to include it)
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# vendor/
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# Custom
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*.png
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*.cpu
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1gb.txt
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1gb.bin
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test.txt
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long-line.txt
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@ -295,7 +295,7 @@ func ParseSGRArgs(info *AnsiCodeInfo, args []byte) {
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// @TODO Support bold/underline etc
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// @TODO Support 256 and RGB colors
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panic("Code not supported yet: " + fmt.Sprint(intCode))
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println("Code not supported yet: " + fmt.Sprint(intCode))
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}
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}
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57
main.go
57
main.go
@ -73,8 +73,10 @@ type program struct {
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lastCmdCharPos *gglm.Vec3
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scrollPos int64
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scrollSpd int64
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maxCharsToShow int64
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maxLinesToShow int64
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CellCountX int64
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CellCountY int64
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CellCount int64
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activeCmd *Cmd
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Settings *Settings
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@ -90,13 +92,12 @@ const (
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defaultCmdBufSize = 4 * 1024
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defaultTextBufSize = 4 * 1024 * 1024
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defaultScrollSpd = 5
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defaultScrollSpd = 1
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)
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var (
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// isDrawingBounds = false
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drawManyLines = false
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drawGrid bool
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drawManyLines = false
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textToShow = ""
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@ -249,7 +250,7 @@ func (p *program) WriteToTextBuf(text []byte) {
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// This is locked because running cmds are potentially writing to it same time we are
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p.textBufMutex.Lock()
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p.textBuf.Write(text...)
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p.scrollPos = clamp(p.textBuf.Len-p.maxCharsToShow, 0, p.textBuf.Len-1)
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p.scrollPos = clamp(p.textBuf.Len-p.CellCount, 0, p.textBuf.Len-1)
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p.textBufMutex.Unlock()
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}
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@ -296,13 +297,16 @@ func (p *program) MainUpdate() {
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if mouseWheelYNorm := -int64(input.GetMouseWheelYNorm()); mouseWheelYNorm != 0 {
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var newPosNewLines int64
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w, _ := p.GridSize()
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if mouseWheelYNorm < 0 {
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newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm-1, int64(w))
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newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm-1, p.CellCountX)
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} else {
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newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm, int64(w))
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newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm, p.CellCountX)
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}
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a := p.textBuf.AbsIndex(uint64(p.scrollPos))
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b := p.textBuf.AbsIndex(uint64(newPosNewLines))
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println("was at:", a, "; Now at:", b)
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// assert.T(p.textBuf.Get(uint64(newPosNewLines)) != '\n', fmt.Sprintf("Original AbsIndex %d; New line at AbsIndex %d\n", a, b))
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p.scrollPos = clamp(newPosNewLines, 0, p.textBuf.Len)
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}
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@ -317,18 +321,19 @@ func (p *program) MainUpdate() {
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}
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// Draw textBuf
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v1, v2 := p.textBuf.Views()
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from := p.scrollPos
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to, _ := find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.CellCountY-2, p.CellCountX)
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from := clamp(p.scrollPos, 0, int64(len(v1)-1))
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to := clamp(p.scrollPos+p.maxCharsToShow, 0, int64(len(v1)-1))
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1[from:to], *gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0)).Data
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if p.scrollPos >= int64(len(v1)) {
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from := clamp(p.scrollPos-int64(len(v1)), 0, int64(len(v2)-1))
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to := clamp(p.scrollPos+p.maxCharsToShow, 0, int64(len(v2)-1))
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2[from:to], *p.lastCmdCharPos).Data
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// to is the first character after the nth line. Passing this index to ViewsFromTo will show 1 more char than we want,
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// so we decrement if needed
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if to > 0 {
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to--
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}
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assert.T(to >= 0, "'to' was less than zero")
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v1, v2 := p.textBuf.ViewsFromTo(uint64(from), uint64(to))
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1, *gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0)).Data
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2, *p.lastCmdCharPos).Data
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sepLinePos.Data = p.lastCmdCharPos.Data
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@ -673,8 +678,9 @@ func (p *program) DrawCursor() {
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p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(pos).Scale(gglm.NewVec3(0.1*p.GlyphRend.Atlas.SpaceAdvance, p.GlyphRend.Atlas.LineHeight, 1)), p.gridMat)
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}
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func (p *program) GridSize() (w, h int32) {
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return p.GlyphRend.ScreenWidth / int32(p.GlyphRend.Atlas.SpaceAdvance), p.GlyphRend.ScreenHeight / int32(p.GlyphRend.Atlas.LineHeight)
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// GridSize returns how many cells horizontally (aka chars per line) and how many cells vertically (aka lines)
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func (p *program) GridSize() (w, h int64) {
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return int64(p.GlyphRend.ScreenWidth) / int64(p.GlyphRend.Atlas.SpaceAdvance), int64(p.GlyphRend.ScreenHeight) / int64(p.GlyphRend.Atlas.LineHeight)
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}
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func (p *program) ScreenPosToGridPos(screenPos *gglm.Vec3) {
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@ -790,9 +796,8 @@ func (p *program) HandleWindowResize() {
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viewMtx := gglm.LookAt(gglm.NewVec3(0, 0, -10), gglm.NewVec3(0, 0, 0), gglm.NewVec3(0, 1, 0))
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p.gridMat.SetUnifMat4("projViewMat", &projMtx.Mul(viewMtx).Mat4)
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// We show a bit more than calculated to be safe against showing empty space
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p.maxLinesToShow = int64(CeilF32(float32(h)/float32(p.GlyphRend.Atlas.LineHeight)) * 1.25)
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p.maxCharsToShow = int64(CeilF32(float32(w)/float32(p.GlyphRend.Atlas.SpaceAdvance))*1.25) * p.maxLinesToShow
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p.CellCountX, p.CellCountY = p.GridSize()
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p.CellCount = p.CellCountX * p.CellCountY
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}
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func FloorF32(x float32) float32 {
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@ -874,7 +879,7 @@ func find_n_lines_index_iterator(it ring.Iterator[byte], startIndex, n, charsPer
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buf := make([]byte, 4)
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it.GotoIndex(startIndex)
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// @Note we should ignore zero width glyphs
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// @Todo we should ignore zero width glyphs
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// @Note is this better in glyphs package?
