Correct and simplify textBuf drawing using the new ViewsFromTo+ new ring funcs

This commit is contained in:
bloeys
2022-07-23 03:08:44 +04:00
parent 76992472d4
commit 641e3eda98
6 changed files with 199 additions and 37 deletions

9
.gitignore vendored
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@ -13,6 +13,13 @@
# Dependency directories (remove the comment below to include it)
# vendor/
# Custom
*.png
*.cpu
1gb.txt
1gb.txt
1gb.bin
test.txt
long-line.txt

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@ -295,7 +295,7 @@ func ParseSGRArgs(info *AnsiCodeInfo, args []byte) {
// @TODO Support bold/underline etc
// @TODO Support 256 and RGB colors
panic("Code not supported yet: " + fmt.Sprint(intCode))
println("Code not supported yet: " + fmt.Sprint(intCode))
}
}

57
main.go
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@ -73,8 +73,10 @@ type program struct {
lastCmdCharPos *gglm.Vec3
scrollPos int64
scrollSpd int64
maxCharsToShow int64
maxLinesToShow int64
CellCountX int64
CellCountY int64
CellCount int64
activeCmd *Cmd
Settings *Settings
@ -90,13 +92,12 @@ const (
defaultCmdBufSize = 4 * 1024
defaultTextBufSize = 4 * 1024 * 1024
defaultScrollSpd = 5
defaultScrollSpd = 1
)
var (
// isDrawingBounds = false
drawManyLines = false
drawGrid bool
drawManyLines = false
textToShow = ""
@ -249,7 +250,7 @@ func (p *program) WriteToTextBuf(text []byte) {
// This is locked because running cmds are potentially writing to it same time we are
p.textBufMutex.Lock()
p.textBuf.Write(text...)
p.scrollPos = clamp(p.textBuf.Len-p.maxCharsToShow, 0, p.textBuf.Len-1)
p.scrollPos = clamp(p.textBuf.Len-p.CellCount, 0, p.textBuf.Len-1)
p.textBufMutex.Unlock()
}
@ -296,13 +297,16 @@ func (p *program) MainUpdate() {
if mouseWheelYNorm := -int64(input.GetMouseWheelYNorm()); mouseWheelYNorm != 0 {
var newPosNewLines int64
w, _ := p.GridSize()
if mouseWheelYNorm < 0 {
newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm-1, int64(w))
newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm-1, p.CellCountX)
} else {
newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm, int64(w))
newPosNewLines, _ = find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm, p.CellCountX)
}
a := p.textBuf.AbsIndex(uint64(p.scrollPos))
b := p.textBuf.AbsIndex(uint64(newPosNewLines))
println("was at:", a, "; Now at:", b)
// assert.T(p.textBuf.Get(uint64(newPosNewLines)) != '\n', fmt.Sprintf("Original AbsIndex %d; New line at AbsIndex %d\n", a, b))
p.scrollPos = clamp(newPosNewLines, 0, p.textBuf.Len)
}
@ -317,18 +321,19 @@ func (p *program) MainUpdate() {
}
// Draw textBuf
v1, v2 := p.textBuf.Views()
from := p.scrollPos
to, _ := find_n_lines_index_iterator(p.textBuf.Iterator(), p.scrollPos, p.CellCountY-2, p.CellCountX)
from := clamp(p.scrollPos, 0, int64(len(v1)-1))
to := clamp(p.scrollPos+p.maxCharsToShow, 0, int64(len(v1)-1))
p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1[from:to], *gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0)).Data
if p.scrollPos >= int64(len(v1)) {
from := clamp(p.scrollPos-int64(len(v1)), 0, int64(len(v2)-1))
to := clamp(p.scrollPos+p.maxCharsToShow, 0, int64(len(v2)-1))
p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2[from:to], *p.lastCmdCharPos).Data
// to is the first character after the nth line. Passing this index to ViewsFromTo will show 1 more char than we want,
// so we decrement if needed
if to > 0 {
to--
}
assert.T(to >= 0, "'to' was less than zero")
v1, v2 := p.textBuf.ViewsFromTo(uint64(from), uint64(to))
p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1, *gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0)).Data
p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2, *p.lastCmdCharPos).Data
sepLinePos.Data = p.lastCmdCharPos.Data
@ -673,8 +678,9 @@ func (p *program) DrawCursor() {
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(pos).Scale(gglm.NewVec3(0.1*p.GlyphRend.Atlas.SpaceAdvance, p.GlyphRend.Atlas.LineHeight, 1)), p.gridMat)
}
func (p *program) GridSize() (w, h int32) {
return p.GlyphRend.ScreenWidth / int32(p.GlyphRend.Atlas.SpaceAdvance), p.GlyphRend.ScreenHeight / int32(p.GlyphRend.Atlas.LineHeight)
// GridSize returns how many cells horizontally (aka chars per line) and how many cells vertically (aka lines)
func (p *program) GridSize() (w, h int64) {
return int64(p.GlyphRend.ScreenWidth) / int64(p.GlyphRend.Atlas.SpaceAdvance), int64(p.GlyphRend.ScreenHeight) / int64(p.GlyphRend.Atlas.LineHeight)
}
func (p *program) ScreenPosToGridPos(screenPos *gglm.Vec3) {
@ -790,9 +796,8 @@ func (p *program) HandleWindowResize() {
viewMtx := gglm.LookAt(gglm.NewVec3(0, 0, -10), gglm.NewVec3(0, 0, 0), gglm.NewVec3(0, 1, 0))
p.gridMat.SetUnifMat4("projViewMat", &projMtx.Mul(viewMtx).Mat4)
// We show a bit more than calculated to be safe against showing empty space
p.maxLinesToShow = int64(CeilF32(float32(h)/float32(p.GlyphRend.Atlas.LineHeight)) * 1.25)
p.maxCharsToShow = int64(CeilF32(float32(w)/float32(p.GlyphRend.Atlas.SpaceAdvance))*1.25) * p.maxLinesToShow
p.CellCountX, p.CellCountY = p.GridSize()
p.CellCount = p.CellCountX * p.CellCountY
}
func FloorF32(x float32) float32 {
@ -874,7 +879,7 @@ func find_n_lines_index_iterator(it ring.Iterator[byte], startIndex, n, charsPer
buf := make([]byte, 4)
it.GotoIndex(startIndex)
// @Note we should ignore zero width glyphs
// @Todo we should ignore zero width glyphs
// @Note is this better in glyphs package?
bytesSeen := int64(0)
charsSeenThisLine := int64(0)
@ -914,6 +919,8 @@ func find_n_lines_index_iterator(it ring.Iterator[byte], startIndex, n, charsPer
} else {
// @Todo this has wrong behavior when dealing with wrapped lines because we don't know what X position to be in
// after going up a line. Are we in the middle of the line?
for !done || bytesToKeep > 0 {
read, done = it.PrevN(buf[bytesToKeep:], 4)

