mirror of
https://github.com/bloeys/nterm.git
synced 2025-12-29 06:28:20 +00:00
1015 lines
24 KiB
Go
Executable File
1015 lines
24 KiB
Go
Executable File
package main
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import (
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"bytes"
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"fmt"
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"io"
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"math"
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"os"
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"os/exec"
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"runtime"
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"runtime/pprof"
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"strings"
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"sync"
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"syscall"
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"time"
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"unicode/utf8"
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"github.com/bloeys/gglm/gglm"
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"github.com/bloeys/nmage/engine"
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"github.com/bloeys/nmage/input"
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"github.com/bloeys/nmage/materials"
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"github.com/bloeys/nmage/meshes"
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"github.com/bloeys/nmage/renderer/rend3dgl"
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"github.com/bloeys/nmage/timing"
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nmageimgui "github.com/bloeys/nmage/ui/imgui"
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"github.com/bloeys/nterm/ansi"
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"github.com/bloeys/nterm/assert"
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"github.com/bloeys/nterm/consts"
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"github.com/bloeys/nterm/glyphs"
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"github.com/bloeys/nterm/ring"
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"github.com/golang/freetype/truetype"
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"github.com/veandco/go-sdl2/sdl"
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"golang.org/x/exp/constraints"
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"golang.org/x/image/font"
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)
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type Settings struct {
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DefaultColor gglm.Vec4
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StringColor gglm.Vec4
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MaxFps int
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LimitFps bool
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}
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type Cmd struct {
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C *exec.Cmd
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Stdout io.ReadCloser
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Stdin io.WriteCloser
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Stderr io.ReadCloser
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}
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type Line struct {
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StartIndex, EndIndex uint64
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}
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func (l *Line) Size() uint64 {
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size := l.EndIndex - l.StartIndex
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return size
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}
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var _ engine.Game = &program{}
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type program struct {
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win *engine.Window
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rend *rend3dgl.Rend3DGL
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imguiInfo nmageimgui.ImguiInfo
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FontSize uint32
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Dpi float64
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GlyphRend *glyphs.GlyphRend
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gridMesh *meshes.Mesh
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gridMat *materials.Material
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CurrLine Line
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CurrLineValid bool
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Lines []Line
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LineCount uint64
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textBuf *ring.Buffer[byte]
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textBufMutex sync.Mutex
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cmdBuf []rune
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cmdBufLen int64
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cursorCharIndex int64
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// lastCmdCharPos is the screen pos of the last cmdBuf char drawn this frame
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lastCmdCharPos *gglm.Vec3
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scrollPos int64
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scrollSpd int64
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CellCountX int64
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CellCountY int64
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CellCount int64
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activeCmd *Cmd
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Settings *Settings
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frameStartTime time.Time
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}
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const (
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subPixelX = 64
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subPixelY = 64
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hinting = font.HintingNone
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defaultCmdBufSize = 4 * 1024
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defaultTextBufSize = 4 * 1024 * 1024
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defaultScrollSpd = 1
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)
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var (
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drawGrid bool
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drawManyLines = false
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textToShow = ""
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xOff float32 = 0
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yOff float32 = 0
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)
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func main() {
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err := engine.Init()
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if err != nil {
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panic("Failed to init engine. Err: " + err.Error())
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}
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rend := rend3dgl.NewRend3DGL()
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win, err := engine.CreateOpenGLWindowCentered("nTerm", 1280, 720, engine.WindowFlags_ALLOW_HIGHDPI|engine.WindowFlags_RESIZABLE, rend)
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if err != nil {
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panic("Failed to create window. Err: " + err.Error())
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}
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// We do our own fps limiting because (at least some) drivers vsync by doing a busy loop and spiking
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// CPU to 100% doing nothing instead of a sleep
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engine.SetVSync(false)
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p := &program{
