Files
nterm/main.go
2022-08-01 03:30:46 +04:00

1070 lines
26 KiB
Go
Executable File

package main
import (
"bytes"
"fmt"
"io"
"math"
"os"
"os/exec"
"runtime"
"runtime/pprof"
"strings"
"sync"
"syscall"
"time"
"unicode/utf8"
"github.com/bloeys/gglm/gglm"
"github.com/bloeys/nmage/engine"
"github.com/bloeys/nmage/input"
"github.com/bloeys/nmage/materials"
"github.com/bloeys/nmage/meshes"
"github.com/bloeys/nmage/renderer/rend3dgl"
"github.com/bloeys/nmage/timing"
nmageimgui "github.com/bloeys/nmage/ui/imgui"
"github.com/bloeys/nterm/ansi"
"github.com/bloeys/nterm/assert"
"github.com/bloeys/nterm/consts"
"github.com/bloeys/nterm/glyphs"
"github.com/bloeys/nterm/ring"
"github.com/golang/freetype/truetype"
"github.com/veandco/go-sdl2/sdl"
"golang.org/x/exp/constraints"
"golang.org/x/image/font"
)
type Settings struct {
DefaultColor gglm.Vec4
StringColor gglm.Vec4
MaxFps int
LimitFps bool
}
type Cmd struct {
C *exec.Cmd
Stdout io.ReadCloser
Stdin io.WriteCloser
Stderr io.ReadCloser
}
// Para represents a paragraph, a series of characters between two new-lines.
// The indices are in terms of total written elements to the ring buffer
type Para struct {
StartIndex_WriteCount, EndIndex_WriteCount uint64
}
func (l *Para) Size() uint64 {
size := l.EndIndex_WriteCount - l.StartIndex_WriteCount
return size
}
var _ engine.Game = &program{}
type program struct {
win *engine.Window
rend *rend3dgl.Rend3DGL
imguiInfo nmageimgui.ImguiInfo
FontSize uint32
Dpi float64
GlyphRend *glyphs.GlyphRend
gridMesh *meshes.Mesh
gridMat *materials.Material
CurrPara Para
Paras *ring.Buffer[Para]
textBuf *ring.Buffer[byte]
textBufMutex sync.Mutex
cmdBuf []rune
cmdBufLen int64
cursorCharIndex int64
// lastCmdCharPos is the screen pos of the last cmdBuf char drawn this frame
lastCmdCharPos *gglm.Vec3
scrollPos int64
scrollSpd int64
CellCountX int64
CellCountY int64
CellCount int64
activeCmd *Cmd
Settings *Settings
frameStartTime time.Time
SepLinePos gglm.Vec3
}
const (
subPixelX = 64
subPixelY = 64
hinting = font.HintingNone
defaultCmdBufSize = 4 * 1024
defaultParaBufSize = 5 * 1024 * 1024
defaultTextBufSize = 4 * 1024 * 1024
defaultScrollSpd = 1
)
var (
drawGrid bool
drawManyLines = false
textToShow = ""
xOff float32 = 0
yOff float32 = 0
)
func main() {
err := engine.Init()
if err != nil {
panic("Failed to init engine. Err: " + err.Error())
}
rend := rend3dgl.NewRend3DGL()
win, err := engine.CreateOpenGLWindowCentered("nTerm", 1280, 720, engine.WindowFlags_ALLOW_HIGHDPI|engine.WindowFlags_RESIZABLE, rend)
if err != nil {
panic("Failed to create window. Err: " + err.Error())
}
// We do our own fps limiting because (at least some) drivers vsync by doing a busy loop and spiking
// CPU to 100% doing nothing instead of a sleep
engine.SetVSync(false)
p := &program{
win: win,
rend: rend,
imguiInfo: nmageimgui.NewImGUI(),
FontSize: 40,
Paras: ring.NewBuffer[Para](defaultParaBufSize),
textBuf: ring.NewBuffer[byte](defaultTextBufSize),
cursorCharIndex: 0,
lastCmdCharPos: gglm.NewVec3(0, 0, 0),
cmdBuf: make([]rune, defaultCmdBufSize),
cmdBufLen: 0,
scrollSpd: defaultScrollSpd,
Settings: &Settings{
