Files
nterm/main.go

1187 lines
31 KiB
Go
Executable File

package main
import (
"bytes"
"fmt"
"io"
"math"
"os"
"os/exec"
"runtime"
"runtime/pprof"
"strings"
"sync"
"syscall"
"time"
"unicode/utf8"
"github.com/bloeys/gglm/gglm"
"github.com/bloeys/nmage/engine"
"github.com/bloeys/nmage/input"
"github.com/bloeys/nmage/materials"
"github.com/bloeys/nmage/meshes"
"github.com/bloeys/nmage/renderer/rend3dgl"
"github.com/bloeys/nmage/timing"
nmageimgui "github.com/bloeys/nmage/ui/imgui"
"github.com/bloeys/nterm/ansi"
"github.com/bloeys/nterm/assert"
"github.com/bloeys/nterm/consts"
"github.com/bloeys/nterm/glyphs"
"github.com/bloeys/nterm/ring"
"github.com/golang/freetype/truetype"
"github.com/veandco/go-sdl2/sdl"
"golang.org/x/exp/constraints"
"golang.org/x/image/font"
)
type Settings struct {
DefaultFgColor gglm.Vec4
DefaultBgColor gglm.Vec4
StringColor gglm.Vec4
MaxFps int
LimitFps bool
}
type Cmd struct {
C *exec.Cmd
Stdout io.ReadCloser
Stdin io.WriteCloser
Stderr io.ReadCloser
}
// Line represents a series of chars between two new-lines.
// The indices are in terms of total written elements to the ring buffer
type Line struct {
StartIndex_WriteCount uint64
EndIndex_WriteCount uint64
}
func (l *Line) Len() uint64 {
size := l.EndIndex_WriteCount - l.StartIndex_WriteCount
return size
}
var _ engine.Game = &nterm{}
type nterm struct {
win *engine.Window
rend *rend3dgl.Rend3DGL
imguiInfo nmageimgui.ImguiInfo
FontSize uint32
Dpi float64
GlyphRend *glyphs.GlyphRend
gridMesh *meshes.Mesh
gridMat *materials.Material
LineBeingParsed Line
Lines *ring.Buffer[Line]
textBuf *ring.Buffer[byte]
textBufMutex sync.Mutex
cmdBuf []rune
cmdBufLen int64
cursorCharIndex int64
// lastCmdCharPos is the screen pos of the last cmdBuf char drawn this frame
lastCmdCharPos *gglm.Vec3
scrollPosRel int64
scrollSpd int64
glyphGrid *GlyphGrid
activeCmd *Cmd
Settings *Settings
frameStartTime time.Time
SepLinePos gglm.Vec3
firstValidLine *Line
}
const (
subPixelX = 64
subPixelY = 64
hinting = font.HintingNone
defaultCmdBufSize = 4 * 1024
defaultLineBufSize = 10 * 1024 // Max number of lines
defaultTextBufSize = 8 * 1024 * 1024
// How many lines to move per scroll
defaultScrollSpd = 1
)
var (
drawGrid bool
drawManyLines = false
textToShow = ""
// textToShow = "Hello there, friend!"
xOff float32 = 0
yOff float32 = 0
)
// @TODO: We should 'draw' and apply ansi operations on an in-mem grid and send the final grid for rendering
func main() {
err := engine.Init()
if err != nil {
panic("Failed to init engine. Err: " + err.Error())
}
rend := rend3dgl.NewRend3DGL()
win, err := engine.CreateOpenGLWindowCentered("nTerm", 1280, 720, engine.WindowFlags_ALLOW_HIGHDPI|engine.WindowFlags_RESIZABLE, rend)
if err != nil {
panic("Failed to create window. Err: " + err.Error())
}
// We do our own fps limiting because (at least some) drivers vsync by doing a busy loop and spiking
// CPU to 100% doing nothing instead of a sleep
engine.SetVSync(false)
p := &nterm{
win: win,
rend: rend,
imguiInfo: nmageimgui.NewImGUI(),
FontSize: 24,
Lines: ring.NewBuffer[Line](defaultLineBufSize),
textBuf: ring.NewBuffer[byte](defaultTextBufSize),
cursorCharIndex: 0,
lastCmdCharPos: gglm.NewVec3(0, 0, 0),
cmdBuf: make([]rune, defaultCmdBufSize),
cmdBufLen: 0,
scrollSpd: defaultScrollSpd,
Settings: &Settings{
DefaultFgColor: *gglm.NewVec4(1, 1, 1, 1),
DefaultBgColor: *gglm.NewVec4(0, 0, 0, 0),
StringColor: *gglm.NewVec4(242/255.0, 244/255.0, 10/255.0, 1),
MaxFps: 120,
LimitFps: true,
},
firstValidLine: &Line{},
}
p.win.EventCallbacks = append(p.win.EventCallbacks, p.handleSDLEvent)
//Don't flash white
p.win.SDLWin.GLSwap()
if consts.Mode_Debug {
var pf, _ = os.Create("cpu.pprof")
defer pf.Close()
pprof.StartCPUProfile(pf)
}
engine.Run(p, p.win, p.imguiInfo)
if consts.Mode_Debug {
