Starting using lines to render+rect glyph draw funcs

This commit is contained in:
bloeys
2022-07-24 07:37:43 +04:00
parent 4c458c3c55
commit 854fb7ac64
4 changed files with 206 additions and 59 deletions

View File

@ -74,15 +74,15 @@ func (gr *GlyphRend) DrawTextOpenGL01(text []rune, screenPos *gglm.Vec3, color *
//DrawTextOpenGLAbsString prepares text that will be drawn on the next GlyphRend.Draw call.
//screenPos is in the range ([0,ScreenWidth],[0,ScreenHeight]) where (0,0) is bottom left.
//Color is RGBA in the range [0,1].
func (gr *GlyphRend) DrawTextOpenGLAbs(text []rune, screenPos *gglm.Vec3, color *gglm.Vec4) gglm.Vec3 {
func (gr *GlyphRend) DrawTextOpenGLAbs(text []rune, startPos *gglm.Vec3, color *gglm.Vec4) gglm.Vec3 {
runs := gr.TextRunsBuf[:]
gr.GetTextRuns(text, &runs)
if runs == nil {
return *screenPos
return *startPos
}
pos := screenPos.Clone()
drawPos := startPos.Clone()
lineHeightF32 := float32(gr.Atlas.LineHeight)
bufIndex := gr.GlyphCount * floatsPerGlyph
for runIndex := 0; runIndex < len(runs); runIndex++ {
@ -94,26 +94,39 @@ func (gr *GlyphRend) DrawTextOpenGLAbs(text []rune, screenPos *gglm.Vec3, color
if run.IsLtr {
for i := 0; i < len(run.Runes); i++ {
gr.drawRune(run, i, prevRune, screenPos, pos, color, lineHeightF32, &bufIndex)
if run.Runes[i] == '\n' {
drawPos.SetXYZ(startPos.X(), drawPos.Y()-lineHeightF32, startPos.Z())
}
gr.drawRune(run, i, prevRune, drawPos, color, lineHeightF32, &bufIndex)
prevRune = run.Runes[i]
//Wrap
if pos.X()+gr.Atlas.SpaceAdvance >= screenWidthF32 {
screenPos.SetY(screenPos.Y() - lineHeightF32)
*pos = *screenPos.Clone()
if drawPos.X()+gr.Atlas.SpaceAdvance >= screenWidthF32 {
drawPos.SetXYZ(startPos.X(), drawPos.Y()-lineHeightF32, startPos.Z())
// startPos.SetY(startPos.Y() - lineHeightF32)
// *drawPos = *startPos.Clone()
}
}
} else {
for i := len(run.Runes) - 1; i >= 0; i-- {
gr.drawRune(run, i, prevRune, screenPos, pos, color, lineHeightF32, &bufIndex)
if run.Runes[i] == '\n' {
drawPos.SetXYZ(startPos.X(), drawPos.Y()-lineHeightF32, startPos.Z())
}
gr.drawRune(run, i, prevRune, drawPos, color, lineHeightF32, &bufIndex)
prevRune = run.Runes[i]
//Wrap
if pos.X()+gr.Atlas.SpaceAdvance >= screenWidthF32 {
screenPos.SetY(screenPos.Y() - lineHeightF32)
*pos = *screenPos.Clone()
if drawPos.X()+gr.Atlas.SpaceAdvance >= screenWidthF32 {
drawPos.SetXYZ(startPos.X(), drawPos.Y()-lineHeightF32, startPos.Z())
// startPos.SetY(startPos.Y() - lineHeightF32)
// *drawPos = *startPos.Clone()
}
}
@ -124,20 +137,146 @@ func (gr *GlyphRend) DrawTextOpenGLAbs(text []rune, screenPos *gglm.Vec3, color
}
}
return *pos
return *drawPos
}
func (gr *GlyphRend) DrawTextOpenGLAbsRect(text []rune, rectTopLeft *gglm.Vec3, rectBotRight *gglm.Vec2, color *gglm.Vec4) gglm.Vec3 {
runs := gr.TextRunsBuf[:]
gr.GetTextRuns(text, &runs)
if runs == nil {
return *rectTopLeft
}
drawPos := rectTopLeft.Clone()
lineHeightF32 := float32(gr.Atlas.LineHeight)
bufIndex := gr.GlyphCount * floatsPerGlyph
for runIndex := 0; runIndex < len(runs); runIndex++ {
run := &runs[runIndex]
prevRune := invalidRune
if run.IsLtr {
for i := 0; i < len(run.Runes); i++ {
if run.Runes[i] == '\n' {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
}
