mirror of
https://github.com/bloeys/nterm.git
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370 lines
8.8 KiB
Go
Executable File
370 lines
8.8 KiB
Go
Executable File
package glyphs
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import (
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"errors"
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"image"
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"image/color"
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"image/draw"
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"image/png"
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"math"
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"os"
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"unicode"
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"github.com/bloeys/nterm/assert"
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"github.com/bloeys/nterm/consts"
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"github.com/golang/freetype/truetype"
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"golang.org/x/image/font"
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"golang.org/x/image/math/fixed"
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)
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type FontAtlas struct {
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Font *truetype.Font
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Img *image.RGBA
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Glyphs map[rune]FontAtlasGlyph
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//Advance is global to the atlas because we only support monospaced fonts
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Advance float32
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LineHeight float32
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}
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type FontAtlasGlyph struct {
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U float32
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V float32
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SizeU float32
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SizeV float32
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Ascent float32
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Descent float32
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BearingX float32
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Advance float32
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}
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//NewFontAtlasFromFile reads a TTF or TTC file and produces a font texture atlas containing
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//all its characters using the specified options. The atlas uses equally sized tiles
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//such that all characters use an equal horizontal/vertical on the atlas.
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//If the character is smaller than the tile then the rest of the tile is empty.
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//
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//Only monospaced fonts are supported
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func NewFontAtlasFromFile(fontFile string, fontOptions *truetype.Options) (*FontAtlas, error) {
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fBytes, err := os.ReadFile(fontFile)
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if err != nil {
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return nil, err
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}
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f, err := truetype.Parse(fBytes)
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if err != nil {
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return nil, err
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}
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face := truetype.NewFace(f, fontOptions)
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return NewFontAtlasFromFont(f, face, uint(fontOptions.Size))
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}
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//NewFontAtlasFromFile uses the passed font to produce a font texture atlas containing
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//all its characters using the specified options. The atlas uses equally sized tiles
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//such that all characters use an equal horizontal/vertical on the atlas.
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//If the character is smaller than the tile then the rest of the tile is empty.
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//
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//Only monospaced fonts are supported.
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func NewFontAtlasFromFont(f *truetype.Font, face font.Face, pointSize uint) (*FontAtlas, error) {
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const maxAtlasSize = 8192
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glyphs := getGlyphsFromRuneRanges(getGlyphRangesFromFont(f))
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assert.T(len(glyphs) > 0, "no glyphs")
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//Find advance and line height
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const charPaddingX = 4
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const charPaddingY = 4
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charAdvFixed, _ := face.GlyphAdvance('L')
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charAdv := charAdvFixed.Ceil() + charPaddingX
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//Find largest vertical character.
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//We don't use face.Metrics().Height because its not reliable
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lineHeightFixed := fixed.Int26_6(0)
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for _, g := range glyphs {
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gBounds, _, _ := face.GlyphBounds(g)
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ascent := absI26_6(gBounds.Min.Y)
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descent := absI26_6(gBounds.Max.Y)
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charHeight := ascent + descent
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if charHeight > lineHeightFixed {
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lineHeightFixed = charHeight
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}
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}
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lineHeightFixed = fixed.I(lineHeightFixed.Ceil())
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lineHeight := lineHeightFixed.Ceil()
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//Calculate needed atlas size
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atlasSizeX := 128
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atlasSizeY := 128
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maxLinesInAtlas := atlasSizeY/lineHeight - 2
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charsPerLine := atlasSizeX/charAdv - 1
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linesNeeded := int(math.Ceil(float64(len(glyphs))/float64(charsPerLine))) + 1
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for linesNeeded > maxLinesInAtlas {
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atlasSizeX *= 2
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atlasSizeY *= 2
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maxLinesInAtlas = atlasSizeY/lineHeight - 2
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charsPerLine = atlasSizeX/charAdv - 1
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linesNeeded = int(math.Ceil(float64(len(glyphs))/float64(charsPerLine))) + 1
