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Avoid heap allocating in GetTextRuns+Perf notes+pprof by default
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3
.gitignore
vendored
3
.gitignore
vendored
@ -13,4 +13,5 @@
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# Dependency directories (remove the comment below to include it)
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# vendor/
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*.png
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*.png
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*.cpu
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@ -31,6 +31,7 @@ type GlyphRend struct {
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GlyphMesh *meshes.Mesh
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InstancedBuf buffers.Buffer
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GlyphMat *materials.Material
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TextRunsBuf []TextRun
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GlyphCount uint32
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//NOTE: Because of the sad realities (bugs?) of CGO, passing an array in a struct
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@ -60,7 +61,8 @@ func (gr *GlyphRend) DrawTextOpenGL01(text string, screenPos *gglm.Vec3, color *
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//Color is RGBA in the range [0,1].
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func (gr *GlyphRend) DrawTextOpenGLAbs(text string, screenPos *gglm.Vec3, color *gglm.Vec4) {
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runs := gr.GetTextRuns(text)
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runs := gr.TextRunsBuf[:]
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gr.GetTextRuns(text, &runs)
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if runs == nil {
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return
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}
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@ -180,19 +182,20 @@ type TextRun struct {
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IsLtr bool
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}
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func (gr *GlyphRend) GetTextRuns(t string) []TextRun {
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func (gr *GlyphRend) GetTextRuns(t string, textRunsBuf *[]TextRun) {
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//PERF: Might be better to pass a []TextRun buffer to avoid allocating on the heap
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rs := []rune(t)
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if len(rs) == 0 {
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return nil
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if len(t) == 0 {
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return
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}
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runs := make([]TextRun, 0, 10)
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rs := []rune(t)
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runs := textRunsBuf
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currRunScript := RuneInfos[rs[0]].ScriptTable
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//TODO: We need to detect neutral characters through BiDi category, not being in common
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//TODO: Diacritics go into things like 'Category_Mn' and don't necessairly follow the parent script (e.g. Arabic diacritics are NOT in unicode.Arabic).
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//They should be part of the same run but right now we split them into their own run.
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runStartIndex := 0
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for i := 1; i < len(rs); i++ {
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@ -216,9 +219,9 @@ func (gr *GlyphRend) GetTextRuns(t string) []TextRun {
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//If we have a run without trailing neutrals or had a run of just neutrals (e.g. starting sentence with spaces)
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//then the full run is added, otherwise we slice the run to put neturals in a separate run
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if trailingCommonsCount == 0 || len(newRunRunes) == trailingCommonsCount {
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runs = append(runs, TextRun{Runes: newRunRunes})
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*runs = append(*runs, TextRun{Runes: newRunRunes})
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} else {
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runs = append(runs,
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*runs = append(*runs,
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TextRun{Runes: newRunRunes[:len(newRunRunes)-trailingCommonsCount]}, TextRun{Runes: newRunRunes[len(newRunRunes)-trailingCommonsCount:]})
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}
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@ -227,12 +230,12 @@ func (gr *GlyphRend) GetTextRuns(t string) []TextRun {
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currRunScript = ri.ScriptTable
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}
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runs = append(runs, TextRun{Runes: rs[runStartIndex:]})
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*runs = append(*runs, TextRun{Runes: rs[runStartIndex:]})
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//Detect directionality of each run
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for i := 0; i < len(runs); i++ {
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for i := 0; i < len(*runs); i++ {
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run := &runs[i]
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run := &(*runs)[i]
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bidiCat := BidiCategory_L
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for _, r := range run.Runes {
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if !unicode.Is(unicode.Common, r) {
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@ -242,12 +245,12 @@ func (gr *GlyphRend) GetTextRuns(t string) []TextRun {
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}
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run.IsLtr = !(bidiCat == BidiCategory_R || bidiCat == BidiCategory_AL || bidiCat == BidiCategory_RLE || bidiCat == BidiCategory_RLO || bidiCat == BidiCategory_RLI || bidiCat == BidiCategory_RLM)
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}
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return runs
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}
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func (gr *GlyphRend) glyphFromRunes(curr, prev, next rune) FontAtlasGlyph {
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//PERF: Map access times are absolute garbage to the point that ~85%+ of the runtime of this func
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//is spent reading from maps :). Using nSet or fMap or similar would be a lot better.
