Files
nterm/res/shaders/grid.glsl
2022-07-03 09:17:59 +04:00

38 lines
643 B
GLSL
Executable File

//shader:vertex
#version 410
layout(location=0) in vec3 vertPosIn;
layout(location=1) in vec4 vertNormalIn;
layout(location=2) in vec2 vertUV0In;
layout(location=3) in vec4 vertColorIn;
out vec2 vertUV0;
out vec4 vertColor;
out vec3 fragPos;
uniform mat4 modelMat;
uniform mat4 projViewMat;
void main()
{
vertUV0 = vertUV0In;
vertColor = vertColorIn;
fragPos = vec3(modelMat * vec4(vertPosIn, 1.0));
gl_Position = projViewMat * modelMat * vec4(vertPosIn, 1.0);
}
//shader:fragment
#version 410
in vec4 vertColor;
in vec2 vertUV0;
in vec3 fragPos;
out vec4 fragColor;
void main()
{
fragColor = vec4(1, 1, 1, 1);
}