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}
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if atlasSizeX > maxAtlasSize {
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return nil, errors.New("atlas size went beyond the maximum of 8192*8192")
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}
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//Create atlas
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atlas := &FontAtlas{
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Font: f,
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Img: image.NewRGBA(image.Rect(0, 0, atlasSizeX, atlasSizeY)),
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Glyphs: make(map[rune]FontAtlasGlyph, len(glyphs)),
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Advance: float32(charAdv - charPaddingX),
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LineHeight: float32(lineHeight),
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}
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//Clear background to black
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draw.Draw(atlas.Img, atlas.Img.Bounds(), image.Black, image.Point{}, draw.Src)
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drawer := &font.Drawer{
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Dst: atlas.Img,
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Src: image.White,
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Face: face,
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}
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//Put glyphs on atlas
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charPaddingXFixed := fixed.I(charPaddingX)
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charPaddingYFixed := fixed.I(charPaddingY)
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charsOnLine := 0
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drawer.Dot = fixed.P(int(atlas.Advance+charPaddingX), lineHeight)
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const drawBoundingBoxes bool = true
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for currGlyphCount, g := range glyphs {
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gBounds, gAdvanceFixed, _ := face.GlyphBounds(g)
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bearingXFixed := gBounds.Min.X
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ascentAbsFixed := absI26_6(gBounds.Min.Y)
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descentAbsFixed := absI26_6(gBounds.Max.Y)
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gWidthFixed := gBounds.Max.X - gBounds.Min.X
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//If bearing is neagtive this char might overlap with the previous one.
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//So we need to move the dot so the drawer won't overlap even after a negative offset
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if bearingXFixed < 0 {
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drawer.Dot.X += absI26_6(bearingXFixed)
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}
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gTopLeft := image.Point{
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X: (drawer.Dot.X + bearingXFixed).Floor(),
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Y: (drawer.Dot.Y - ascentAbsFixed).Floor(),
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}
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gBotRight := image.Point{
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X: (drawer.Dot.X + bearingXFixed + gWidthFixed).Ceil(),
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Y: (drawer.Dot.Y + descentAbsFixed).Ceil(),
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}
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atlas.Glyphs[g] = FontAtlasGlyph{
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U: float32(gTopLeft.X),
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V: float32(atlasSizeY - gBotRight.Y),
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SizeU: float32(gBotRight.X - gTopLeft.X),
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SizeV: float32(gBotRight.Y - gTopLeft.Y),
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Ascent: I26_6ToF32(ascentAbsFixed),
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Descent: I26_6ToF32(descentAbsFixed),
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BearingX: I26_6ToF32(bearingXFixed),
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Advance: I26_6ToF32(gAdvanceFixed),
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}
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if consts.Mode_Debug && drawBoundingBoxes {
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rect := image.Rectangle{
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Min: gTopLeft,
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Max: gBotRight,
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}
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drawRectOutline(atlas.Img, rect, color.NRGBA{B: 255, A: 128})
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}
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//Draw glyph and advance dot
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imgRect, mask, maskp, _, _ := face.Glyph(drawer.Dot, g)
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draw.DrawMask(drawer.Dst, imgRect, drawer.Src, image.Point{}, mask, maskp, draw.Over)
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drawer.Dot.X += bearingXFixed + gWidthFixed + charPaddingXFixed
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charsOnLine++
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if charsOnLine == charsPerLine || currGlyphCount == len(glyphs)-1 {
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charsOnLine = 0
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drawer.Dot.X = fixed.I(int(atlas.Advance)) + charPaddingXFixed
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drawer.Dot.Y += lineHeightFixed + charPaddingYFixed
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}
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}
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return atlas, nil
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}
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func drawRectOutline(img *image.RGBA, rect image.Rectangle, color color.NRGBA) {
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rowPixCount := img.Stride / 4
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topLeft := img.PixOffset(rect.Min.X, rect.Min.Y)
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botRight := img.PixOffset(rect.Max.X, rect.Max.Y)
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for i := topLeft; i <= botRight; i += 4 {
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pixel := i / 4
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y := pixel / rowPixCount
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x := pixel - y*rowPixCount
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if x >= rect.Min.X && x <= rect.Max.X && y >= rect.Min.Y && y <= rect.Max.Y {
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if x == rect.Min.X || x == rect.Max.X || y == rect.Min.Y || y == rect.Max.Y {
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img.Pix[i+3] = color.A
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img.Pix[i+2] = color.B
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img.Pix[i+1] = color.G
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img.Pix[i+0] = color.R
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}
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}
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}
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}
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func DrawRect(img *image.RGBA, rect image.Rectangle, color color.NRGBA) {