pprof.StopCPUProfile()
var heapProfile, _ = os.Create("heap.pprof")
defer heapProfile.Close()
pprof.WriteHeapProfile(heapProfile)
}
}
func (nt *nterm) handleSDLEvent(e sdl.Event) {
switch e := e.(type) {
case *sdl.TextInputEvent:
nt.WriteToCmdBuf([]rune(e.GetText()))
case *sdl.WindowEvent:
if e.Event == sdl.WINDOWEVENT_SIZE_CHANGED {
nt.HandleWindowResize()
}
}
}
func (nt *nterm) Init() {
dpi, _, _, err := sdl.GetDisplayDPI(0)
if err != nil {
panic("Failed to get display DPI. Err: " + err.Error())
}
fmt.Printf("DPI: %f, font size: %d\n", dpi, nt.FontSize)
w, h := nt.win.SDLWin.GetSize()
// p.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/tajawal-regular-var.ttf", &truetype.Options{Size: float64(p.FontSize), DPI: p.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting}, w, h)
// nt.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/alm-fixed.ttf", &truetype.Options{Size: float64(nt.FontSize), DPI: nt.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting}, w, h)
nt.GlyphRend, err = glyphs.NewGlyphRend("./res/fonts/CascadiaMono-Regular.ttf", &truetype.Options{Size: float64(nt.FontSize), DPI: nt.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting}, w, h)
if err != nil {
panic("Failed to create atlas from font file. Err: " + err.Error())
}
nt.GlyphRend.OptValues.BgColor = &nt.Settings.DefaultBgColor
nt.GlyphRend.SetOpts(glyphs.GlyphRendOpt_BgColor)
// if consts.Mode_Debug {
// glyphs.SaveImgToPNG(p.GlyphRend.Atlas.Img, "./debug-atlas.png")
// }
//Load resources
nt.gridMesh, err = meshes.NewMesh("grid", "./res/models/quad.obj", 0)
if err != nil {
panic(err.Error())
}
nt.gridMat = materials.NewMaterial("grid", "./res/shaders/grid.glsl")
nt.HandleWindowResize()
// Set initial cursor pos
nt.lastCmdCharPos.SetY(nt.GlyphRend.Atlas.LineHeight)
// Init glyph grid
gridWidth, gridHeight := nt.GridSize()
nt.glyphGrid = NewGlyphGrid(uint(gridWidth), uint(gridHeight))
}
func (nt *nterm) Update() {
nt.frameStartTime = time.Now()
if input.IsQuitClicked() || input.KeyClicked(sdl.K_ESCAPE) {
engine.Quit()
}
if consts.Mode_Debug {
nt.DebugUpdate()
}
//Font sizing
oldFontSize := nt.FontSize
fontSizeChanged := false
if input.KeyClicked(sdl.K_KP_PLUS) {
nt.FontSize += 2
fontSizeChanged = true
} else if input.KeyClicked(sdl.K_KP_MINUS) {
nt.FontSize -= 2
fontSizeChanged = true
}
if fontSizeChanged {
err := nt.GlyphRend.SetFace(&truetype.Options{Size: float64(nt.FontSize), DPI: nt.Dpi, SubPixelsX: subPixelX, SubPixelsY: subPixelY, Hinting: hinting})
if err != nil {
nt.FontSize = oldFontSize
fmt.Println("Failed to update font face. Err: " + err.Error())
} else {
glyphs.SaveImgToPNG(nt.GlyphRend.Atlas.Img, "./debug-atlas.png")
gridWidth, gridHeight := nt.GridSize()
nt.glyphGrid = NewGlyphGrid(uint(gridWidth), uint(gridHeight))
fmt.Println("New font size:", nt.FontSize, "; New texture size:", nt.GlyphRend.Atlas.Img.Rect.Max.X)
}
}
nt.MainUpdate()
}
func (nt *nterm) MainUpdate() {
// Keep a reference to the first valid line
if !IsLineValid(nt.textBuf, nt.firstValidLine) || nt.firstValidLine.Len() == 0 {
lineIt := nt.Lines.Iterator()
for p, done := lineIt.NextPtr(); !done; p, done = lineIt.NextPtr() {
lineStatus := getLineStatus(nt.textBuf, p)
if lineStatus == LineStatus_Invalid {
continue
}
// If start index is invalid but end index is still valid then we push the start into a valid position
if lineStatus == LineStatus_PartiallyInvalid {
diff := nt.textBuf.WrittenElements - nt.firstValidLine.StartIndex_WriteCount
deltaToValid := diff - uint64(nt.textBuf.Cap) + 1 // How much we need to move startIndex to be barely valid
nt.firstValidLine.StartIndex_WriteCount = clamp(nt.firstValidLine.StartIndex_WriteCount+deltaToValid, 0, nt.firstValidLine.EndIndex_WriteCount-1)
}
nt.firstValidLine = p
break