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type PosCtx int
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const (
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PosCtx_start PosCtx = iota
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@ -438,6 +441,7 @@ func NewGlyphRend(fontFile string, fontOptions *truetype.Options, screenWidth, s
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gr := &GlyphRend{
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GlyphCount: 0,
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GlyphVBO: make([]float32, floatsPerGlyph*MaxGlyphsPerBatch),
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TextRunsBuf: make([]TextRun, 0, 20),
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SpacesPerTab: 4,
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}
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@ -1,5 +1,5 @@
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[Window][Debug##Default]
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Pos=814,53
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Size=396,114
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Size=399,134
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Collapsed=0
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48
main.go
48
main.go
@ -2,7 +2,10 @@ package main
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import (
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"fmt"
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"math"
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"math/rand"
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"os"
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"runtime/pprof"
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"github.com/bloeys/gglm/gglm"
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"github.com/bloeys/nmage/engine"
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@ -10,6 +13,7 @@ import (
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"github.com/bloeys/nmage/materials"
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"github.com/bloeys/nmage/meshes"
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"github.com/bloeys/nmage/renderer/rend3dgl"
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"github.com/bloeys/nmage/timing"
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nmageimgui "github.com/bloeys/nmage/ui/imgui"
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"github.com/bloeys/nterm/glyphs"
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"github.com/golang/freetype/truetype"
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@ -74,12 +78,11 @@ func main() {
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//Don't flash white
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p.win.SDLWin.GLSwap()
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// var pf, _ = os.Create("pprof.cpu")
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// defer pf.Close()
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// pprof.StartCPUProfile(pf)
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var pf, _ = os.Create("pprof.cpu")
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defer pf.Close()
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pprof.StartCPUProfile(pf)
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engine.Run(p, p.win, p.imguiInfo)
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// pprof.StopCPUProfile()
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pprof.StopCPUProfile()
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}
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func (p *program) Init() {
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@ -164,7 +167,8 @@ func (p *program) Update() {
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imgui.InputText("", &textToShow)
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if imgui.Button("Print Runs") {
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runs := p.GlyphRend.GetTextRuns(textToShow)
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runs := make([]glyphs.TextRun, 0, 20)
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p.GlyphRend.GetTextRuns(textToShow, &runs)
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for _, run := range runs {
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fmt.Printf("%s; runes: %#x\n\n", string(run.Runes), run.Runes)
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}
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@ -179,9 +183,12 @@ func (p *program) Update() {
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p.GlyphRend.GlyphMat.SetUnifInt32("drawBounds", 0)
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}
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}
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imgui.Checkbox("Draw many", &drawManyLines)
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}
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var isDrawingBounds = false
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var drawManyLines = false
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var textToShow = " Hello there يا friend. اسمي عمر wow!"
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var xOff float32 = 0
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@ -215,23 +222,22 @@ func (p *program) Render() {
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b = 0
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}
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textColor := gglm.NewVec4(r, g, b, 1)
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str := textToShow
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// str := "مرحبا بك my friend"
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// str := "my, friend"
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// str := " hello there يا friend. أسمي عمر wow"
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// str := " ijojo\n\n Hello there, friend|. pq?\n ABCDEFG\tHIJKLMNOPQRSTUVWXYZ\nمرحبا بك"
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// str := " ijojo\n\n Hello there, friend|. pq?\n ABCDEFG\tHIJKLMNOPQRSTUVWXYZ"
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charCount := len([]rune(str))
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fps := int(timing.GetAvgFPS())
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textColor := gglm.NewVec4(r, g, b, 1)
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if drawManyLines {
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p.GlyphRend.DrawTextOpenGLAbs(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*5+yOff, 0), textColor)
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// strLen := len(str)
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// const charsPerFrame = 100_000
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// for i := 0; i < charsPerFrame/strLen; i++ {
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// p.GlyphRend.DrawTextOpenGLAbs(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*8+yOff, 0), textColor)
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// }
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// fps := int(timing.GetAvgFPS())
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// p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.MaxGlyphsPerBatch), " chars/f: ", charsPerFrame, " chars/s: ", fps*charsPerFrame))
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const charsPerFrame = 500_000
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for i := 0; i < charsPerFrame/charCount; i++ {
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p.GlyphRend.DrawTextOpenGLAbs(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*5+yOff, 0), textColor)
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}
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p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.MaxGlyphsPerBatch), " chars/f: ", charsPerFrame, " chars/s: ", fps*charsPerFrame))
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} else {
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charsPerFrame := float64(charCount)
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p.GlyphRend.DrawTextOpenGLAbs(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*5+yOff, 0), textColor)
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p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.MaxGlyphsPerBatch), " chars/f: ", charsPerFrame, " chars/s: ", fps*int(charsPerFrame)))
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}
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}
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