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rowPixCount := img.Stride / 4
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topLeft := img.PixOffset(rect.Min.X, rect.Min.Y)
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botRight := img.PixOffset(rect.Max.X, rect.Max.Y)
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//Draw top line
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for i := topLeft; i <= botRight; i += 4 {
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pixel := i / 4
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y := pixel / rowPixCount
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x := pixel - y*rowPixCount
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if x >= rect.Min.X && x <= rect.Max.X && y >= rect.Min.Y && y <= rect.Max.Y {
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img.Pix[i+3] = color.A
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img.Pix[i+2] = color.B
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img.Pix[i+1] = color.G
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img.Pix[i+0] = color.R
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}
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}
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}
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func I26_6ToF32(x fixed.Int26_6) float32 {
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const lower6BitMask = 1<<6 - 1
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if x > 0 {
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return float32(x.Floor()) + float32(x&lower6BitMask)/64
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} else {
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return float32(x.Floor()) - float32(x&lower6BitMask)/64
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}
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}
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func DrawVerticalLine(img *image.RGBA, posX int, color color.NRGBA) {
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rowLength := img.Stride
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start := img.PixOffset(posX, 0)
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for i := start; i < len(img.Pix); i += rowLength {
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img.Pix[i+3] = color.A
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img.Pix[i+2] = color.B
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img.Pix[i+1] = color.G
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img.Pix[i+0] = color.R
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}
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}
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func DrawHorizontalLine(img *image.RGBA, posY int, color color.NRGBA) {
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rowLength := img.Stride
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start := img.PixOffset(0, posY)
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//Horizontal line
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for i := start; i < start+rowLength; i += 4 {
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img.Pix[i+3] = color.A
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img.Pix[i+2] = color.B
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img.Pix[i+1] = color.G
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img.Pix[i+0] = color.R
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}
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}
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func SaveImgToPNG(img image.Image, file string) error {
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outFile, err := os.Create(file)
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if err != nil {
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return err
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}
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defer outFile.Close()
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err = png.Encode(outFile, img)
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if err != nil {
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return err
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}
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return nil
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}
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//getGlyphRangesFromFont returns a list of ranges, each range is: [i][0]<=range<[i][1]
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func getGlyphRangesFromFont(f *truetype.Font) (ret [][2]rune) {
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isRuneInPrivateUseArea := func(r rune) bool {
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return 0xe000 <= r && r <= 0xf8ff ||
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0xf0000 <= r && r <= 0xffffd ||
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0x100000 <= r && r <= 0x10fffd
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}
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rr := [2]rune{-1, -1}
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for r := rune(0); r <= unicode.MaxRune; r++ {
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if isRuneInPrivateUseArea(r) {
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continue
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}
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if f.Index(r) == 0 {
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continue
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}
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if rr[1] == r {
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rr[1] = r + 1
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continue
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}
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if rr[0] != -1 {
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ret = append(ret, rr)
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}
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rr = [2]rune{r, r + 1}
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}
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if rr[0] != -1 {
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ret = append(ret, rr)
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}
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return ret
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}
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//getGlyphsFromRuneRanges takes ranges of runes and produces an array of all the runes in these ranges
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func getGlyphsFromRuneRanges(ranges [][2]rune) []rune {
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out := make([]rune, 0)
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for _, rr := range ranges {
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temp := make([]rune, 0, rr[1]-rr[0])
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for r := rr[0]; r < rr[1]; r++ {
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temp = append(temp, r)
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}
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out = append(out, temp...)
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}
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return out
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}
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func absI26_6(x fixed.Int26_6) fixed.Int26_6 {
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if x < 0 {
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return -x
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}
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return x
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}
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