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https://github.com/bloeys/nterm.git
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Starting using lines to render+rect glyph draw funcs
This commit is contained in:
74
main.go
74
main.go
@ -72,10 +72,10 @@ type program struct {
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gridMesh *meshes.Mesh
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gridMat *materials.Material
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CurrLine Line
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CurrLineValid bool
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Lines []Line
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LineCount uint64
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CurrLine Line
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// CurrLineValid bool
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Lines *ring.Buffer[Line]
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textBuf *ring.Buffer[byte]
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textBufMutex sync.Mutex
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@ -143,9 +143,7 @@ func main() {
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imguiInfo: nmageimgui.NewImGUI(),
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FontSize: 40,
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Lines: make([]Line, defaultTextBufSize),
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LineCount: 0,
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CurrLineValid: true,
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Lines: ring.NewBuffer[Line](defaultTextBufSize),
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textBuf: ring.NewBuffer[byte](defaultTextBufSize),
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@ -270,8 +268,10 @@ func (p *program) WriteToTextBuf(text []byte) {
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p.textBufMutex.Lock()
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p.ParseLines(text)
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p.textBuf.Write(text...)
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p.scrollPos = clamp(p.textBuf.Len-p.CellCount, 0, p.textBuf.Len-1)
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p.textBufMutex.Unlock()
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// @Todo we need better handling here
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p.scrollPos = clamp(p.Lines.Len-p.CellCountY+3, 0, p.Lines.Len)
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}
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func (p *program) WriteToCmdBuf(text []rune) {
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@ -316,14 +316,13 @@ func (p *program) MainUpdate() {
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if mouseWheelYNorm := -int64(input.GetMouseWheelYNorm()); mouseWheelYNorm != 0 {
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var newPosNewLines int64
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if mouseWheelYNorm < 0 {
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newPosNewLines, _ = findNLinesIndexIterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm-1, p.CellCountX)
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p.scrollPos--
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} else {
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newPosNewLines, _ = findNLinesIndexIterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm, p.CellCountX)
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p.scrollPos++
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}
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p.scrollPos = clamp(newPosNewLines, 0, p.textBuf.Len)
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p.scrollPos = clamp(p.scrollPos, 0, p.Lines.Len)
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}
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// Delete inputs
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@ -336,26 +335,27 @@ func (p *program) MainUpdate() {
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p.DeleteNextChar()
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}
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// Line separator
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sepLinePos.SetY(2 * p.GlyphRend.Atlas.LineHeight)
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// Draw textBuf
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from := p.scrollPos
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to, _ := findNLinesIndexIterator(p.textBuf.Iterator(), p.scrollPos, p.CellCountY-2, p.CellCountX)
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assert.T(to >= 0, "'to' was less than zero")
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linesIt := p.Lines.Iterator()
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linesIt.GotoIndex(p.scrollPos)
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p.lastCmdCharPos.Data = gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0).Data
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for v, done := linesIt.Next(); !done && p.lastCmdCharPos.Y() >= sepLinePos.Y(); v, done = linesIt.Next() {
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// to is the first character after the nth line. Passing this index to ViewsFromTo will show 1 more char than we want,
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// so we decrement if needed
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if to > 0 {
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to--
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v1, v2 := p.textBuf.ViewsFromTo(v.StartIndex%uint64(p.textBuf.Cap), v.EndIndex%uint64(p.textBuf.Cap))
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if len(v1) > 0 && v1[0] == '\n' {
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v1 = v1[1:]
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}
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1, *p.lastCmdCharPos).Data
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2, *p.lastCmdCharPos).Data
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}
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v1, v2 := p.textBuf.ViewsFromTo(uint64(from), uint64(to))
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1, *gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0)).Data