}
}
// Since we have more chars than lines the first line might not start
// at the first char but midway in the buffer, so we ensure that scrollPosRel
// starts at the first line
firstValidLineStartIndexRel := int64(nt.textBuf.RelIndexFromWriteCount(nt.firstValidLine.StartIndex_WriteCount))
if nt.scrollPosRel < firstValidLineStartIndexRel {
nt.scrollPosRel = firstValidLineStartIndexRel
}
nt.ReadInputs()
// Line separator
nt.SepLinePos.SetY(2 * nt.GlyphRend.Atlas.LineHeight)
// Draw textBuf
nt.glyphGrid.ClearAll()
nt.glyphGrid.SetCursor(0, 0)
gw, gh := nt.GridSize()
v1, v2 := nt.textBuf.ViewsFromToRelIndex(uint64(nt.scrollPosRel), uint64(nt.scrollPosRel)+uint64(gw*gh))
nt.DrawTextAnsiCodesOnGlyphGrid(v1)
nt.DrawTextAnsiCodesOnGlyphGrid(v2)
nt.glyphGrid.Write(nt.cmdBuf[:nt.cmdBufLen], &nt.Settings.DefaultFgColor, &nt.Settings.DefaultBgColor)
nt.DrawGlyphGrid()
if input.KeyClicked(sdl.K_F4) {
nt.glyphGrid.Print()
println(nt.glyphGrid.SizeX, nt.glyphGrid.SizeY)
}
}
func (nt *nterm) DrawGlyphGrid() {
top := float32(nt.GlyphRend.ScreenHeight) - nt.GlyphRend.Atlas.LineHeight
nt.lastCmdCharPos.Data = gglm.NewVec3(0, top, 0).Data
for y := 0; y < len(nt.glyphGrid.Tiles); y++ {
row := nt.glyphGrid.Tiles[y]
for x := 0; x < len(row); x++ {
g := &row[x]
if g.Glyph == utf8.RuneError {
continue
}
nt.GlyphRend.OptValues.BgColor.Data = g.BgColor.Data
nt.lastCmdCharPos.Data = nt.GlyphRend.DrawTextOpenGLAbsRectWithStartPos([]rune{g.Glyph}, nt.lastCmdCharPos, gglm.NewVec3(0, top, 0), gglm.NewVec2(float32(nt.GlyphRend.ScreenWidth), nt.GlyphRend.Atlas.LineHeight), &g.FgColor).Data
}
}
}
func (nt *nterm) ReadInputs() {
if input.KeyClicked(sdl.K_RETURN) || input.KeyClicked(sdl.K_KP_ENTER) {
if nt.cmdBufLen > 0 {
nt.cursorCharIndex = nt.cmdBufLen // This is so \n is written to the end of the cmdBuf
nt.WriteToCmdBuf([]rune{'\n'})
nt.HandleReturn()
} else {
nt.WriteToTextBuf([]byte{'\n'})
}
}
// Cursor movement and scroll
if input.KeyClicked(sdl.K_LEFT) {
nt.cursorCharIndex = clamp(nt.cursorCharIndex-1, 0, nt.cmdBufLen)
} else if input.KeyClicked(sdl.K_RIGHT) {
nt.cursorCharIndex = clamp(nt.cursorCharIndex+1, 0, nt.cmdBufLen)
}
if input.KeyClicked(sdl.K_HOME) {
nt.cursorCharIndex = 0
} else if input.KeyClicked(sdl.K_END) {
nt.cursorCharIndex = nt.cmdBufLen
}
if input.KeyDown(sdl.K_LCTRL) && input.KeyClicked(sdl.K_END) {
charsPerLine, _ := nt.GridSize()
nt.scrollPosRel = FindNLinesIndexIterator(nt.textBuf.Iterator(), nt.Lines.Iterator(), nt.textBuf.Len-1, -nt.scrollSpd, charsPerLine-1)
nt.scrollPosRel = clamp(nt.scrollPosRel, int64(nt.textBuf.RelIndexFromWriteCount(nt.firstValidLine.StartIndex_WriteCount)), nt.textBuf.Len-1)
} else if input.KeyDown(sdl.K_LCTRL) && input.KeyClicked(sdl.K_HOME) {
nt.scrollPosRel = 0
}
if mouseWheelYNorm := -int64(input.GetMouseWheelYNorm()); mouseWheelYNorm != 0 {
charsPerLine, _ := nt.GridSize()
if mouseWheelYNorm < 0 {
nt.scrollPosRel = FindNLinesIndexIterator(nt.textBuf.Iterator(), nt.Lines.Iterator(), nt.scrollPosRel, -nt.scrollSpd, charsPerLine-1)
} else {
nt.scrollPosRel = FindNLinesIndexIterator(nt.textBuf.Iterator(), nt.Lines.Iterator(), nt.scrollPosRel, nt.scrollSpd, charsPerLine-1)
}
nt.scrollPosRel = clamp(nt.scrollPosRel, int64(nt.textBuf.RelIndexFromWriteCount(nt.firstValidLine.StartIndex_WriteCount)), nt.textBuf.Len-1)
}
// Delete inputs
// @TODO: Implement hold to delete
if input.KeyClicked(sdl.K_BACKSPACE) {
nt.DeletePrevChar()
}
if input.KeyClicked(sdl.K_DELETE) {
nt.DeleteNextChar()
}
}
func (nt *nterm) DrawTextAnsiCodesOnGlyphGrid(bs []byte) {
// @TODO: We should remember color state even if the ansi codes are out of view
currFgColor := nt.Settings.DefaultFgColor
currBgColor := nt.Settings.DefaultBgColor
draw := func(rs []rune) {
nt.glyphGrid.Write(rs, &currFgColor, &currBgColor)