DefaultColor: *gglm.NewVec4(1, 1, 1, 1),
StringColor: *gglm.NewVec4(242/255.0, 244/255.0, 10/255.0, 1),
MaxFps: 120,
LimitFps: true,
},
}
p.win.EventCallbacks = append(p.win.EventCallbacks, p.handleSDLEvent)
//Don't flash white
p.win.SDLWin.GLSwap()
if consts.Mode_Debug {
var pf, _ = os.Create("pprof.cpu")
defer pf.Close()
pprof.StartCPUProfile(pf)
}
engine.Run(p, p.win, p.imguiInfo)
if consts.Mode_Debug {
pprof.StopCPUProfile()
}
}
func (p *program) handleSDLEvent(e sdl.Event) {
switch e := e.(type) {
case *sdl.TextInputEvent:
p.WriteToCmdBuf([]rune(e.GetText()))
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
p.HandleWindowResize()
}
}
}
func (p *program) Init() {
dpi, _, _, err := sdl.GetDisplayDPI(0)
if err != nil {
panic("Failed to get display DPI. Err: " + err.Error())
}
fmt.Printf("DPI: %f, font size: %d\n", dpi, p.FontSize)
w, h := p.win.SDLWin.GetSize()
// p.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/tajawal-regular-var.ttf", &truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting}, w, h)
p.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/alm-fixed.ttf", &truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting}, w, h)
if err != nil {
panic("Failed to create atlas from font file. Err: " + err.Error())
}
if consts.Mode_Debug {
glyphs.SaveImgToPNG(p.GlyphRend.Atlas.Img, "./debug-atlas.png")
}
//Load resources
p.gridMesh, err = meshes.NewMesh("grid", "./res/models/quad.obj", 0)
if err != nil {
panic(err.Error())
}
p.gridMat = materials.NewMaterial("grid", "./res/shaders/grid.glsl")
p.HandleWindowResize()
//Set initial cursor pos
p.lastCmdCharPos.SetY(p.GlyphRend.Atlas.LineHeight)
}
func (p *program) Update() {
p.frameStartTime = time.Now()
if input.IsQuitClicked() || input.KeyClicked(sdl.K_ESCAPE) {
engine.Quit()
}
if consts.Mode_Debug {
p.DebugUpdate()
}
//Font sizing
oldFont := p.FontSize
fontSizeChanged := false
if input.KeyClicked(sdl.K_KP_PLUS) {
p.FontSize += 2
fontSizeChanged = true
} else if input.KeyClicked(sdl.K_KP_MINUS) {
p.FontSize -= 2
fontSizeChanged = true
}
if fontSizeChanged {
err := p.GlyphRend.SetFace(&truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting})
if err != nil {
p.FontSize = oldFont
fmt.Println("Failed to update font face. Err: " + err.Error())
} else {
glyphs.SaveImgToPNG(p.GlyphRend.Atlas.Img, "./debug-atlas.png")
fmt.Println("New font size:", p.FontSize, "; New texture size:", p.GlyphRend.Atlas.Img.Rect.Max.X)
}
}
p.MainUpdate()
}
func (p *program) MainUpdate() {
if input.KeyClicked(sdl.K_RETURN) || input.KeyClicked(sdl.K_KP_ENTER) {
p.cursorCharIndex = p.cmdBufLen // This is so \n is written to the end of the cmdBuf
p.WriteToCmdBuf([]rune{'\n'})
p.HandleReturn()
}
// Cursor movement and scroll
if input.KeyClicked(sdl.K_LEFT) {
p.cursorCharIndex = clamp(p.cursorCharIndex-1, 0, p.cmdBufLen)
} else if input.KeyClicked(sdl.K_RIGHT) {
p.cursorCharIndex = clamp(p.cursorCharIndex+1, 0, p.cmdBufLen)
}
if input.KeyClicked(sdl.K_HOME) {
p.cursorCharIndex = 0
} else if input.KeyClicked(sdl.K_END) {
p.cursorCharIndex = p.cmdBufLen
}
if input.KeyDown(sdl.K_LCTRL) && input.KeyClicked(sdl.K_END) {