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win: win,
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rend: rend,
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imguiInfo: nmageimgui.NewImGUI(),
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FontSize: 40,
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Lines: make([]Line, defaultTextBufSize),
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LineCount: 0,
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CurrLineValid: true,
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textBuf: ring.NewBuffer[byte](defaultTextBufSize),
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cursorCharIndex: 0,
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lastCmdCharPos: gglm.NewVec3(0, 0, 0),
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cmdBuf: make([]rune, defaultCmdBufSize),
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cmdBufLen: 0,
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scrollSpd: defaultScrollSpd,
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Settings: &Settings{
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DefaultColor: *gglm.NewVec4(1, 1, 1, 1),
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StringColor: *gglm.NewVec4(242/255.0, 244/255.0, 10/255.0, 1),
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MaxFps: 120,
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LimitFps: true,
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},
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}
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p.win.EventCallbacks = append(p.win.EventCallbacks, p.handleSDLEvent)
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//Don't flash white
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p.win.SDLWin.GLSwap()
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if consts.Mode_Debug {
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var pf, _ = os.Create("pprof.cpu")
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defer pf.Close()
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pprof.StartCPUProfile(pf)
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}
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engine.Run(p, p.win, p.imguiInfo)
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if consts.Mode_Debug {
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pprof.StopCPUProfile()
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}
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}
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func (p *program) handleSDLEvent(e sdl.Event) {
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switch e := e.(type) {
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case *sdl.TextInputEvent:
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p.WriteToCmdBuf([]rune(e.GetText()))
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case *sdl.WindowEvent:
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if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
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p.HandleWindowResize()
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}
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}
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}
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func (p *program) Init() {
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dpi, _, _, err := sdl.GetDisplayDPI(0)
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if err != nil {
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panic("Failed to get display DPI. Err: " + err.Error())
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}
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fmt.Printf("DPI: %f, font size: %d\n", dpi, p.FontSize)
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w, h := p.win.SDLWin.GetSize()
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// p.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/tajawal-regular-var.ttf", &truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting}, w, h)
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p.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/alm-fixed.ttf", &truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting}, w, h)
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if err != nil {
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panic("Failed to create atlas from font file. Err: " + err.Error())
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}
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if consts.Mode_Debug {
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glyphs.SaveImgToPNG(p.GlyphRend.Atlas.Img, "./debug-atlas.png")
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}
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//Load resources
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p.gridMesh, err = meshes.NewMesh("grid", "./res/models/quad.obj", 0)
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if err != nil {
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panic(err.Error())
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}
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p.gridMat = materials.NewMaterial("grid", "./res/shaders/grid.glsl")
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p.HandleWindowResize()
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//Set initial cursor pos
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p.lastCmdCharPos.SetY(p.GlyphRend.Atlas.LineHeight)
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}
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func (p *program) Update() {
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p.frameStartTime = time.Now()
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if input.IsQuitClicked() || input.KeyClicked(sdl.K_ESCAPE) {
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engine.Quit()
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}
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if consts.Mode_Debug {
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p.DebugUpdate()
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}
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//Font sizing
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oldFont := p.FontSize
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fontSizeChanged := false
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if input.KeyClicked(sdl.K_KP_PLUS) {
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p.FontSize += 2
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fontSizeChanged = true
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} else if input.KeyClicked(sdl.K_KP_MINUS) {
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p.FontSize -= 2
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fontSizeChanged = true
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}
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if fontSizeChanged {
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err := p.GlyphRend.SetFace(&truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting})
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if err != nil {
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p.FontSize = oldFont
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fmt.Println("Failed to update font face. Err: " + err.Error())
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} else {
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glyphs.SaveImgToPNG(p.GlyphRend.Atlas.Img, "./debug-atlas.png")
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fmt.Println("New font size:", p.FontSize, "; New texture size:", p.GlyphRend.Atlas.Img.Rect.Max.X)
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}
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}
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p.MainUpdate()
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}
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func (p *program) WriteToTextBuf(text []byte) {
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// This is locked because running cmds are potentially writing to it same time we are
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p.textBufMutex.Lock()
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p.ParseLines(text)
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p.textBuf.Write(text...)