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2, *p.lastCmdCharPos).Data
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sepLinePos.Data = p.lastCmdCharPos.Data
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// Draw cmd buf
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p.lastCmdCharPos.SetX(0)
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p.lastCmdCharPos.AddY(-p.GlyphRend.Atlas.LineHeight)
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p.lastCmdCharPos.SetY(sepLinePos.Y() - p.GlyphRend.Atlas.LineHeight)
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p.lastCmdCharPos.Data = p.SyntaxHighlightAndDraw(p.cmdBuf[:p.cmdBufLen], *p.lastCmdCharPos).Data
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}
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@ -396,7 +396,7 @@ func (p *program) DrawTextAnsiCodes(bs []byte, pos gglm.Vec3) gglm.Vec3 {
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// @PERF We could probably use bytes.IndexByte here
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if r == '\n' {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(rs[startIndex:i], &pos, &currColor).Data
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pos.Data = p.GlyphRend.DrawTextOpenGLAbsRectWithStartPos(rs[startIndex:i], &pos, gglm.NewVec3(0, 0, 0), gglm.NewVec2(float32(p.GlyphRend.ScreenWidth), 2*p.GlyphRend.Atlas.LineHeight), &currColor).Data
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pos.SetX(startPos.X())
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pos.AddY(-p.GlyphRend.Atlas.LineHeight)
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startIndex = i + 1
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@ -405,7 +405,7 @@ func (p *program) DrawTextAnsiCodes(bs []byte, pos gglm.Vec3) gglm.Vec3 {
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}
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if startIndex < len(rs) {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(rs[startIndex:], &pos, &currColor).Data
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pos.Data = p.GlyphRend.DrawTextOpenGLAbsRectWithStartPos(rs[startIndex:], &pos, gglm.NewVec3(0, 0, 0), gglm.NewVec2(float32(p.GlyphRend.ScreenWidth), 2*p.GlyphRend.Atlas.LineHeight), &currColor).Data
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}
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}
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@ -679,21 +679,15 @@ func (p *program) ParseLines(bs []byte) {
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bs = bs[index+1:]
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checkedBytes += uint64(index + 1)
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if p.CurrLineValid {
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p.CurrLine.EndIndex = p.textBuf.WrittenElements + checkedBytes - 1
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p.WriteLine(&p.CurrLine)
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p.CurrLine.StartIndex = p.textBuf.WrittenElements + checkedBytes - 1
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} else {
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p.CurrLine.StartIndex = p.textBuf.WrittenElements + checkedBytes - 1
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p.CurrLineValid = true
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}
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p.CurrLine.EndIndex = p.textBuf.WrittenElements + checkedBytes - 1
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p.WriteLine(&p.CurrLine)
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p.CurrLine.StartIndex = p.textBuf.WrittenElements + checkedBytes - 1
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}
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}
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func (p *program) WriteLine(l *Line) {
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p.Lines[p.LineCount] = *l
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p.LineCount = (p.LineCount + 1) % uint64(len(p.Lines))
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assert.T(l.StartIndex <= l.EndIndex, "Invalid line: %+v\n", l)
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p.Lines.Write(*l)
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}
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func (p *program) IsLineValid(l *Line) bool {
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@ -913,14 +907,14 @@ func FindNthOrLastIndex[T comparable](arr []T, x T, startIndex, n int64) (lastIn
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return lastIndex
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}
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// findNLinesIndexIterator starts at startIndex and moves n lines forward/backward, depending on whether 'n' is negative or positive,
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// FindNLinesIndexIterator starts at startIndex and moves n lines forward/backward, depending on whether 'n' is negative or positive,
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// then returns the index of the nth line and the size of char in bytes that preceeds the line.
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//
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// A line is counted when either a '\n' is seen or by seeing enough chars that a wrap is required.
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//
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// Note: When moving backwards from the start of the line, the first char will be a new line (e.g. \n), so the first counted line is not a full line
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// but only a single rune. So in most cases to get '-n' lines backwards you should request '-n-1' lines.
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func findNLinesIndexIterator(it ring.Iterator[byte], startIndex, n, charsPerLine int64) (newIndex, newSize int64) {
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func FindNLinesIndexIterator(it ring.Iterator[byte], startIndex, n, charsPerLine int64) (newIndex, newSize int64) {
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// If nothing changes (e.g. already at end of iterator) then we will stay at the same place
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