76992472d4
Correct arg quote handling in windows+place return at end of cmdBuf
2022-07-22 20:07:30 +04:00
874c62d579
Scroll by lines+mutex when writing to text buffer
2022-07-19 18:10:23 +04:00
1847289fe5
Wrapped text drawing
2022-07-15 21:09:32 +04:00
7f7f90d4c6
Syntax highlighting setup
2022-07-15 15:27:39 +04:00
68962238e2
Ability to input text and show cursor+return last char pos from glyph renderer
2022-07-12 13:10:20 +04:00
d70a31dd26
Use bufferSubData and dynamic buffer in when drawing glyphs
2022-07-11 11:57:41 +04:00
38dafbfd65
Fast path shaping non-joining chars
2022-07-11 11:29:12 +04:00
851387d6d8
Fix calcNeededAtlasSize
2022-07-11 11:13:42 +04:00
908ff7e562
Use accurate space advance+correct grid drawing
2022-07-11 09:41:58 +04:00
dec853adca
New line height in atlas based on character lengths
2022-07-10 21:49:33 +04:00
f21e1ec201
Fix horizontal positioning by making sure space advance is int
2022-07-10 21:43:04 +04:00
254113c12e
Much tighter atlas packing
2022-07-10 21:27:23 +04:00
c84702270e
Horizontal position issues was because of the font! Also:
...
turn GlyphFromRunes into a function and use g.Advance
to have basic support for variable width fonts
2022-07-10 17:24:06 +04:00
dbd77e9ce7
Ensure chars don't overlap in atlas
2022-07-10 14:01:44 +04:00
7fa94806a4
Accurate vertical positioning of text+return fractional bearing/descent
2022-07-10 12:42:31 +04:00
cb2ead0907
Avoid heap allocating in GetTextRuns+Perf notes+pprof by default
2022-07-08 08:44:57 +04:00
d8289139d3
Make TextRun struct to clean GetTextRuns
2022-07-08 08:09:12 +04:00
9388bc0c92
Advance by char width+better debug tools
2022-07-08 07:58:08 +04:00
2da4b7a53d
Disable DepthTest when drawing glyphs+move shared glyph draw logic
...
With depth testing enabled nearby glyphs can z-fight
and so some pixels might be discarded before fragment shader
even runs, which causes us to see only part of a letter.
As such we always draw with blending enabled and depth testing
disabled so that any overlaps simply causes the char pixels to show.
2022-07-08 06:33:20 +04:00
2b71337c4a
Remove one pixel offset
2022-07-07 15:38:06 +04:00
16bfe7f05b
Use per-char width instead of fixed advance in font atlas
...
This gives us more (much?) efficient packing of letters
and we load exact size of the letters.
It looks visually a lot better too!
This wasn't good with normal smapling, but using texelFetch its
great.
2022-07-07 15:33:51 +04:00
d23e833b54
Use texelFetch+debug grid in atlas
2022-07-06 17:53:55 +04:00
afcd514f98
Proper runs and glyph shaping. Arabic rendering properly!
2022-07-05 10:42:51 +04:00
ec07b8a256
Parse arabic-shaping for join type information
2022-07-05 08:56:49 +04:00
0368ee9caf
Alhamdullah basic arabic rendering :D
2022-07-05 08:20:45 +04:00
ed1ec0d67e
Basic run extraction
2022-07-05 07:29:33 +04:00
603409e58e
Detect script of runes
2022-07-05 07:12:11 +04:00
c40d1dfdf1
Fix decoding decomp info+include rune equivalence
2022-07-05 06:39:32 +04:00
a762283b1d
Alhamdullah start proper unicode support+context aware rendering
2022-07-04 10:16:03 +04:00
0ff7f051f6
Handle tabs
2022-07-04 02:45:59 +04:00
3d7d09744d
Don't allocate when drawing by reusing glyp rend buffer
2022-07-04 01:10:37 +04:00
edd8d5b71b
Remove commented out code
2022-07-03 22:37:22 +04:00
115310cff7
Use vec2 for glyph model scale
2022-07-03 22:18:37 +04:00
afb5453a3a
Make SizeU/SizeV uniforms instead of per-vertex+reduce glyph info
2022-07-03 22:08:40 +04:00
9c09814322
Nice fonts without bleeding at all sizes using tiled atlas
2022-07-03 12:27:16 +04:00
a4b7dfd395
Update texture atlas straight from memory
2022-07-03 09:22:51 +04:00
323cd1099f
Move to latest nMage
2022-07-03 09:17:59 +04:00
701ee97c66
Reduce padding 4->2
2022-07-02 10:15:53 +04:00
56a6e0868b
Pad font atlas to avoid bleeding+togglable grid
2022-07-02 09:03:54 +04:00
ad759e03fc
Respect bearing,scaling and other metrics
2022-07-02 07:11:40 +04:00
7a3ce51063
Fix bug with atlas texture not being updated on GPU
2022-07-01 11:27:37 +04:00
094cc1acdd
Take normalized coords in DrawTextOpenGL
2022-07-01 10:43:45 +04:00
0d2792c82e
Improve glyph API
2022-07-01 10:33:37 +04:00
224f33bf9f
Abstract glyph renderer
2022-07-01 10:20:30 +04:00