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p.scrollPos = clamp(p.textBuf.Len-p.CellCount, 0, p.textBuf.Len-1)
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p.textBufMutex.Unlock()
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}
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func (p *program) WriteToCmdBuf(text []rune) {
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delta := int64(len(text))
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newHeadPos := p.cmdBufLen + delta
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if newHeadPos <= defaultCmdBufSize {
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copy(p.cmdBuf[p.cursorCharIndex+delta:], p.cmdBuf[p.cursorCharIndex:])
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copy(p.cmdBuf[p.cursorCharIndex:], text)
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p.cursorCharIndex += delta
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p.cmdBufLen = newHeadPos
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return
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}
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assert.T(false, "Circular buffer not implemented for cmd buf")
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}
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var sepLinePos = gglm.NewVec3(0, 0, 0)
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func (p *program) MainUpdate() {
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if input.KeyClicked(sdl.K_RETURN) || input.KeyClicked(sdl.K_KP_ENTER) {
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p.cursorCharIndex = p.cmdBufLen // This is so \n is written to the end of the cmdBuf
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p.WriteToCmdBuf([]rune{'\n'})
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p.HandleReturn()
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}
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// Cursor movement and scroll
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if input.KeyClicked(sdl.K_LEFT) {
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p.cursorCharIndex = clamp(p.cursorCharIndex-1, 0, p.cmdBufLen)
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} else if input.KeyClicked(sdl.K_RIGHT) {
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p.cursorCharIndex = clamp(p.cursorCharIndex+1, 0, p.cmdBufLen)
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}
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if input.KeyClicked(sdl.K_HOME) {
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p.cursorCharIndex = 0
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} else if input.KeyClicked(sdl.K_END) {
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p.cursorCharIndex = p.cmdBufLen
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}
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if mouseWheelYNorm := -int64(input.GetMouseWheelYNorm()); mouseWheelYNorm != 0 {
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var newPosNewLines int64
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if mouseWheelYNorm < 0 {
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newPosNewLines, _ = findNLinesIndexIterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm-1, p.CellCountX)
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} else {
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newPosNewLines, _ = findNLinesIndexIterator(p.textBuf.Iterator(), p.scrollPos, p.scrollSpd*mouseWheelYNorm, p.CellCountX)
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}
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p.scrollPos = clamp(newPosNewLines, 0, p.textBuf.Len)
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}
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// Delete inputs
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// @TODO: Implement hold to delete
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if input.KeyClicked(sdl.K_BACKSPACE) {
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p.DeletePrevChar()
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}
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if input.KeyClicked(sdl.K_DELETE) {
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p.DeleteNextChar()
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}
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// Draw textBuf
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from := p.scrollPos
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to, _ := findNLinesIndexIterator(p.textBuf.Iterator(), p.scrollPos, p.CellCountY-2, p.CellCountX)
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assert.T(to >= 0, "'to' was less than zero")
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// to is the first character after the nth line. Passing this index to ViewsFromTo will show 1 more char than we want,
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// so we decrement if needed
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if to > 0 {
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to--
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}
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v1, v2 := p.textBuf.ViewsFromTo(uint64(from), uint64(to))
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v1, *gglm.NewVec3(0, float32(p.GlyphRend.ScreenHeight)-p.GlyphRend.Atlas.LineHeight, 0)).Data
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p.lastCmdCharPos.Data = p.DrawTextAnsiCodes(v2, *p.lastCmdCharPos).Data
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sepLinePos.Data = p.lastCmdCharPos.Data
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// Draw cmd buf
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p.lastCmdCharPos.SetX(0)
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p.lastCmdCharPos.AddY(-p.GlyphRend.Atlas.LineHeight)
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p.lastCmdCharPos.Data = p.SyntaxHighlightAndDraw(p.cmdBuf[:p.cmdBufLen], *p.lastCmdCharPos).Data
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}
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func bytesToRunes(b []byte) []rune {
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runeCount := utf8.RuneCount(b)
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if runeCount == 0 {
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return []rune{}
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}
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// @PERF We should use a pre-allocated buffer here
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out := make([]rune, 0, runeCount)
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for {
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r, size := utf8.DecodeRune(b)
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if r == utf8.RuneError {
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break
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}
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out = append(out, r)
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b = b[size:]
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}
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return out
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}
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func (p *program) DrawTextAnsiCodes(bs []byte, pos gglm.Vec3) gglm.Vec3 {
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startPos := pos.Clone()
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currColor := p.Settings.DefaultColor
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draw := func(rs []rune) {
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startIndex := 0
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for i := 0; i < len(rs); i++ {
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r := rs[i]
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// @PERF We could probably use bytes.IndexByte here
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if r == '\n' {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(rs[startIndex:i], &pos, &currColor).Data
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pos.SetX(startPos.X())
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pos.AddY(-p.GlyphRend.Atlas.LineHeight)
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startIndex = i + 1
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continue
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}
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}
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if startIndex < len(rs) {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(rs[startIndex:], &pos, &currColor).Data
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}
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}
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for {
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index, code := ansi.NextAnsiCode(bs)
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if index == -1 {
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draw(bytesToRunes(bs))
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break
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}
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// Draw text before the code
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before := bytesToRunes(bs[:index])
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draw(before)
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//Apply code
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info := ansi.InfoFromAnsiCode(code)
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if info.Options&ansi.AnsiCodeOptions_ColorFg != 0 {
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if info.Info1.X() == -1 {
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currColor = p.Settings.DefaultColor
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} else {
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currColor = info.Info1
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}
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}
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// Advance beyond the code chars
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bs = bs[index+len(code):]
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}
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return pos
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}
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func (p *program) SyntaxHighlightAndDraw(text []rune, pos gglm.Vec3) gglm.Vec3 {
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startIndex := 0
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startPos := pos.Clone()
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currColor := &p.Settings.DefaultColor
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inSingleString := false
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inDoubleString := false
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for i := 0; i < len(text); i++ {
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r := text[i]
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switch r {
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// Text might be drawn in multiple calls, once per color for example. If the first half
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// of the text gets drawn and the second half has a newline, the renderer will reset the X pos
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// to the middle of the text not the start as it uses the start X position of the second half.