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@ -47,7 +47,7 @@ uniform int drawBounds;
void main()
{
vec4 texColor = texelFetch(diffTex, ivec2(v2fUV0), 0);
// This commented out part highlights the full region of the char
// This part highlights the full region of the char
if (texColor.r == 0 && drawBounds != 0)
{
fragColor = vec4(0,1,0,0.25);

View File

@ -91,9 +91,24 @@ func clamp[T constraints.Ordered](x, min, max T) T {
return x
}
// Get returns the element at the index relative from Buffer.Start
// If there are no elements then the default value of T is returned
func (b *Buffer[T]) Get(index uint64) (val T) {
if index >= uint64(b.Len) {
return val
}
return b.Data[(b.Start+int64(index))%b.Cap]
}
func (b *Buffer[T]) AbsIndex(relIndex uint64) uint64 {
return uint64((b.Start + int64(relIndex)) % b.Cap)
}
// Views returns two slices that have 'Len' elements in total between them.
// The first slice is from Start till min(Start+Len, Cap). If Start+Len<=Cap then the first slice contains all the data and the second is empty.
// If Start+Len>Cap then the first slice contains the data from Start till Cap, and the second slice contains data from Zero till Start+Len-Cap (basically the remaining elements to reach Len in total)
// If Start+Len>Cap then the first slice contains the data from Start till Cap, and the second slice contains data from 0 till Start+Len-Cap (basically the remaining elements to reach Len in total)
//
// This function does NOT copy. Any changes on the returned slices will reflect on the buffer Data
//
@ -109,15 +124,49 @@ func (b *Buffer[T]) Views() (v1, v2 []T) {
return
}
func (b *Buffer[T]) Iterator() Iterator[T] {
func (b *Buffer[T]) ViewsFromTo(fromIndex, toIndex uint64) (v1, v2 []T) {
v1, v2 := b.Views()
return Iterator[T]{
V1: v1,
V2: v2,
Curr: 0,
InV1: true,
toIndex++ // We convert the index into a length (e.g. from=0, to=0 is from=0, len=1)
if toIndex <= fromIndex || fromIndex >= uint64(b.Len) {
return []T{}, []T{}
}
v1, v2 = b.Views()
v1Len := uint64(len(v1))
v2Len := uint64(len(v2))
startInV1 := fromIndex < v1Len
if startInV1 {
if toIndex <= v1Len {
v1 = v1[fromIndex:toIndex]
v2 = v2[:0]
return
}
toIndex -= v1Len
if toIndex > v2Len {
toIndex = v2Len
}
v1 = v1[fromIndex:v1Len]
v2 = v2[:toIndex]
return
}
fromIndex -= v1Len - 1
toIndex -= v1Len
if toIndex >= v2Len {
toIndex = v2Len
}
v1 = v1[:0]
v2 = v2[fromIndex:toIndex]
return
}
func (b *Buffer[T]) Iterator() Iterator[T] {
return NewIterator(b)
}
func NewBuffer[T any](capacity uint64) *Buffer[T] {
@ -263,7 +312,7 @@ func (it *Iterator[T]) PrevN(buf []T, n int) (read int, done bool) {
// and the next Prev() call returns done=true
func (it *Iterator[T]) GotoStart() {
it.Curr = 0
it.InV1 = true
it.InV1 = len(it.V1) > 0
}
// GotoIndex goes to the index n relative to Buffer.Start
@ -297,3 +346,13 @@ func (it *Iterator[T]) GotoEnd() {
it.Curr = int64(len(it.V2))
it.InV1 = false
}
func NewIterator[T any](b *Buffer[T]) Iterator[T] {
v1, v2 := b.Views()
return Iterator[T]{
V1: v1,
V2: v2,
Curr: 0,
InV1: len(v1) > 0, // If buffer is empty we shouldn't be in V1
}
}

