Files
nterm/main.go
2022-07-02 10:15:53 +04:00

236 lines
5.7 KiB
Go
Executable File

package main
import (
"fmt"
"github.com/bloeys/gglm/gglm"
"github.com/bloeys/nmage/engine"
"github.com/bloeys/nmage/input"
"github.com/bloeys/nmage/materials"
"github.com/bloeys/nmage/meshes"
"github.com/bloeys/nmage/renderer/rend3dgl"
nmageimgui "github.com/bloeys/nmage/ui/imgui"
"github.com/bloeys/nterm/glyphs"
"github.com/go-gl/gl/v4.1-core/gl"
"github.com/golang/freetype/truetype"
"github.com/veandco/go-sdl2/sdl"
)
var _ engine.Game = &program{}
type program struct {
shouldRun bool
win *engine.Window
rend *rend3dgl.Rend3DGL
imguiInfo nmageimgui.ImguiInfo
FontSize uint32
Dpi float64
GlyphRend *glyphs.GlyphRend
gridMesh *meshes.Mesh
gridMat *materials.Material
shouldDrawGrid bool
}
//nMage TODO:
// * Assert that engine is inited
// * Create VAO struct independent from VBO to support multi-VBO use cases (e.g. instancing)
// * Move SetAttribute away from material struct
// * Fix FPS counter
// * Allow texture loading without cache
// * Reduce/remove Game interface
const subPixelX = 64
const subPixelY = 64
func main() {
err := engine.Init()
if err != nil {
panic("Failed to init engine. Err: " + err.Error())
}
rend := rend3dgl.NewRend3DGL()
win, err := engine.CreateOpenGLWindowCentered("nTerm", 1280, 720, engine.WindowFlags_ALLOW_HIGHDPI|engine.WindowFlags_RESIZABLE, rend)
if err != nil {
panic("Failed to create window. Err: " + err.Error())
}
engine.SetVSync(true)
p := &program{
shouldRun: true,
win: win,
rend: rend,
imguiInfo: nmageimgui.NewImGUI(),
FontSize: 20,
}
p.win.EventCallbacks = append(p.win.EventCallbacks, func(e sdl.Event) {
switch e := e.(type) {
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
p.handleWindowResize()
}
}
})
//Don't flash white
gl.ClearColor(0, 0, 0, 0)
p.win.SDLWin.GLSwap()
engine.Run(p)
}
func (p *program) Init() {
dpi, _, _, err := sdl.GetDisplayDPI(0)
if err != nil {
panic("Failed to get display DPI. Err: " + err.Error())
}
fmt.Printf("DPI: %f, font size: %d\n", dpi, p.FontSize)
w, h := p.win.SDLWin.GetSize()
p.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/Consolas.ttf", &truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY}, w, h)
if err != nil {
panic("Failed to create atlas from font file. Err: " + err.Error())
}
glyphs.SaveImgToPNG(p.GlyphRend.Atlas.Img, "./debug-atlas.png")
}
func (p *program) Start() {
var err error
p.gridMesh, err = meshes.NewMesh("grid", "./res/models/quad.obj", 0)
if err != nil {
panic(err.Error())
}
p.gridMat = materials.NewMaterial("grid", "./res/shaders/grid")
p.gridMat.SetAttribute(p.gridMesh.Buf)
p.handleWindowResize()
}
func (p *program) FrameStart() {
}
func (p *program) Update() {
if input.IsQuitClicked() || input.KeyClicked(sdl.K_ESCAPE) {
p.shouldRun = false
}
if input.KeyClicked(sdl.K_SPACE) {
p.handleWindowResize()
}
//Font sizing
oldFont := p.FontSize
fontSizeChanged := false
if input.KeyClicked(sdl.K_KP_PLUS) {
p.FontSize += 2
fontSizeChanged = true
} else if input.KeyClicked(sdl.K_KP_MINUS) {
p.FontSize -= 2
fontSizeChanged = true
}
if fontSizeChanged {
err := p.GlyphRend.SetFace(&truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY})
if err != nil {
p.FontSize = oldFont
println("Failed to update font face. Err: " + err.Error())
} else {
glyphs.SaveImgToPNG(p.GlyphRend.Atlas.Img, "./debug-atlas.png")
println("New font size:", p.FontSize, "; New texture size:", p.GlyphRend.Atlas.Img.Rect.Max.X, "\n")
}
}
//Move text
var speed float32 = 1
if input.KeyDown(sdl.K_RIGHT) {
xOff += speed
} else if input.KeyDown(sdl.K_LEFT) {
xOff -= speed
}
if input.KeyDown(sdl.K_UP) {
yOff += speed
} else if input.KeyDown(sdl.K_DOWN) {
yOff -= speed
}
//Grid
if input.KeyClicked(sdl.K_SPACE) {
p.shouldDrawGrid = !p.shouldDrawGrid
}
}
var xOff float32 = 0
var yOff float32 = 0
func (p *program) Render() {
defer p.GlyphRend.Draw()
textColor := gglm.NewVec4(1, 1, 1, 1)
// p.GlyphRend.DrawTextOpenGL("y", gglm.NewVec3(0+xOff, 0+yOff, 0), textColor)
// p.GlyphRend.DrawTextOpenGL("A\np-+_; This is", gglm.NewVec3(0.3+xOff, 0.5+yOff, 0), textColor)
// p.GlyphRend.DrawTextOpenGLAbs("Hello there, friend.\nABCDEFGHIJKLMNOPQRSTUVWXYZ", gglm.NewVec3(0, 0, 0), textColor)
p.GlyphRend.DrawTextOpenGLAbs(" Hello there, friend|.\n ABCDEFGHIJKLMNOPQRSTUVWXYZ", gglm.NewVec3(xOff, float32(p.GlyphRend.Atlas.LineHeight)*2+yOff, 0), textColor)
if p.shouldDrawGrid {
p.drawGrid()
}
}
func (p *program) drawGrid() {
sizeX := float32(p.GlyphRend.ScreenWidth)
sizeY := float32(p.GlyphRend.ScreenHeight)
//columns
adv := p.GlyphRend.Atlas.Glyphs['A'].Advance
for i := int32(0); i < p.GlyphRend.ScreenWidth; i += int32(adv) {
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(float32(i)+0.5, sizeY/2, 0)).Scale(gglm.NewVec3(1, sizeY, 1)), p.gridMat)
}
//rows
for i := int32(0); i < p.GlyphRend.ScreenHeight; i += int32(p.GlyphRend.Atlas.LineHeight) {
p.rend.Draw(p.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(sizeX/2, float32(i), 0)).Scale(gglm.NewVec3(sizeX, 1, 1)), p.gridMat)
}
}
func (p *program) FrameEnd() {
}
func (g *program) GetWindow() *engine.Window {
return g.win
}
func (g *program) GetImGUI() nmageimgui.ImguiInfo {
return g.imguiInfo
}
func (p *program) ShouldRun() bool {
return p.shouldRun
}
func (p *program) Deinit() {
}
func (p *program) handleWindowResize() {
w, h := p.win.SDLWin.GetSize()
p.GlyphRend.SetScreenSize(w, h)
projMtx := gglm.Ortho(0, float32(w), float32(h), 0, 0.1, 20)
viewMtx := gglm.LookAt(gglm.NewVec3(0, 0, -10), gglm.NewVec3(0, 0, 0), gglm.NewVec3(0, 1, 0))
p.gridMat.SetUnifMat4("projViewMat", &projMtx.Mul(viewMtx).Mat4)
}