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// So to get correct new line handling we handle newlines here
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case '\n':
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
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pos.SetX(startPos.X())
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pos.AddY(-p.GlyphRend.Atlas.LineHeight)
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startIndex = i + 1
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continue
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case '"':
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if inSingleString {
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continue
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}
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if !inDoubleString {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
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startIndex = i
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inDoubleString = true
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currColor = &p.Settings.StringColor
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continue
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}
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i+1], &pos, currColor).Data
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startIndex = i + 1
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inDoubleString = false
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currColor = &p.Settings.DefaultColor
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case '\'':
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if inDoubleString {
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continue
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}
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if !inSingleString {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
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startIndex = i
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inSingleString = true
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currColor = &p.Settings.StringColor
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continue
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}
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i+1], &pos, &p.Settings.StringColor).Data
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startIndex = i + 1
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inSingleString = false
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currColor = &p.Settings.DefaultColor
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}
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}
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if startIndex < len(text) {
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if inDoubleString || inSingleString {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:], &pos, &p.Settings.StringColor).Data
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} else {
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pos.Data = p.GlyphRend.DrawTextOpenGLAbs(text[startIndex:], &pos, &p.Settings.DefaultColor).Data
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}
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}
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return pos
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}
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|
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func (p *program) DeletePrevChar() {
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|
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if p.cursorCharIndex == 0 || p.cmdBufLen == 0 {
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return
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}
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copy(p.cmdBuf[p.cursorCharIndex-1:], p.cmdBuf[p.cursorCharIndex:])
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p.cmdBufLen--
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p.cursorCharIndex--
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}
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func (p *program) DeleteNextChar() {
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|
|
if p.cmdBufLen == 0 || p.cursorCharIndex == p.cmdBufLen {
|
|
return
|
|
}
|
|
|
|
copy(p.cmdBuf[p.cursorCharIndex:], p.cmdBuf[p.cursorCharIndex+1:])
|
|
|
|
p.cmdBufLen--
|
|
}
|
|
|
|
func (p *program) HandleReturn() {
|
|
|
|
cmdRunes := p.cmdBuf[:p.cmdBufLen]
|
|
p.cmdBufLen = 0
|
|
p.cursorCharIndex = 0
|
|
|
|
// @PERF
|
|
cmdStr := string(cmdRunes)
|
|
cmdBytes := []byte(cmdStr)
|
|
p.WriteToTextBuf(cmdBytes)
|
|
|
|
if p.activeCmd != nil {
|
|
|
|
// println("Wrote:", string(cmdBytes))
|
|
_, err := p.activeCmd.Stdin.Write(cmdBytes)
|
|
if err != nil {
|
|
p.WriteToTextBuf([]byte(fmt.Sprintf("Writing to stdin pipe of '%s' failed. Error: %s\n", p.activeCmd.C.Path, err.Error())))
|
|
p.ClearActiveCmd()
|
|
return
|
|
}
|
|
|
|
return
|
|
}
|
|
|
|
cmdSplit := strings.Split(strings.TrimSpace(cmdStr), " ")
|
|
cmdName := cmdSplit[0]
|
|
var args []string
|
|
if len(cmdSplit) >= 2 {
|
|
args = cmdSplit[1:]
|
|
}
|
|
|
|
cmd := exec.Command(cmdName, args...)