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bytesSeen := int64(0)
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charsSeenThisLine := int64(0)
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@ -914,6 +919,8 @@ func find_n_lines_index_iterator(it ring.Iterator[byte], startIndex, n, charsPer
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} else {
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// @Todo this has wrong behavior when dealing with wrapped lines because we don't know what X position to be in
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// after going up a line. Are we in the middle of the line?
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for !done || bytesToKeep > 0 {
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read, done = it.PrevN(buf[bytesToKeep:], 4)
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@ -47,7 +47,7 @@ uniform int drawBounds;
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void main()
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{
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vec4 texColor = texelFetch(diffTex, ivec2(v2fUV0), 0);
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// This commented out part highlights the full region of the char
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// This part highlights the full region of the char
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if (texColor.r == 0 && drawBounds != 0)
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{
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fragColor = vec4(0,1,0,0.25);
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77
ring/ring.go
77
ring/ring.go
@ -91,9 +91,24 @@ func clamp[T constraints.Ordered](x, min, max T) T {
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return x
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}
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// Get returns the element at the index relative from Buffer.Start
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// If there are no elements then the default value of T is returned
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func (b *Buffer[T]) Get(index uint64) (val T) {
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if index >= uint64(b.Len) {
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return val
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}
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return b.Data[(b.Start+int64(index))%b.Cap]
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}
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func (b *Buffer[T]) AbsIndex(relIndex uint64) uint64 {
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return uint64((b.Start + int64(relIndex)) % b.Cap)
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}
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// Views returns two slices that have 'Len' elements in total between them.
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// The first slice is from Start till min(Start+Len, Cap). If Start+Len<=Cap then the first slice contains all the data and the second is empty.
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// If Start+Len>Cap then the first slice contains the data from Start till Cap, and the second slice contains data from Zero till Start+Len-Cap (basically the remaining elements to reach Len in total)
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// If Start+Len>Cap then the first slice contains the data from Start till Cap, and the second slice contains data from 0 till Start+Len-Cap (basically the remaining elements to reach Len in total)
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//
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// This function does NOT copy. Any changes on the returned slices will reflect on the buffer Data
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//
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@ -109,15 +124,49 @@ func (b *Buffer[T]) Views() (v1, v2 []T) {
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return
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}
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func (b *Buffer[T]) Iterator() Iterator[T] {
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func (b *Buffer[T]) ViewsFromTo(fromIndex, toIndex uint64) (v1, v2 []T) {
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v1, v2 := b.Views()
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return Iterator[T]{
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V1: v1,
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V2: v2,
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Curr: 0,
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InV1: true,
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toIndex++ // We convert the index into a length (e.g. from=0, to=0 is from=0, len=1)
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if toIndex <= fromIndex || fromIndex >= uint64(b.Len) {
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return []T{}, []T{}
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}
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v1, v2 = b.Views()
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v1Len := uint64(len(v1))
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v2Len := uint64(len(v2))
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startInV1 := fromIndex < v1Len
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if startInV1 {
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if toIndex <= v1Len {
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v1 = v1[fromIndex:toIndex]
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v2 = v2[:0]
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return
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}
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toIndex -= v1Len
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if toIndex > v2Len {
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toIndex = v2Len
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}
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v1 = v1[fromIndex:v1Len]
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v2 = v2[:toIndex]
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return
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}
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fromIndex -= v1Len - 1
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toIndex -= v1Len
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if toIndex >= v2Len {
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toIndex = v2Len
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}
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v1 = v1[:0]
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v2 = v2[fromIndex:toIndex]
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return
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}
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func (b *Buffer[T]) Iterator() Iterator[T] {
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return NewIterator(b)
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}
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func NewBuffer[T any](capacity uint64) *Buffer[T] {
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@ -263,7 +312,7 @@ func (it *Iterator[T]) PrevN(buf []T, n int) (read int, done bool) {
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// and the next Prev() call returns done=true
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func (it *Iterator[T]) GotoStart() {