p.scrollPos = p.textBuf.Len - 1
}
if mouseWheelYNorm := -int64(input.GetMouseWheelYNorm()); mouseWheelYNorm != 0 {
charsPerLine, _ := p.GridSize()
if mouseWheelYNorm < 0 {
p.scrollPos = FindNLinesIndexIterator(p.textBuf.Iterator(), p.Paras.Iterator(), p.scrollPos, -p.scrollSpd, charsPerLine-1)
} else {
p.scrollPos = FindNLinesIndexIterator(p.textBuf.Iterator(), p.Paras.Iterator(), p.scrollPos, p.scrollSpd, charsPerLine-1)
}
p.scrollPos = clamp(p.scrollPos, 0, p.textBuf.Len-1)
}
// Delete inputs
// @TODO: Implement hold to delete
if input.KeyClicked(sdl.K_BACKSPACE) {
p.DeletePrevChar()
}
if input.KeyClicked(sdl.K_DELETE) {
p.DeleteNextChar()
}
// Line separator
p.SepLinePos.SetY(2 * p.GlyphRend.Atlas.LineHeight)
// Draw textBuf
gw, gh := p.GridSize()
v1, v2 := p.textBuf.ViewsFromToRelIndex(uint64(p.scrollPos), uint64(p.scrollPos)+uint64(gw*gh))
p.lastCmdCharPos.Data = gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0).Data
p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1, *p.lastCmdCharPos).Data
p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2, *p.lastCmdCharPos).Data
// Draw cmd buf
p.lastCmdCharPos.SetX(0)
p.lastCmdCharPos.SetY(p.SepLinePos.Y() - p.GlyphRend.Atlas.LineHeight)
p.lastCmdCharPos.Data = p.SyntaxHighlightAndDraw(p.cmdBuf[:p.cmdBufLen], *p.lastCmdCharPos).Data
}
func (p *program) DrawTextAnsiCodes(bs []byte, pos gglm.Vec3) gglm.Vec3 {
currColor := p.Settings.DefaultColor
draw := func(rs []rune) {
startIndex := 0
for i := 0; i < len(rs); i++ {
r := rs[i]
// @PERF We could probably use bytes.IndexByte here
if r == '\n' {
pos.Data = p.GlyphRend.DrawTextOpenGLAbsRectWithStartPos(rs[startIndex:i], &pos, gglm.NewVec3(0, 0, 0), gglm.NewVec2(float32(p.GlyphRend.ScreenWidth), 2*p.GlyphRend.Atlas.LineHeight), &currColor).Data
pos.SetX(0)
pos.AddY(-p.GlyphRend.Atlas.LineHeight)
startIndex = i + 1
continue
}
}
if startIndex < len(rs) {
pos.Data = p.GlyphRend.DrawTextOpenGLAbsRectWithStartPos(rs[startIndex:], &pos, gglm.NewVec3(0, 0, 0), gglm.NewVec2(float32(p.GlyphRend.ScreenWidth), 2*p.GlyphRend.Atlas.LineHeight), &currColor).Data
}
}
for {
index, code := ansi.NextAnsiCode(bs)
if index == -1 {
draw(bytesToRunes(bs))
break
}
// Draw text before the code
before := bytesToRunes(bs[:index])
draw(before)
//Apply code
info := ansi.InfoFromAnsiCode(code)
if info.Options&ansi.AnsiCodeOptions_ColorFg != 0 {
if info.Info1.X() == -1 {
currColor = p.Settings.DefaultColor
} else {
currColor = info.Info1
}
}
// Advance beyond the code chars
bs = bs[index+len(code):]
}
return pos
}
func (p *program) SyntaxHighlightAndDraw(text []rune, pos gglm.Vec3) gglm.Vec3 {
startIndex := 0
startPos := pos.Clone()
currColor := &p.Settings.DefaultColor
inSingleString := false
inDoubleString := false
for i := 0; i < len(text); i++ {
r := text[i]
switch r {
// Text might be drawn in multiple calls, once per color for example. If the first half
// of the text gets drawn and the second half has a newline, the renderer will reset the X pos
// to the middle of the text not the start as it uses the start X position of the second half.
