Files
nterm/res/shaders/grid.glsl

40 lines
681 B
GLSL
Executable File

//shader:vertex
#version 410
layout(location=0) in vec3 vertPosIn;
layout(location=1) in vec4 vertNormalIn;
layout(location=2) in vec2 vertUV0In;
layout(location=3) in vec4 vertColorIn;
out vec2 vertUV0;
out vec4 vertColor;
out vec3 fragPos;
uniform mat4 modelMat;
uniform mat4 projViewMat;
void main()
{
vertUV0 = vertUV0In;
vertColor = vertColorIn;
fragPos = vec3(modelMat * vec4(vertPosIn, 1.0));
gl_Position = projViewMat * modelMat * vec4(vertPosIn, 1.0);
}
//shader:fragment
#version 410
in vec4 vertColor;
in vec2 vertUV0;
in vec3 fragPos;
out vec4 fragColor;
uniform vec4 color = vec4(1,1,1,1);
void main()
{
fragColor = vertColor * color;
}