}
for {
index, code := ansi.NextAnsiCode(bs)
if index == -1 {
draw(bytesToRunes(bs))
break
}
// Draw text before the code
before := bytesToRunes(bs[:index])
draw(before)
//Apply codes
ansiCodeInfo := ansi.InfoFromAnsiCode(code)
// fmt.Printf("Info: %+v\n", ansiCodeInfo)
for i := 0; i < len(ansiCodeInfo.Payload); i++ {
payload := &ansiCodeInfo.Payload[i]
if payload.Type.HasOption(ansi.AnsiCodePayloadType_Reset) {
currFgColor = nt.Settings.DefaultFgColor
currBgColor = nt.Settings.DefaultBgColor
break
}
if payload.Type.HasOption(ansi.AnsiCodePayloadType_ColorFg) {
currFgColor = payload.Info
} else if payload.Type.HasOption(ansi.AnsiCodePayloadType_ColorBg) {
currBgColor = payload.Info
}
}
// Advance beyond the code chars
bs = bs[index+len(code):]
}
}
// @TODO: Rewrite to draw on glyph grid
func (nt *nterm) SyntaxHighlightAndDraw(text []rune, pos gglm.Vec3) gglm.Vec3 {
startIndex := 0
startPos := pos.Clone()
currColor := &nt.Settings.DefaultFgColor
inSingleString := false
inDoubleString := false
for i := 0; i < len(text); i++ {
r := text[i]
switch r {
// Text might be drawn in multiple calls, once per color for example. If the first half
// of the text gets drawn and the second half has a newline, the renderer will reset the X pos
// to the middle of the text not the start as it uses the start X position of the second half.
// So to get correct new line handling we handle newlines here
case '\n':
pos.Data = nt.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
pos.SetX(startPos.X())
pos.AddY(-nt.GlyphRend.Atlas.LineHeight)
startIndex = i + 1
continue
case '"':
if inSingleString {
continue
}
if !inDoubleString {
pos.Data = nt.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
startIndex = i
inDoubleString = true
currColor = &nt.Settings.StringColor
continue
}
pos.Data = nt.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i+1], &pos, currColor).Data
startIndex = i + 1
inDoubleString = false
currColor = &nt.Settings.DefaultFgColor
case '\'':
if inDoubleString {
continue
}
if !inSingleString {
pos.Data = nt.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i], &pos, currColor).Data
startIndex = i
inSingleString = true
currColor = &nt.Settings.StringColor
continue
}
pos.Data = nt.GlyphRend.DrawTextOpenGLAbs(text[startIndex:i+1], &pos, &nt.Settings.StringColor).Data
startIndex = i + 1
inSingleString = false
currColor = &nt.Settings.DefaultFgColor
}
}
if startIndex < len(text) {
if inDoubleString || inSingleString {
pos.Data = nt.GlyphRend.DrawTextOpenGLAbs(text[startIndex:], &pos, &nt.Settings.StringColor).Data
} else {
pos.Data = nt.GlyphRend.DrawTextOpenGLAbs(text[startIndex:], &pos, &nt.Settings.DefaultFgColor).Data
}
}
return pos
}
func (nt *nterm) DeletePrevChar() {
if nt.cursorCharIndex == 0 || nt.cmdBufLen == 0 {
return
}
copy(nt.cmdBuf[nt.cursorCharIndex-1:], nt.cmdBuf[nt.cursorCharIndex:])
nt.cmdBufLen--
nt.cursorCharIndex--
}
func (nt *nterm) DeleteNextChar() {
if nt.cmdBufLen == 0 || nt.cursorCharIndex == nt.cmdBufLen {
return
}
copy(nt.cmdBuf[nt.cursorCharIndex:], nt.cmdBuf[nt.cursorCharIndex+1:])
nt.cmdBufLen--
}
func (nt *nterm) HandleReturn() {
cmdRunes := nt.cmdBuf[:nt.cmdBufLen]
nt.cmdBufLen = 0
nt.cursorCharIndex = 0
cmdStr := string(cmdRunes)
cmdBytes := []byte(cmdStr)
nt.WriteToTextBuf(cmdBytes)
if nt.activeCmd != nil {
// println("Wrote:", string(cmdBytes))
_, err := nt.activeCmd.Stdin.Write(cmdBytes)
if err != nil {
nt.WriteToTextBuf([]byte(fmt.Sprintf("Writing to stdin pipe of '%s' failed. Error: %s\n", nt.activeCmd.C.Path, err.Error())))
nt.ClearActiveCmd()
return
}
return
}
cmdSplit := strings.Split(strings.TrimSpace(cmdStr), " ")
cmdName := cmdSplit[0]
var args []string
if len(cmdSplit) >= 2 {
args = cmdSplit[1:]
}
cmd := exec.Command(cmdName, args...)