// So to get correct new line handling we handle newlines here
case '\n':
pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
pos.SetX(startPos.X())
pos.AddY(-p.GlyphRend.Atlas.LineHeight)
startIndex = i + 1
continue
case '"':
if inSingleString {
continue
}
if !inDoubleString {
pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
startIndex = i
inDoubleString = true
currColor = &p.Settings.StringColor
continue
}
pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i+1], &pos, currColor).Data
startIndex = i + 1
inDoubleString = false
currColor = &p.Settings.DefaultColor
case '\'':
if inDoubleString {
continue
}
if !inSingleString {
pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
startIndex = i
inSingleString = true
currColor = &p.Settings.StringColor
continue
}
pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i+1], &pos, &p.Settings.StringColor).Data
startIndex = i + 1
inSingleString = false
currColor = &p.Settings.DefaultColor
}
}
if startIndex < len(text) {
if inDoubleString || inSingleString {
pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:], &pos, &p.Settings.StringColor).Data
} else {
pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:], &pos, &p.Settings.DefaultColor).Data
}
}
return pos
}
func (p *program) DeletePrevChar() {
if p.cursorCharIndex == 0 || p.cmdBufLen == 0 {
return
}
copy(p.cmdBuf[p.cursorCharIndex-1:], p.cmdBuf[p.cursorCharIndex:])
p.cmdBufLen--
p.cursorCharIndex--
}
func (p *program) DeleteNextChar() {
if p.cmdBufLen == 0 || p.cursorCharIndex == p.cmdBufLen {
return
}
copy(p.cmdBuf[p.cursorCharIndex:], p.cmdBuf[p.cursorCharIndex+1:])
p.cmdBufLen--
}
func (p *program) HandleReturn() {
cmdRunes := p.cmdBuf[:p.cmdBufLen]
p.cmdBufLen = 0
p.cursorCharIndex = 0
cmdStr := string(cmdRunes)
cmdBytes := []byte(cmdStr)
p.WriteToTextBuf(cmdBytes)
if p.activeCmd != nil {
// println("Wrote:", string(cmdBytes))
_, err := p.activeCmd.Stdin.Write(cmdBytes)
if err != nil {
p.WriteToTextBuf([]byte(fmt.Sprintf("Writing to stdin pipe of '%s' failed. Error: %s\n", p.activeCmd.C.Path, err.Error())))
p.ClearActiveCmd()
return
}
return
}
cmdSplit := strings.Split(strings.TrimSpace(cmdStr), " ")
cmdName := cmdSplit[0]
var args []string
if len(cmdSplit) >= 2 {
args = cmdSplit[1:]
}
cmd := exec.Command(cmdName, args...)