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it.Curr = 0
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it.InV1 = true
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it.InV1 = len(it.V1) > 0
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}
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// GotoIndex goes to the index n relative to Buffer.Start
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@ -297,3 +346,13 @@ func (it *Iterator[T]) GotoEnd() {
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it.Curr = int64(len(it.V2))
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it.InV1 = false
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}
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func NewIterator[T any](b *Buffer[T]) Iterator[T] {
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v1, v2 := b.Views()
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return Iterator[T]{
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V1: v1,
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V2: v2,
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Curr: 0,
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InV1: len(v1) > 0, // If buffer is empty we shouldn't be in V1
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}
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}
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@ -87,6 +87,78 @@ func TestRing(t *testing.T) {
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b2.DeleteN(2, 1)
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Check(t, 3, b2.Len)
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CheckArr(t, []int{5, 6, 8, 8}, b2.Data)
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// ViewsFromTo
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b2 = ring.NewBuffer[int](4)
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v11, v22 := b2.ViewsFromTo(0, 0)
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Check(t, 0, len(v11))
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Check(t, 0, len(v22))
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b2.Write(1, 2, 3, 4)
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v11, v22 = b2.ViewsFromTo(5, 0)
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Check(t, 0, len(v11))
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Check(t, 0, len(v22))
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v11, v22 = b2.ViewsFromTo(0, 0)
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Check(t, 1, len(v11))
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Check(t, 0, len(v22))
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CheckArr(t, []int{1}, v11)
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v11, v22 = b2.ViewsFromTo(0, 1)
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Check(t, 2, len(v11))
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Check(t, 0, len(v22))
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CheckArr(t, []int{1, 2}, v11)
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v11, v22 = b2.ViewsFromTo(0, 3)
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Check(t, 4, len(v11))
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Check(t, 0, len(v22))
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CheckArr(t, []int{1, 2, 3, 4}, v11)
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v11, v22 = b2.ViewsFromTo(0, 4)
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Check(t, 4, len(v11))
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Check(t, 0, len(v22))
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CheckArr(t, []int{1, 2, 3, 4}, v11)
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v11, v22 = b2.ViewsFromTo(0, 40)
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Check(t, 4, len(v11))
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Check(t, 0, len(v22))
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CheckArr(t, []int{1, 2, 3, 4}, v11)
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v11, v22 = b2.ViewsFromTo(3, 40)
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Check(t, 1, len(v11))
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Check(t, 0, len(v22))
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CheckArr(t, []int{4}, v11)
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b2.Write(5, 6)
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v11, v22 = b2.ViewsFromTo(3, 40)
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Check(t, 0, len(v11))
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Check(t, 0, len(v22))
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v11, v22 = b2.ViewsFromTo(1, 2)
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Check(t, 1, len(v11))
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Check(t, 1, len(v22))
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CheckArr(t, []int{4}, v11)
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CheckArr(t, []int{5}, v22)
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v11, v22 = b2.ViewsFromTo(0, 1)
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Check(t, 2, len(v11))
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Check(t, 0, len(v22))
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CheckArr(t, []int{3, 4}, v11)
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v11, v22 = b2.ViewsFromTo(0, 2)
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Check(t, 2, len(v11))
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Check(t, 1, len(v22))
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CheckArr(t, []int{3, 4}, v11)
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CheckArr(t, []int{5}, v22)
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v11, v22 = b2.ViewsFromTo(0, 3)
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Check(t, 2, len(v11))
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Check(t, 2, len(v22))
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CheckArr(t, []int{3, 4}, v11)
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CheckArr(t, []int{5, 6}, v22)
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}
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func TestIterator(t *testing.T) {
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@ -198,6 +270,23 @@ func TestIterator(t *testing.T) {
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ans = []int{4, 3}
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it.PrevN(got, 2)
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CheckArr(t, ans, got)
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// Empty buffer
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b = ring.NewBuffer[int](4)
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it = b.Iterator()
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Check(t, 0, len(it.V1))
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Check(t, 0, len(it.V2))
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Check(t, false, it.InV1)
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it.GotoStart()
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Check(t, false, it.InV1)
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it.GotoIndex(1)
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Check(t, false, it.InV1)
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_, done := it.Next()
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Check(t, true, done)
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}
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func Check[T comparable](t *testing.T, expected, got T) {
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