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nterm/res/shaders/glyph.frag.glsl
2022-07-01 07:31:23 +04:00

16 lines
241 B
GLSL
Executable File

#version 410
uniform sampler2D diffTex;
in vec4 vertColor;
in vec2 vertUV0;
in vec3 fragPos;
out vec4 fragColor;
void main()
{
vec4 texColor = texture(diffTex, vertUV0);
fragColor = vec4(vertColor.rgb, texColor.r*texColor.a);
}