gr.drawRune(run, i, prevRune, drawPos, color, lineHeightF32, &bufIndex)
prevRune = run.Runes[i]
//Wrap
if drawPos.X()+gr.Atlas.SpaceAdvance >= rectBotRight.X() {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
// rectTopLeft.SetY(rectTopLeft.Y() - lineHeightF32)
// *drawPos = *rectTopLeft.Clone()
}
}
} else {
for i := len(run.Runes) - 1; i >= 0; i-- {
if run.Runes[i] == '\n' {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
}
gr.drawRune(run, i, prevRune, drawPos, color, lineHeightF32, &bufIndex)
prevRune = run.Runes[i]
//Wrap
if drawPos.X()+gr.Atlas.SpaceAdvance >= rectBotRight.X() {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
// rectTopLeft.SetY(rectTopLeft.Y() - lineHeightF32)
// *drawPos = *rectTopLeft.Clone()
}
}
}
if consts.Mode_Debug && PrintPositions {
println("")
}
}
return *drawPos
}
func (gr *GlyphRend) DrawTextOpenGLAbsRectWithStartPos(text []rune, startPos, rectTopLeft *gglm.Vec3, rectBotRight *gglm.Vec2, color *gglm.Vec4) gglm.Vec3 {
runs := gr.TextRunsBuf[:]
gr.GetTextRuns(text, &runs)
if runs == nil {
return *startPos
}
drawPos := startPos.Clone()
lineHeightF32 := float32(gr.Atlas.LineHeight)
bufIndex := gr.GlyphCount * floatsPerGlyph
for runIndex := 0; runIndex < len(runs); runIndex++ {
run := &runs[runIndex]
prevRune := invalidRune
if run.IsLtr {
for i := 0; i < len(run.Runes); i++ {
if run.Runes[i] == '\n' {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
}
gr.drawRune(run, i, prevRune, drawPos, color, lineHeightF32, &bufIndex)
prevRune = run.Runes[i]
//Wrap
if drawPos.X()+gr.Atlas.SpaceAdvance >= rectBotRight.X() {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
// rectTopLeft.SetY(rectTopLeft.Y() - lineHeightF32)
// *drawPos = *rectTopLeft.Clone()
}
}
} else {
for i := len(run.Runes) - 1; i >= 0; i-- {
if run.Runes[i] == '\n' {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
}
gr.drawRune(run, i, prevRune, drawPos, color, lineHeightF32, &bufIndex)
prevRune = run.Runes[i]
//Wrap
if drawPos.X()+gr.Atlas.SpaceAdvance >= rectBotRight.X() {
drawPos.SetXYZ(rectTopLeft.X(), drawPos.Y()-lineHeightF32, rectTopLeft.Z())
// rectTopLeft.SetY(rectTopLeft.Y() - lineHeightF32)
// *drawPos = *rectTopLeft.Clone()
}
}
}
if consts.Mode_Debug && PrintPositions {
println("")
}
}
return *drawPos
}
// @Debug
var PrintPositions bool
func (gr *GlyphRend) drawRune(run *TextRun, i int, prevRune rune, screenPos, pos *gglm.Vec3, color *gglm.Vec4, lineHeightF32 float32, bufIndex *uint32) {
func (gr *GlyphRend) drawRune(run *TextRun, i int, prevRune rune, pos *gglm.Vec3, color *gglm.Vec4, lineHeightF32 float32, bufIndex *uint32) {
r := run.Runes[i]
if r == '\n' {
screenPos.SetY(screenPos.Y() - lineHeightF32)
*pos = *screenPos.Clone()
return
} else if r == ' ' {
if r == ' ' {
pos.AddX(gr.Atlas.SpaceAdvance)
return
} else if r == '\t' {
@ -398,9 +537,11 @@ func (gr *GlyphRend) Draw() {
//We need to disable depth testing so that nearby characters don't occlude each other
gl.Disable(gl.DEPTH_TEST)
gl.DrawElementsInstanced(gl.TRIANGLES, gr.GlyphMesh.Buf.IndexBufCount, gl.UNSIGNED_INT, gl.PtrOffset(0), int32(gr.GlyphCount))
gl.Enable(gl.DEPTH_TEST)
gr.GlyphCount = 0
gl.Enable(gl.DEPTH_TEST)
}
//SetFace updates the underlying font atlas used by the glyph renderer.