if runtime.GOOS == "windows" {
cmd.SysProcAttr = &syscall.SysProcAttr{
CmdLine: strings.TrimSpace(cmdStr),
}
}
outPipe, err := cmd.StdoutPipe()
if err != nil {
nt.WriteToTextBuf([]byte(fmt.Sprintf("Creating stdout pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
inPipe, err := cmd.StdinPipe()
if err != nil {
nt.WriteToTextBuf([]byte(fmt.Sprintf("Creating stdin pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
errPipe, err := cmd.StderrPipe()
if err != nil {
nt.WriteToTextBuf([]byte(fmt.Sprintf("Creating stderr pipe of '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
startTime := time.Now()
err = cmd.Start()
if err != nil {
nt.WriteToTextBuf([]byte(fmt.Sprintf("Running '%s' failed. Error: %s\n", cmdName, err.Error())))
return
}
nt.activeCmd = &Cmd{
C: cmd,
Stdout: outPipe,
Stdin: inPipe,
Stderr: errPipe,
}
//Stdout
go func() {
defer func() {
fmt.Printf("Cmd '%s' took %0.2fs\n", cmdName, time.Since(startTime).Seconds())
}()
defer nt.ClearActiveCmd()
buf := make([]byte, 4*1024)
for nt.activeCmd != nil {
readBytes, err := nt.activeCmd.Stdout.Read(buf)
if err != nil {
if err == io.EOF {
break
}
nt.WriteToTextBuf([]byte("Stdout pipe failed. Error: " + err.Error()))
return
}
if readBytes == 0 {
continue
}
// @Todo We need to parse ansi codes as data is coming in to update the drawing settings (e.g. color)
b := buf[:readBytes]
nt.WriteToTextBuf(b)
// println("Read:", string(buf[:readBytes]))
}
}()
//Stderr
go func() {
buf := make([]byte, 1024)
for nt.activeCmd != nil {
readBytes, err := nt.activeCmd.Stderr.Read(buf)
if err != nil {
if err == io.EOF {
break
}
nt.WriteToTextBuf([]byte("Stderr pipe failed. Error: " + err.Error()))
return
}
if readBytes == 0 {
continue
}
nt.WriteToTextBuf(buf[:readBytes])
}
}()
}
func (nt *nterm) ParseLines(bs []byte) {
// @TODO We should virtually break lines when they are too long
checkedBytes := uint64(0)
for len(bs) > 0 {
// IndexByte is assembly optimized for different platforms and is much faster than checking one byte at a time
index := bytes.IndexByte(bs, '\n')
if index == -1 {
break
}
bs = bs[index+1:]
checkedBytes += uint64(index + 1)
nt.LineBeingParsed.EndIndex_WriteCount = nt.textBuf.WrittenElements + checkedBytes
nt.WriteLine(&nt.LineBeingParsed)
nt.LineBeingParsed.StartIndex_WriteCount = nt.textBuf.WrittenElements + checkedBytes
}
}
func (nt *nterm) WriteLine(l *Line) {
assert.T(l.StartIndex_WriteCount <= l.EndIndex_WriteCount, "Invalid line: %+v\n", l)
nt.Lines.Write(*l)
}
func (nt *nterm) ClearActiveCmd() {
if nt.activeCmd == nil {
return
}
nt.activeCmd = nil
}
func (nt *nterm) DrawCursor() {
//Position cursor by placing it at the end of the drawn characters then walking backwards
pos := nt.lastCmdCharPos.Clone()
pos.AddY(nt.GlyphRend.Atlas.LineHeight * 0.5)
for i := clamp(nt.cmdBufLen, 0, int64(len(nt.cmdBuf))); i > nt.cursorCharIndex; i-- {
if nt.cmdBuf[i] == '\n' {
pos.AddY(nt.GlyphRend.Atlas.LineHeight)
continue
}
pos.AddX(-nt.GlyphRend.Atlas.SpaceAdvance)
}
nt.rend.Draw(nt.gridMesh, gglm.NewTrMatId().Translate(pos).Scale(gglm.NewVec3(0.1*nt.GlyphRend.Atlas.SpaceAdvance, nt.GlyphRend.Atlas.LineHeight, 1)), nt.gridMat)
}
// GridSize returns how many cells horizontally (aka chars per line) and how many cells vertically (aka lines)
