Use mac 10.15

This commit is contained in:
bloeys
2022-12-06 22:18:58 +04:00
parent 0251fbbd46
commit 6801e0e35d

View File

@ -4,7 +4,7 @@ on:
jobs: jobs:
Build-PhysX-MacOS-Checked: Build-PhysX-MacOS-Checked:
runs-on: macos-12 runs-on: macos-10.15
steps: steps:
- name: Clone PhysX 4.1 - name: Clone PhysX 4.1
@ -14,15 +14,12 @@ jobs:
#Added: -Wno-alloca and -Wno-anon-enum-enum-conversion #Added: -Wno-alloca and -Wno-anon-enum-enum-conversion
run: git clone https://github.com/bloeys/physx-builder && cp ./physx-builder/macCMakeLists.txt ./PhysX/physx/source/compiler/cmake/mac/CMakeLists.txt run: git clone https://github.com/bloeys/physx-builder && cp ./physx-builder/macCMakeLists.txt ./PhysX/physx/source/compiler/cmake/mac/CMakeLists.txt
- name: Check compiler folder 1
run: ls -al ./PhysX/physx/compiler/
- name: Generate xcode project - name: Generate xcode project
working-directory: ./PhysX/physx working-directory: ./PhysX/physx
run: ./generate_projects.sh mac64 #'mac64' is from the buildtools/presets folder run: ./generate_projects.sh mac64 #'mac64' is from the buildtools/presets folder
- name: Check compiler folder 2 - name: Check compiler folder 2
run: ls -al ./PhysX/physx/compiler/ run: ls -al ./PhysX/physx/compiler/mac64
- name: Build PhysX Checked - name: Build PhysX Checked
working-directory: ./PhysX/physx/compiler/mac64 working-directory: ./PhysX/physx/compiler/mac64