if runtime.GOOS == "windows" {
cmd.SysProcAttr = &syscall.SysProcAttr{
CmdLine: strings.TrimSpace(cmdStr),
}
}
outPipe, err := cmd.StdoutPipe()
if err != nil {
p.WriteToTextBuf([]byte(fmt.Sprintf("Creating stdout pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
inPipe, err := cmd.StdinPipe()
if err != nil {
p.WriteToTextBuf([]byte(fmt.Sprintf("Creating stdin pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
errPipe, err := cmd.StderrPipe()
if err != nil {
p.WriteToTextBuf([]byte(fmt.Sprintf("Creating stderr pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
startTime := time.Now()
err = cmd.Start()
if err != nil {
p.WriteToTextBuf([]byte(fmt.Sprintf("Running '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
p.activeCmd = &Cmd{
C: cmd,
Stdout: outPipe,
Stdin: inPipe,
Stderr: errPipe,
}
//Stdout
go func() {
defer func() {
fmt.Printf("Cmd '%s' took %0.2fs\n", cmdName, time.Since(startTime).Seconds())
}()
defer p.ClearActiveCmd()
buf := make([]byte, 4*1024)
for p.activeCmd != nil {
readBytes, err := p.activeCmd.Stdout.Read(buf)
if err != nil {
if err == io.EOF {
break
}
p.WriteToTextBuf([]byte("Stdout pipe failed. Error: " + err.Error()))
return
}
if readBytes == 0 {
continue
}
// @Todo We need to parse ansi codes as data is coming in to update the drawing settings (e.g. color)
b := buf[:readBytes]
p.WriteToTextBuf(b)
// println("Read:", string(buf[:readBytes]))
}
}()
//Stderr
go func() {
buf := make([]byte, 1024)
for p.activeCmd != nil {
readBytes, err := p.activeCmd.Stderr.Read(buf)
if err != nil {
if err == io.EOF {
break
}
p.WriteToTextBuf([]byte("Stderr pipe failed. Error: " + err.Error()))
return
}
if readBytes == 0 {
continue
}
p.WriteToTextBuf(buf[:readBytes])
}
}()
}
func (p *program) ParseParas(bs []byte) {
checkedBytes := uint64(0)
for len(bs) > 0 {
// IndexByte is assembly optimized for different platforms and is much faster than checking one byte at a time
index := bytes.IndexByte(bs, '\n')
if index == -1 {
break
}
bs = bs[index+1:]
checkedBytes += uint64(index + 1)
p.CurrPara.EndIndex_WriteCount = p.textBuf.WrittenElements + checkedBytes
p.WritePara(&p.CurrPara)
p.CurrPara.StartIndex_WriteCount = p.textBuf.WrittenElements + checkedBytes
}
}
func (p *program) WritePara(para *Para) {
assert.T(para.StartIndex_WriteCount <= para.EndIndex_WriteCount, "Invalid line: %+v\n", para)
p.Paras.Write(*para)
}
func IsParaValid(textBuf *ring.Buffer[byte], p *Para) bool {
isValid := textBuf.WrittenElements-p.StartIndex_WriteCount < uint64(textBuf.Cap)
return isValid
}
func (p *program) ClearActiveCmd() {
if p.activeCmd == nil {
return
}
p.activeCmd = nil
}
func (p *program) DrawCursor() {
//Position cursor by placing it at the end of the drawn characters then walking backwards
pos := p.lastCmdCharPos.Clone()
p.ScreenPosToGridPos(pos)
pos.AddY(p.GlyphRend.Atlas.LineHeight * 0.5)
for i := clamp(p.cmdBufLen, 0, int64(len(p.cmdBuf))); i > p.cursorCharIndex; i-- {
if p.cmdBuf[i] == '\n' {
pos.AddY(p.GlyphRend.Atlas.LineHeight)
continue
}
pos.AddX(-p.GlyphRend.Atlas.SpaceAdvance)
}
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(pos).Scale(gglm.NewVec3(0.1*p.GlyphRend.Atlas.SpaceAdvance, p.GlyphRend.Atlas.LineHeight, 1)), p.gridMat)
}