|
|
if runtime.GOOS == "windows" {
|
|
cmd.SysProcAttr = &syscall.SysProcAttr{
|
|
CmdLine: strings.TrimSpace(cmdStr),
|
|
}
|
|
}
|
|
|
|
outPipe, err := cmd.StdoutPipe()
|
|
if err != nil {
|
|
p.WriteToTextBuf([]byte(fmt.Sprintf("Creating stdout pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
|
|
return
|
|
}
|
|
|
|
inPipe, err := cmd.StdinPipe()
|
|
if err != nil {
|
|
p.WriteToTextBuf([]byte(fmt.Sprintf("Creating stdin pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
|
|
return
|
|
}
|
|
|
|
errPipe, err := cmd.StderrPipe()
|
|
if err != nil {
|
|
p.WriteToTextBuf([]byte(fmt.Sprintf("Creating stderr pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
|
|
return
|
|
}
|
|
|
|
startTime := time.Now()
|
|
err = cmd.Start()
|
|
if err != nil {
|
|
p.WriteToTextBuf([]byte(fmt.Sprintf("Running '%s' failed. Error: %s\n", cmdName, err.Error())))
|
|
return
|
|
}
|
|
p.activeCmd = &Cmd{
|
|
C: cmd,
|
|
Stdout: outPipe,
|
|
Stdin: inPipe,
|
|
Stderr: errPipe,
|
|
}
|
|
|
|
//Stdout
|
|
go func() {
|
|
|
|
defer func() {
|
|
fmt.Printf("Cmd '%s' took %0.2fs\n", cmdName, time.Since(startTime).Seconds())
|
|
}()
|
|
|
|
defer p.ClearActiveCmd()
|
|
buf := make([]byte, 4*1024)
|
|
for p.activeCmd != nil {
|
|
|
|
readBytes, err := p.activeCmd.Stdout.Read(buf)
|
|
if err != nil {
|
|
|
|
if err == io.EOF {
|
|
break
|
|
}
|
|
|
|
p.WriteToTextBuf([]byte("Stdout pipe failed. Error: " + err.Error()))
|
|
return
|
|
}
|
|
|
|
if readBytes == 0 {
|
|
continue
|
|
}
|
|
|
|
// @Todo We need to parse ansi codes as data is coming in to update the drawing settings (e.g. color)
|
|
b := buf[:readBytes]
|
|
p.WriteToTextBuf(b)
|
|
// println("Read:", string(buf[:readBytes]))
|
|
}
|
|
}()
|
|
|
|
//Stderr
|
|
go func() {
|
|
|
|
buf := make([]byte, 1024)
|
|
for p.activeCmd != nil {
|
|
|
|
readBytes, err := p.activeCmd.Stderr.Read(buf)
|
|
if err != nil {
|
|
|
|
if err == io.EOF {
|
|
break
|
|
}
|
|
|
|
p.WriteToTextBuf([]byte("Stderr pipe failed. Error: " + err.Error()))
|
|
return
|
|
}
|
|
|
|
if readBytes == 0 {
|
|
continue
|
|
}
|
|
|
|
p.WriteToTextBuf(buf[:readBytes])
|
|
}
|
|
}()
|
|
}
|
|
|
|
func (p *program) ParseLines(bs []byte) {
|
|
|
|
checkedBytes := uint64(0)
|
|
for len(bs) > 0 {
|
|
|
|
// IndexByte is assembly optimized for different platforms and is much faster than checking one byte at a time
|
|
index := bytes.IndexByte(bs, '\n')
|
|
if index == -1 {
|
|
break
|
|
}
|
|
bs = bs[index+1:]
|
|
|
|
checkedBytes += uint64(index + 1)
|
|
if p.CurrLineValid {
|
|
p.CurrLine.EndIndex = p.textBuf.WrittenElements + checkedBytes - 1
|
|
p.WriteLine(&p.CurrLine)
|
|
p.CurrLine.StartIndex = p.textBuf.WrittenElements + checkedBytes - 1
|
|
} else {
|
|
p.CurrLine.StartIndex = p.textBuf.WrittenElements + checkedBytes - 1
|
|
p.CurrLineValid = true
|
|
}
|
|
}
|
|
}
|
|
|
|
func (p *program) WriteLine(l *Line) {
|
|
p.Lines[p.LineCount] = *l
|
|
p.LineCount = (p.LineCount + 1) % uint64(len(p.Lines))
|
|
assert.T(l.StartIndex <= l.EndIndex, "Invalid line: %+v\n", l)
|
|
}
|
|
|
|
func (p *program) IsLineValid(l *Line) bool {
|
|
isValid := p.textBuf.WrittenElements-l.StartIndex <= uint64(p.textBuf.Cap)
|
|