func (nt *nterm) GridSize() (w, h int64) {
w = int64(nt.GlyphRend.ScreenWidth) / int64(nt.GlyphRend.Atlas.SpaceAdvance)
h = int64(nt.GlyphRend.ScreenHeight) / int64(nt.GlyphRend.Atlas.LineHeight)
return w, h
}
func (nt *nterm) ScreenPosToGridPos(screenPos *gglm.Vec3) {
screenPos.SetX(FloorF32(screenPos.X() / nt.GlyphRend.Atlas.SpaceAdvance))
screenPos.SetY(FloorF32(screenPos.Y() / nt.GlyphRend.Atlas.LineHeight))
}
func (nt *nterm) DebugUpdate() {
//Move text
var speed float32 = 1
if input.KeyDown(sdl.K_RIGHT) {
xOff += speed
} else if input.KeyDown(sdl.K_LEFT) {
xOff -= speed
}
if input.KeyDown(sdl.K_UP) {
yOff += speed
} else if input.KeyDown(sdl.K_DOWN) {
yOff -= speed
}
//Grid
if input.KeyDown(sdl.K_LCTRL) && input.KeyClicked(sdl.K_SPACE) {
drawGrid = !drawGrid
}
}
func (nt *nterm) Render() {
defer nt.GlyphRend.Draw()
if consts.Mode_Debug {
nt.DebugRender()
sizeX := float32(nt.GlyphRend.ScreenWidth)
nt.rend.Draw(nt.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(sizeX/2, nt.SepLinePos.Y(), 0)).Scale(gglm.NewVec3(sizeX, 1, 1)), nt.gridMat)
}
nt.DrawCursor()
}
func (nt *nterm) DebugRender() {
if drawGrid {
nt.DrawGrid()
}
fps := int(timing.GetAvgFPS())
if len(textToShow) > 0 {
str := textToShow
charCount := len([]rune(str))
if drawManyLines {
const charsPerFrame = 500_000
for i := 0; i < charsPerFrame/charCount; i++ {
nt.GlyphRend.DrawTextOpenGLAbsString(str, gglm.NewVec3(xOff, float32(nt.GlyphRend.Atlas.LineHeight)*5+yOff, 0), &nt.Settings.DefaultFgColor)
}
nt.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.DefaultGlyphsPerBatch), " chars/f: ", charsPerFrame, " chars/s: ", fps*charsPerFrame))
} else {
charsPerFrame := float64(charCount)
nt.GlyphRend.DrawTextOpenGLAbsString(str, gglm.NewVec3(xOff, float32(nt.GlyphRend.Atlas.LineHeight)*5+yOff, 0), &nt.Settings.DefaultFgColor)
nt.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps, " Draws/f: ", math.Ceil(charsPerFrame/glyphs.DefaultGlyphsPerBatch), " chars/f: ", int(charsPerFrame), " chars/s: ", fps*int(charsPerFrame)))
}
} else {
nt.win.SDLWin.SetTitle(fmt.Sprint("FPS: ", fps))
}
}
func (nt *nterm) DrawGrid() {
sizeX := float32(nt.GlyphRend.ScreenWidth)
sizeY := float32(nt.GlyphRend.ScreenHeight)
//columns
adv := nt.GlyphRend.Atlas.SpaceAdvance
for i := 0; i < int(nt.GlyphRend.ScreenWidth); i++ {
nt.rend.Draw(nt.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(adv*float32(i), sizeY/2, 0)).Scale(gglm.NewVec3(1, sizeY, 1)), nt.gridMat)
}
//rows
for i := int32(0); i < nt.GlyphRend.ScreenHeight; i += int32(nt.GlyphRend.Atlas.LineHeight) {
nt.rend.Draw(nt.gridMesh, gglm.NewTrMatId().Translate(gglm.NewVec3(sizeX/2, float32(i), 0)).Scale(gglm.NewVec3(sizeX, 1, 1)), nt.gridMat)
}
}
func (nt *nterm) FrameEnd() {
assert.T(nt.cursorCharIndex <= nt.cmdBufLen, "Cursor char index is larger than cmdBufLen! You probablly forgot to move/reset the cursor index along with the buffer length somewhere. Cursor=%d, cmdBufLen=%d\n", nt.cursorCharIndex, nt.cmdBufLen)
if nt.Settings.LimitFps {
elapsed := time.Since(nt.frameStartTime)
microSecondsPerFrame := int64(1 / float32(nt.Settings.MaxFps) * 1000_000)
// Sleep time is reduced by a millisecond to compensate for the (nearly) inevitable over-sleeping that will happen.