// GridSize returns how many cells horizontally (aka chars per line) and how many cells vertically (aka lines)
func (p *program) GridSize() (w, h int64) {
return int64(p.GlyphRend.ScreenWidth) / int64(p.GlyphRend.Atlas.SpaceAdvance), int64(p.GlyphRend.ScreenHeight) / int64(p.GlyphRend.Atlas.LineHeight)
}
func (p *program) ScreenPosToGridPos(screenPos *gglm.Vec3) {
screenPos.SetX(screenPos.X() / p.GlyphRend.Atlas.SpaceAdvance * p.GlyphRend.Atlas.SpaceAdvance)
screenPos.SetY(screenPos.Y() / p.GlyphRend.Atlas.LineHeight * p.GlyphRend.Atlas.LineHeight)
}
func (p *program) DebugUpdate() {
//Move text
var speed float32 = 1
if input.KeyDown(sdl.K_RIGHT) {
xOff += speed
} else if input.KeyDown(sdl.K_LEFT) {
xOff -= speed
}
if input.KeyDown(sdl.K_UP) {
yOff += speed
} else if input.KeyDown(sdl.K_DOWN) {
yOff -= speed
}
//Grid
if input.KeyDown(sdl.K_LCTRL) && input.KeyClicked(sdl.K_SPACE) {
drawGrid = !drawGrid
}
}
func (p *program) Render() {
defer p.GlyphRend.Draw()
if consts.Mode_Debug {
p.DebugRender()
sizeX := float32(p.GlyphRend.ScreenWidth)
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(sizeX/2, p.SepLinePos.Y(), 0)).Scale(gglm.NewVec3(sizeX, 1, 1)), p.gridMat)
}
p.DrawCursor()
}
func (p *program) DebugRender() {
if drawGrid {
p.DrawGrid()
}
fps := int(timing.GetAvgFPS())
if len(textToShow) > 0 {
str := textToShow
charCount := len([]rune(str))
if drawManyLines {
const charsPerFrame = 500_000
for i := 0; i < charsPerFrame/charCount; i++ {
p.GlyphRend.DrawTextOpenGLAbsString(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*5+yOff, 0), &p.Settings.DefaultColor)
}
p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.DefaultGlyphsPerBatch), " chars/f: ", charsPerFrame, " chars/s: ", fps*charsPerFrame))
} else {
charsPerFrame := float64(charCount)
p.GlyphRend.DrawTextOpenGLAbsString(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*5+yOff, 0), &p.Settings.DefaultColor)
p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.DefaultGlyphsPerBatch), " chars/f: ", int(charsPerFrame), " chars/s: ", fps*int(charsPerFrame)))
}
} else {
p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps))
}
}
func (p *program) DrawGrid() {
sizeX := float32(p.GlyphRend.ScreenWidth)
sizeY := float32(p.GlyphRend.ScreenHeight)
//columns
adv := p.GlyphRend.Atlas.SpaceAdvance
for i := 0; i < int(p.GlyphRend.ScreenWidth); i++ {
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(adv*float32(i), sizeY/2, 0)).Scale(gglm.NewVec3(1, sizeY, 1)), p.gridMat)
}
//rows
for i := int32(0); i < p.GlyphRend.ScreenHeight; i += int32(p.GlyphRend.Atlas.LineHeight) {
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(sizeX/2, float32(i), 0)).Scale(gglm.NewVec3(sizeX, 1, 1)), p.gridMat)
}
}
func (p *program) FrameEnd() {
assert.T(p.cursorCharIndex <= p.cmdBufLen, "Cursor char index is larger than cmdBufLen! You probablly forgot to move/reset the cursor index along with the buffer length somewhere. Cursor=%d, cmdBufLen=%d\n", p.cursorCharIndex, p.cmdBufLen)
if p.Settings.LimitFps {
elapsed := time.Since(p.frameStartTime)
microSecondsPerFrame := int64(1 / float32(p.Settings.MaxFps) * 1000_000)
// Sleep time is reduced by a millisecond to compensate for the (nearly) inevitable over-sleeping that will happen.
