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Proper cursor move and insert/delete operations at cursor
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@ -31,7 +31,9 @@ in vec3 fragPos;
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out vec4 fragColor;
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uniform vec4 color = vec4(1,1,1,1);
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void main()
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{
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fragColor = vec4(1, 1, 1, 1);
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fragColor = vertColor * color;
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}
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