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@ -87,6 +87,78 @@ func TestRing(t *testing.T) {
b2.DeleteN(2, 1)
Check(t, 3, b2.Len)
CheckArr(t, []int{5, 6, 8, 8}, b2.Data)
// ViewsFromTo
b2 = ring.NewBuffer[int](4)
v11, v22 := b2.ViewsFromTo(0, 0)
Check(t, 0, len(v11))
Check(t, 0, len(v22))
b2.Write(1, 2, 3, 4)
v11, v22 = b2.ViewsFromTo(5, 0)
Check(t, 0, len(v11))
Check(t, 0, len(v22))
v11, v22 = b2.ViewsFromTo(0, 0)
Check(t, 1, len(v11))
Check(t, 0, len(v22))
CheckArr(t, []int{1}, v11)
v11, v22 = b2.ViewsFromTo(0, 1)
Check(t, 2, len(v11))
Check(t, 0, len(v22))
CheckArr(t, []int{1, 2}, v11)
v11, v22 = b2.ViewsFromTo(0, 3)
Check(t, 4, len(v11))
Check(t, 0, len(v22))
CheckArr(t, []int{1, 2, 3, 4}, v11)
v11, v22 = b2.ViewsFromTo(0, 4)
Check(t, 4, len(v11))
Check(t, 0, len(v22))
CheckArr(t, []int{1, 2, 3, 4}, v11)
v11, v22 = b2.ViewsFromTo(0, 40)
Check(t, 4, len(v11))
Check(t, 0, len(v22))
CheckArr(t, []int{1, 2, 3, 4}, v11)
v11, v22 = b2.ViewsFromTo(3, 40)
Check(t, 1, len(v11))
Check(t, 0, len(v22))
CheckArr(t, []int{4}, v11)
b2.Write(5, 6)
v11, v22 = b2.ViewsFromTo(3, 40)
Check(t, 0, len(v11))
Check(t, 0, len(v22))
v11, v22 = b2.ViewsFromTo(1, 2)
Check(t, 1, len(v11))
Check(t, 1, len(v22))
CheckArr(t, []int{4}, v11)
CheckArr(t, []int{5}, v22)
v11, v22 = b2.ViewsFromTo(0, 1)
Check(t, 2, len(v11))
Check(t, 0, len(v22))
CheckArr(t, []int{3, 4}, v11)
v11, v22 = b2.ViewsFromTo(0, 2)
Check(t, 2, len(v11))
Check(t, 1, len(v22))
CheckArr(t, []int{3, 4}, v11)
CheckArr(t, []int{5}, v22)
v11, v22 = b2.ViewsFromTo(0, 3)
Check(t, 2, len(v11))
Check(t, 2, len(v22))
CheckArr(t, []int{3, 4}, v11)
CheckArr(t, []int{5, 6}, v22)
}
func TestIterator(t *testing.T) {
@ -198,6 +270,23 @@ func TestIterator(t *testing.T) {
ans = []int{4, 3}
it.PrevN(got, 2)
CheckArr(t, ans, got)
// Empty buffer
b = ring.NewBuffer[int](4)
it = b.Iterator()
Check(t, 0, len(it.V1))
Check(t, 0, len(it.V2))
Check(t, false, it.InV1)
it.GotoStart()
Check(t, false, it.InV1)
it.GotoIndex(1)
Check(t, false, it.InV1)
_, done := it.Next()
Check(t, true, done)
}
func Check[T comparable](t *testing.T, expected, got T) {