timeToSleep := time.Duration((microSecondsPerFrame - elapsed.Microseconds()) * 1000)
timeToSleep -= 1000 * time.Microsecond
if timeToSleep.Milliseconds() > 0 {
time.Sleep(timeToSleep)
}
}
}
func (p *program) DeInit() {
}
func (p *program) HandleWindowResize() {
w, h := p.win.SDLWin.GetSize()
p.GlyphRend.SetScreenSize(w, h)
projMtx := gglm.Ortho(0, float32(w), float32(h), 0, 0.1, 20)
viewMtx := gglm.LookAt(gglm.NewVec3(0, 0, -10), gglm.NewVec3(0, 0, 0), gglm.NewVec3(0, 1, 0))
p.gridMat.SetUnifMat4("projViewMat", &projMtx.Mul(viewMtx).Mat4)
p.CellCountX, p.CellCountY = p.GridSize()
p.CellCount = p.CellCountX * p.CellCountY
}
func (p *program) WriteToTextBuf(text []byte) {
// This is locked because running cmds are potentially writing to it same time we are
p.textBufMutex.Lock()
p.ParseParas(text)
p.textBuf.Write(text...)
p.textBufMutex.Unlock()
// @Todo we need better handling here
p.scrollPos = clamp(p.Paras.Len-p.CellCountY+3, 0, p.Paras.Len)
}
func (p *program) WriteToCmdBuf(text []rune) {
delta := int64(len(text))
newHeadPos := p.cmdBufLen + delta
if newHeadPos <= defaultCmdBufSize {
copy(p.cmdBuf[p.cursorCharIndex+delta:], p.cmdBuf[p.cursorCharIndex:])
copy(p.cmdBuf[p.cursorCharIndex:], text)
p.cursorCharIndex += delta
p.cmdBufLen = newHeadPos
return
}
assert.T(false, "Circular buffer not implemented for cmd buf")
}
func FloorF32(x float32) float32 {
return float32(math.Floor(float64(x)))
}
func CeilF32(x float32) float32 {
return float32(math.Ceil(float64(x)))
}
func clamp[T constraints.Ordered](x, min, max T) T {
if max < min {
min, max = max, min
}
if x < min {
return min
}
if x > max {
return max
}
return x
}
func bytesToRunes(b []byte) []rune {
runeCount := utf8.RuneCount(b)
if runeCount == 0 {
return []rune{}
}
// @PERF We should use a pre-allocated buffer here
out := make([]rune, 0, runeCount)
for {
r, size := utf8.DecodeRune(b)
if r == utf8.RuneError {
break
}
out = append(out, r)
b = b[size:]
}
return out
}
func FindNthOrLastIndex[T comparable](arr []T, x T, startIndex, n int64) (lastIndex int64) {
lastIndex = -1
if n >= 0 {
for i := startIndex; i < int64(len(arr)); i++ {
if arr[i] != x {
continue
}
lastIndex = i
n--
if n <= 0 {
return i
}
}
} else {
for i := startIndex; i >= 0; i-- {
if arr[i] != x {
continue
}
lastIndex = i
n++
if n >= 0 {
return i
}
}
}
return lastIndex
}
// FindNLinesIndexIterator starts at startIndex and moves n lines forward/backward, depending on whether 'n' is negative or positive,
// then returns the index of the nth line and the size of char in bytes that preceeds the line.
//
// A line is counted when either a '\n' is seen or by seeing enough chars that a wrap is required.
//
// Note: When moving backwards from the start of the line, the first char will be a new line (e.g. \n), so the first counted line is not a full line
// but only a single rune. So in most cases to get '-n' lines backwards you should request '-n-1' lines.
func FindNLinesIndexIterator(it ring.Iterator[byte], paraIt ring.Iterator[Para], startIndex, n, charsPerLine int64) (newIndex int64) {
done := false
read := 0
bytesToKeep := 0
buf := make([]byte, 4)
it.GotoIndex(startIndex)
// @Todo we should ignore zero width glyphs
// @Note is this better in glyphs package?
