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nterm/res/shaders/glyph.frag.glsl
2022-07-02 07:11:40 +04:00

23 lines
345 B
GLSL
Executable File

#version 410
in vec4 vertColor;
in vec2 vertUV0;
in vec3 fragPos;
out vec4 fragColor;
uniform sampler2D diffTex;
void main()
{
vec4 texColor = texture(diffTex, vertUV0);
// if (texColor.r == 0)
// {
// fragColor = vec4(0,1,0,0.25);
// }
// else
{
fragColor = vec4(vertColor.rgb, texColor.r);
}
}