Fix bug with atlas texture not being updated on GPU

This commit is contained in:
bloeys
2022-07-01 11:27:37 +04:00
parent 094cc1acdd
commit 7a3ce51063
4 changed files with 98 additions and 75 deletions

View File

@ -1,13 +1,13 @@
#version 410
uniform sampler2D diffTex;
in vec4 vertColor;
in vec2 vertUV0;
in vec3 fragPos;
out vec4 fragColor;
uniform sampler2D diffTex;
void main()
{
vec4 texColor = texture(diffTex, vertUV0);

View File

@ -6,7 +6,6 @@ layout(location=5) in vec4 vertColorIn;
layout(location=6) in vec3 modelPos;
layout(location=7) in vec3 modelScale;
out vec2 vertUV0;
out vec4 vertColor;
out vec3 fragPos;