bytesSeen := int64(0)
charsSeenThisLine := int64(0)
if n >= 0 {
// If nothing changes (e.g. already at end of iterator) then we will stay at the same place
newIndex = startIndex
for !done || bytesToKeep > 0 {
read, done = it.NextN(buf[bytesToKeep:], 4)
r, size := utf8.DecodeRune(buf[:bytesToKeep+read])
bytesToKeep += read - size
copy(buf, buf[size:size+bytesToKeep])
charsSeenThisLine++
bytesSeen += int64(size)
// If this is true we covered one line
if charsSeenThisLine > charsPerLine || r == '\n' {
newIndex = startIndex + bytesSeen
// Don't stop at newlines, but the char right after
if charsSeenThisLine > charsPerLine {
charsSeenThisLine = 0
} else {
charsSeenThisLine = 0
}
n--
if n <= 0 {
break
}
}
}
} else {
// If on the empty line between paragraphs we want to know where the last char of the previous
// para is so we can take into account position differences with wrapping
if it.Buf.Get(uint64(startIndex)) == '\n' && it.Buf.Get(uint64(startIndex-1)) == '\n' {
charsIntoLine := getCharGridPosX(it.Buf.Iterator(), paraIt, startIndex-2, charsPerLine)
if charsIntoLine > 0 {
charsSeenThisLine = charsPerLine - charsIntoLine
}
// Skip the extra new line so the decoder starts with normal characters instead of seeing a newline
// and immediately quitting
it.Prev()
} else if it.Buf.Get(uint64(startIndex-1)) == '\n' {
it.Prev()
}
for !done || bytesToKeep > 0 {
read, done = it.PrevN(buf[bytesToKeep:], 4)
r, size := utf8.DecodeRune(buf[:bytesToKeep+read])
bytesToKeep += read - size
copy(buf, buf[size:size+bytesToKeep])
charsSeenThisLine++
bytesSeen += int64(size)
// If this is true we covered one line
if charsSeenThisLine > charsPerLine || r == '\n' {
newIndex = startIndex - bytesSeen
n++
if n >= 0 {
break
}
charsSeenThisLine = 1
}
}
// If we reached beginning of buffer before finding a new line then newIndex is zero
if startIndex-bytesSeen == 0 {
newIndex = 0
}
}
return newIndex
}
func getCharGridPosX(it ring.Iterator[byte], paraIt ring.Iterator[Para], textBufStartIndexRel, charsPerLine int64) int64 {
// @PERF We need a faster way of finding the current paragraph
// Find para that contains the start index
var para *Para
paraIt.GotoStart()
for p, done := paraIt.NextPtr(); !done; p, done = paraIt.NextPtr() {
if !IsParaValid(it.Buf, p) {
continue
}
startIndexRel := it.Buf.RelIndexFromWriteCount(p.StartIndex_WriteCount)
endIndexRel := it.Buf.RelIndexFromWriteCount(p.EndIndex_WriteCount)
if textBufStartIndexRel < int64(startIndexRel) || textBufStartIndexRel > int64(endIndexRel) {
continue
}
para = p
break
}
if para == nil {
paraIt.GotoEnd()
para, _ = paraIt.PrevPtr()
// If there are no paragraphs we just return the startIndex
if para == nil {
return 0
}
}
// println("-----------------------------------", it.Buf.RelIndexFromWriteCount(para.StartIndex_WriteCount), it.Buf.Get(uint64(textBufStartIndexRel)))
// PrintPara(it.Buf, para)
// println("-----------------------------------", it.Buf.RelIndexFromWriteCount(para.EndIndex_WriteCount), "\n")
// This doesn't consider non-printing chars for wrapping, but should be good enough
v1, v2 := it.Buf.ViewsFromToRelIndex(it.Buf.RelIndexFromWriteCount(para.StartIndex_WriteCount+1), uint64(textBufStartIndexRel))
runeCount := utf8.RuneCount(v1)
runeCount += utf8.RuneCount(v2)
lastCharGridPosX := runeCount % int(charsPerLine+1)
return int64(lastCharGridPosX)
}
func PrintPara(textBuf *ring.Buffer[byte], p *Para) {
if !IsParaValid(textBuf, p) {
return
}
v1, v2 := textBuf.ViewsFromToWriteCount(p.StartIndex_WriteCount, p.EndIndex_WriteCount)
fmt.Println(string(v1) + string(v2))
}