timeToSleep := time.Duration((microSecondsPerFrame - elapsed.Microseconds()) * 1000)
timeToSleep -= 1000 * time.Microsecond
if timeToSleep.Milliseconds() > 0 {
time.Sleep(timeToSleep)
}
}
}
func (nt *nterm) DeInit() {
}
func (nt *nterm) HandleWindowResize() {
w, h := nt.win.SDLWin.GetSize()
nt.GlyphRend.SetScreenSize(w, h)
projMtx := gglm.Ortho(0, float32(w), float32(h), 0, 0.1, 20)
viewMtx := gglm.LookAt(gglm.NewVec3(0, 0, -10), gglm.NewVec3(0, 0, 0), gglm.NewVec3(0, 1, 0))
nt.gridMat.SetUnifMat4("projViewMat", &projMtx.Mul(viewMtx).Mat4)
}
func (nt *nterm) WriteToTextBuf(text []byte) {
// This is locked because running cmds are potentially writing to it same time we are
nt.textBufMutex.Lock()
nt.ParseLines(text)
nt.textBuf.Write(text...)
nt.textBufMutex.Unlock()
}
func (nt *nterm) WriteToCmdBuf(text []rune) {
delta := int64(len(text))
newHeadPos := nt.cmdBufLen + delta
if newHeadPos <= defaultCmdBufSize {
copy(nt.cmdBuf[nt.cursorCharIndex+delta:], nt.cmdBuf[nt.cursorCharIndex:])
copy(nt.cmdBuf[nt.cursorCharIndex:], text)
nt.cursorCharIndex += delta
nt.cmdBufLen = newHeadPos
return
}
assert.T(false, "Circular buffer not implemented for cmd buf")
}
func FloorF32(x float32) float32 {
return float32(math.Floor(float64(x)))
}
func CeilF32(x float32) float32 {
return float32(math.Ceil(float64(x)))
}
func clamp[T constraints.Ordered](x, min, max T) T {
if max < min {
min, max = max, min
}
if x < min {
return min
}
if x > max {
return max
}
return x
}
func bytesToRunes(b []byte) []rune {
runeCount := utf8.RuneCount(b)
if runeCount == 0 {
return []rune{}
}
// @PERF We should use a pre-allocated buffer here
out := make([]rune, 0, runeCount)
for {
r, size := utf8.DecodeRune(b)
if r == utf8.RuneError {
break
}
out = append(out, r)
b = b[size:]
}
return out
}
// FindNLinesIndexIterator starts at startIndex and moves n lines forward/backward, depending on whether 'n' is negative or positive,
// then returns the starting index of the nth line.
//
// A line is counted when either a '\n' is seen or by seeing enough chars that a wrap is required.
func FindNLinesIndexIterator(it ring.Iterator[byte], lineIt ring.Iterator[Line], startIndex, n, charsPerLine int64) (newIndex int64) {
done := false
read := 0
bytesToKeep := 0
buf := make([]byte, 4)
it.GotoIndex(startIndex)
// @Todo we should ignore zero width glyphs
// @Note is this better in glyphs package?
bytesSeen := int64(0)
charsSeenThisLine := int64(0)
if n >= 0 {
// If nothing changes (e.g. already at end of iterator) then we will stay at the same place
newIndex = startIndex
for !done || bytesToKeep > 0 {
read, done = it.NextN(buf[bytesToKeep:], 4)
r, size := utf8.DecodeRune(buf[:bytesToKeep+read])
bytesToKeep += read - size
copy(buf, buf[size:size+bytesToKeep])
charsSeenThisLine++
bytesSeen += int64(size)
// If this is true we covered one line
if charsSeenThisLine > charsPerLine || r == '\n' {
newIndex = startIndex + bytesSeen
// Don't stop at newlines, but the char right after
if charsSeenThisLine > charsPerLine {
charsSeenThisLine = 0
} else {
charsSeenThisLine = 0
}
n--
if n <= 0 {
break
}
}
}
} else {
// If on the empty line between non-empty lines we want to know where the last char of the previous
// line is so we can take into account position differences with wrapping
startIndexByte := it.Buf.Get(uint64(startIndex))
startMinusOneIndexByte := it.Buf.Get(uint64(startIndex - 1))
if startIndexByte == '\n' {
if startMinusOneIndexByte == '\n' {
charsIntoLine := getCharGridPosX(it.Buf.Iterator(), lineIt, clamp(startIndex-2, 0, it.Buf.Len-1), charsPerLine)
if charsIntoLine > 0 {
charsSeenThisLine = charsPerLine - charsIntoLine
}
}
}
// Skip the extra new line so the decoder starts with normal characters instead of seeing a newline
// and immediately quitting
if startIndexByte == '\n' || startMinusOneIndexByte == '\n' {
it.Prev()
}
for !done || bytesToKeep > 0 {
read, done = it.PrevN(buf[bytesToKeep:], 4)
r, size := utf8.DecodeRune(buf[:bytesToKeep+read])
bytesToKeep += read - size
copy(buf, buf[size:size+bytesToKeep])
charsSeenThisLine++
bytesSeen += int64(size)
// If this is true we covered one line
if charsSeenThisLine > charsPerLine || r == '\n' {
newIndex = startIndex - bytesSeen
n++
if n >= 0 {
break
}
charsSeenThisLine = 1
}
}
// If we reached beginning of buffer before finding a new line then newIndex is zero
if startIndex-bytesSeen == 0 {
newIndex = 0
}
}
return newIndex
}
// getCharGridPosX returns the dispaly grid's X position of the char at textBufStartIndexRel.