return isValid
|
|
}
|
|
|
|
func (p *program) ClearActiveCmd() {
|
|
|
|
if p.activeCmd == nil {
|
|
return
|
|
}
|
|
|
|
p.activeCmd = nil
|
|
}
|
|
|
|
func (p *program) DrawCursor() {
|
|
|
|
//Position cursor by placing it at the end of the drawn characters then walking backwards
|
|
pos := p.lastCmdCharPos.Clone()
|
|
p.ScreenPosToGridPos(pos)
|
|
|
|
pos.AddY(p.GlyphRend.Atlas.LineHeight * 0.5)
|
|
for i := clamp(p.cmdBufLen, 0, int64(len(p.cmdBuf))); i > p.cursorCharIndex; i-- {
|
|
|
|
if p.cmdBuf[i] == '\n' {
|
|
pos.AddY(p.GlyphRend.Atlas.LineHeight)
|
|
continue
|
|
}
|
|
pos.AddX(-p.GlyphRend.Atlas.SpaceAdvance)
|
|
}
|
|
|
|
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(pos).Scale(gglm.NewVec3(0.1*p.GlyphRend.Atlas.SpaceAdvance, p.GlyphRend.Atlas.LineHeight, 1)), p.gridMat)
|
|
}
|
|
|
|
// GridSize returns how many cells horizontally (aka chars per line) and how many cells vertically (aka lines)
|
|
func (p *program) GridSize() (w, h int64) {
|
|
return int64(p.GlyphRend.ScreenWidth) / int64(p.GlyphRend.Atlas.SpaceAdvance), int64(p.GlyphRend.ScreenHeight) / int64(p.GlyphRend.Atlas.LineHeight)
|
|
}
|
|
|
|
func (p *program) ScreenPosToGridPos(screenPos *gglm.Vec3) {
|
|
screenPos.SetX(screenPos.X() / p.GlyphRend.Atlas.SpaceAdvance * p.GlyphRend.Atlas.SpaceAdvance)
|
|
screenPos.SetY(screenPos.Y() / p.GlyphRend.Atlas.LineHeight * p.GlyphRend.Atlas.LineHeight)
|
|
}
|
|
|
|
func (p *program) DebugUpdate() {
|
|
|
|
//Move text
|
|
var speed float32 = 1
|
|
if input.KeyDown(sdl.K_RIGHT) {
|
|
xOff += speed
|
|
} else if input.KeyDown(sdl.K_LEFT) {
|
|
xOff -= speed
|
|
}
|
|
|
|
if input.KeyDown(sdl.K_UP) {
|
|
yOff += speed
|
|
} else if input.KeyDown(sdl.K_DOWN) {
|
|
yOff -= speed
|
|
}
|
|
|
|
//Grid
|
|
if input.KeyDown(sdl.K_LCTRL) && input.KeyClicked(sdl.K_SPACE) {
|
|
drawGrid = !drawGrid
|
|
}
|
|
}
|
|
|
|
func (p *program) Render() {
|
|
|
|
defer p.GlyphRend.Draw()
|
|
|
|
if consts.Mode_Debug {
|
|
p.DebugRender()
|
|
|
|
sizeX := float32(p.GlyphRend.ScreenWidth)
|
|
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(sizeX/2, sepLinePos.Y(), 0)).Scale(gglm.NewVec3(sizeX, 1, 1)), p.gridMat)
|
|
}
|
|
|
|
p.DrawCursor()
|
|
}
|
|
|
|
func (p *program) DebugRender() {
|
|
|
|
if drawGrid {
|
|
p.DrawGrid()
|
|
}
|
|
|
|
fps := int(timing.GetAvgFPS())
|
|
if len(textToShow) > 0 {
|
|
str := textToShow
|
|
charCount := len([]rune(str))
|
|
if drawManyLines {
|
|
const charsPerFrame = 500_000
|
|
for i := 0; i < charsPerFrame/charCount; i++ {
|
|
p.GlyphRend.DrawTextOpenGLAbsString(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*5+yOff, 0), &p.Settings.DefaultColor)
|
|
}
|
|
p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.DefaultGlyphsPerBatch), " chars/f: ", charsPerFrame, " chars/s: ", fps*charsPerFrame))
|
|
} else {
|
|
charsPerFrame := float64(charCount)
|
|
p.GlyphRend.DrawTextOpenGLAbsString(str, gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*5+yOff, 0), &p.Settings.DefaultColor)
|
|
p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.DefaultGlyphsPerBatch), " chars/f: ", int(charsPerFrame), " chars/s: ", fps*int(charsPerFrame)))
|
|
}
|
|
} else {
|
|
