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Start supporting setting bg color from ansi code
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@ -14,7 +14,6 @@ layout(location=5) in vec2 aModelScale;
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out vec2 v2fUV0;
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out vec4 v2fColor;
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out vec3 v2fModelPos;
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out vec3 v2fFragPos;
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uniform mat4 projViewMat;
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@ -40,7 +39,6 @@ void main()
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in vec2 v2fUV0;
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in vec4 v2fColor;
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in vec3 v2fModelPos;
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in vec4 gl_FragCoord;
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out vec4 fragColor;
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