// Wrapping is respected so if the char is at the end of a long line it's position will take that into consideration
func getCharGridPosX(it ring.Iterator[byte], lineIt ring.Iterator[Line], textBufStartIndexRel, charsPerLine int64) int64 {
// Find line that contains the start index
line, _ := GetLineFromTextBufIndex(it, lineIt, uint64(textBufStartIndexRel))
if line == nil {
return 0
}
// This doesn't consider non-printing chars for wrapping, but should be good enough
v1, v2 := it.Buf.ViewsFromToRelIndex(it.Buf.RelIndexFromWriteCount(line.StartIndex_WriteCount+1), uint64(textBufStartIndexRel))
// Limit runes we count to maxLineLookBack so we don't spend too much time here.
// All this is just so we position the last part of a wrapped line corrrectly when the full wrapped line
// is visible. But in a super long line like this the bottom part will never be in view at the same time as the
// start of the line, and so it doesn't matter that it's crazy accurate, the user will never see it.
lenV1 := int64(len(v1))
lenV2 := int64(len(v2))
lineLen := lenV1 + lenV2
const maxLineLookBack = 8 * 1024
if lineLen > maxLineLookBack {
extraLen := lineLen - maxLineLookBack
if extraLen <= lenV1 {
v1 = v1[extraLen:]
} else {
v1 = v1[lenV1:]
v2 = v2[extraLen-lenV1:]
}
}
runeCount := utf8.RuneCount(v1)
runeCount += utf8.RuneCount(v2)
lastCharGridPosX := runeCount % int(charsPerLine+1)
return int64(lastCharGridPosX)
}
func PrintLine(textBuf *ring.Buffer[byte], p *Line) {
if !IsLineValid(textBuf, p) {
return
}
v1, v2 := textBuf.ViewsFromToWriteCount(p.StartIndex_WriteCount, p.EndIndex_WriteCount)
fmt.Println(string(v1) + string(v2))
}
func GetLineFromTextBufIndex(it ring.Iterator[byte], lineIt ring.Iterator[Line], textBufStartIndexRel uint64) (outLine *Line, pIndex uint64) {
if lineIt.Buf.Len == 0 {
return
}
// Find first valid line
lineIt.GotoStart()
for p, done := lineIt.NextPtr(); !done; p, done = lineIt.NextPtr() {
if !IsLineValid(it.Buf, p) {
continue
}
lineIt.Prev()
break
}
// Binary search for the line
lowIndexRel := lineIt.CurrToRelIndex()
highIndexRel := uint64(lineIt.Buf.Len)
for lowIndexRel <= highIndexRel {
medianIndexRel := (lowIndexRel + highIndexRel) / 2
p := lineIt.Buf.GetPtr(medianIndexRel)
startIndexRel := it.Buf.RelIndexFromWriteCount(p.StartIndex_WriteCount)
endIndexRel := it.Buf.RelIndexFromWriteCount(p.EndIndex_WriteCount)
if textBufStartIndexRel < startIndexRel {
highIndexRel = medianIndexRel - 1
} else if textBufStartIndexRel > endIndexRel {
lowIndexRel = medianIndexRel + 1
} else {
outLine = p
pIndex = medianIndexRel
break
}
}
if outLine == nil {
panic(fmt.Sprintf("Could not find line for text buffer relative index %d", textBufStartIndexRel))
}
return outLine, pIndex
}
type LineStatus byte
const (
LineStatus_Unknown LineStatus = iota
LineStatus_Valid
// LineStatus_PartiallyInvalid is when the start index is invalid but the end index is in a valid position
LineStatus_PartiallyInvalid
LineStatus_Invalid
)
// IsLineValid returns true only if the status is LineStatus_Valid
func IsLineValid(textBuf *ring.Buffer[byte], p *Line) bool {
isValid := textBuf.WrittenElements-p.StartIndex_WriteCount < uint64(textBuf.Cap)
return isValid
}
func getLineStatus(textBuf *ring.Buffer[byte], p *Line) LineStatus {
startValid := textBuf.WrittenElements-p.StartIndex_WriteCount < uint64(textBuf.Cap)
if startValid {
return LineStatus_Valid
}
endValid := textBuf.WrittenElements-p.EndIndex_WriteCount < uint64(textBuf.Cap)
if endValid {
return LineStatus_PartiallyInvalid
}
return LineStatus_Invalid
}