p.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps))
|
|
}
|
|
}
|
|
|
|
func (p *program) DrawGrid() {
|
|
|
|
sizeX := float32(p.GlyphRend.ScreenWidth)
|
|
sizeY := float32(p.GlyphRend.ScreenHeight)
|
|
|
|
//columns
|
|
adv := p.GlyphRend.Atlas.SpaceAdvance
|
|
for i := 0; i < int(p.GlyphRend.ScreenWidth); i++ {
|
|
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(adv*float32(i), sizeY/2, 0)).Scale(gglm.NewVec3(1, sizeY, 1)), p.gridMat)
|
|
}
|
|
|
|
//rows
|
|
for i := int32(0); i < p.GlyphRend.ScreenHeight; i += int32(p.GlyphRend.Atlas.LineHeight) {
|
|
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(sizeX/2, float32(i), 0)).Scale(gglm.NewVec3(sizeX, 1, 1)), p.gridMat)
|
|
}
|
|
}
|
|
|
|
func (p *program) FrameEnd() {
|
|
assert.T(p.cursorCharIndex <= p.cmdBufLen, "Cursor char index is larger than cmdBufLen! You probablly forgot to move/reset the cursor index along with the buffer length somewhere. Cursor=%d, cmdBufLen=%d\n", p.cursorCharIndex, p.cmdBufLen)
|
|
|
|
if p.Settings.LimitFps {
|
|
|
|
elapsed := time.Since(p.frameStartTime)
|
|
microSecondsPerFrame := int64(1 / float32(p.Settings.MaxFps) * 1000_000)
|
|
|
|
// Sleep time is reduced by a millisecond to compensate for the (nearly) inevitable over-sleeping that will happen.
|
|
timeToSleep := time.Duration((microSecondsPerFrame - elapsed.Microseconds()) * 1000)
|
|
timeToSleep -= 1000 * time.Microsecond
|
|
|
|
if timeToSleep.Milliseconds() > 0 {
|
|
time.Sleep(timeToSleep)
|
|
}
|
|
}
|
|
}
|
|
|
|
func (p *program) DeInit() {
|
|
}
|
|
|
|
func (p *program) HandleWindowResize() {
|
|
w, h := p.win.SDLWin.GetSize()
|
|
p.GlyphRend.SetScreenSize(w, h)
|
|
|
|
projMtx := gglm.Ortho(0, float32(w), float32(h), 0, 0.1, 20)
|
|
viewMtx := gglm.LookAt(gglm.NewVec3(0, 0, -10), gglm.NewVec3(0, 0, 0), gglm.NewVec3(0, 1, 0))
|
|
p.gridMat.SetUnifMat4("projViewMat", &projMtx.Mul(viewMtx).Mat4)
|
|
|
|
p.CellCountX, p.CellCountY = p.GridSize()
|
|
p.CellCount = p.CellCountX * p.CellCountY
|
|
}
|
|
|
|
func FloorF32(x float32) float32 {
|
|
return float32(math.Floor(float64(x)))
|
|
}
|
|
|
|
func CeilF32(x float32) float32 {
|
|
return float32(math.Ceil(float64(x)))
|
|
}
|
|
|
|
func clamp[T constraints.Ordered](x, min, max T) T {
|
|
|
|
if max < min {
|
|
min, max = max, min
|
|
}
|
|
|
|
if x < min {
|
|
return min
|
|
}
|
|
|
|
if x > max {
|
|
return max
|
|
}
|
|
|
|
return x
|
|
}
|
|
|
|
func FindNthOrLastIndex[T comparable](arr []T, x T, startIndex, n int64) (lastIndex int64) {
|
|
|
|
lastIndex = -1
|
|
if n >= 0 {
|
|
|
|
for i := startIndex; i < int64(len(arr)); i++ {
|
|
|
|
if arr[i] != x {
|
|
continue
|
|
}
|
|
lastIndex = i
|
|
|
|
n--
|
|
if n <= 0 {
|
|
return i
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
for i := startIndex; i >= 0; i-- {
|
|
|
|
if arr[i] != x {
|
|
continue
|
|
}
|
|
lastIndex = i
|
|
|
|
n++
|
|
if n >= 0 {
|
|
return i
|
|
}
|
|
}
|
|
}
|
|
|
|
return lastIndex
|
|
}
|
|
|
|
// findNLinesIndexIterator starts at startIndex and moves n lines forward/backward, depending on whether 'n' is negative or positive,
|
|
// then returns the index of the nth line and the size of char in bytes that preceeds the line.
|
|
//
|
|
// A line is counted when either a '\n' is seen or by seeing enough chars that a wrap is required.
|
|
//
|
|
// Note: When moving backwards from the start of the line, the first char will be a new line (e.g. \n), so the first counted line is not a full line
|
|
// but only a single rune. So in most cases to get '-n' lines backwards you should request '-n-1' lines.
|
|
func findNLinesIndexIterator(it ring.Iterator[byte], startIndex, n, charsPerLine int64) (newIndex, newSize int64) {
|
|
|
|
// If nothing changes (e.g. already at end of iterator) then we will stay at the same place
|
|
|
|
done := false
|
|
read := 0
|
|
bytesToKeep := 0
|
|
buf := make([]byte, 4)
|
|
it.GotoIndex(startIndex)
|
|
|
|
// @Todo we should ignore zero width glyphs
|
|
// @Note is this better in glyphs package?
|
|
bytesSeen := int64(0)
|
|
charsSeenThisLine := int64(0)
|
|
|
|
if n >= 0 {
|
|
|
|
// If nothing changes (e.g. already at end of iterator) then we will stay at the same place
|
|
newIndex = startIndex
|
|
|
|
for !done || bytesToKeep > 0 {
|
|
|
|
read, done = it.NextN(buf[bytesToKeep:], 4)
|
|
|
|
r, size := utf8.DecodeRune(buf[:bytesToKeep+read])
|
|
if r == utf8.RuneError {
|
|
break
|
|
}
|
|
bytesToKeep += read - size
|
|
copy(buf, buf[size:size+bytesToKeep])
|
|
|
|
charsSeenThisLine++
|
|
bytesSeen += int64(size)
|
|
|
|
// If this is true we covered one line
|
|
if charsSeenThisLine == charsPerLine || r == '\n' {
|
|
|
|
charsSeenThisLine = 0
|
|
newSize = int64(size)
|
|
newIndex = startIndex + bytesSeen
|
|
|
|
n--
|
|
if n <= 0 {
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
// @Todo this has wrong behavior when dealing with wrapped lines because we don't know what X position to be in
|
|
// after going up a line. Are we in the middle of the line? The only way to know is to draw from the start of this paragraph
|
|
// till the start index, which will allows us to get accurate information on wrapping.
|
|
//
|
|
// But this is bad if the paragraph is too big, so we should break paragraphs after a certain size
|
|
for !done || bytesToKeep > 0 {
|
|
|
|
read, done = it.PrevN(buf[bytesToKeep:], 4)
|
|
|
|
r, size := utf8.DecodeRune(buf[:bytesToKeep+read])
|
|
if r == utf8.RuneError {
|
|
break
|
|
}
|
|
bytesToKeep += read - size
|
|
copy(buf, buf[size:size+bytesToKeep])
|
|
|
|
charsSeenThisLine++
|
|
bytesSeen += int64(size)
|
|
|
|
// If this is true we covered one line
|
|
if charsSeenThisLine == charsPerLine || r == '\n' {
|
|
|
|
charsSeenThisLine = 0
|
|
newSize = int64(size)
|
|
newIndex = startIndex - bytesSeen + newSize
|
|
|
|
n++
|
|
if n >= 0 {
|
|
break
|
|
}
|
|
}
|
|
}
|
|
|
|
// If we reached beginning of buffer before finding a new line then newIndex is zero
|
|
if startIndex-bytesSeen == 0 {
|
|
newIndex = 0
|
|
newSize = 0
|
|
}
|
|
}
|
|
|
|
return newIndex, newSize
|
|
}
|