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Implement onTrigger callbacks
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@ -13,7 +13,8 @@ extern "C" {
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void* obj;
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};
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typedef void (*CPxonContactCallback)(void* pairHeader);
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typedef void (*CPxOnContactCallback)(void* pairHeader);
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typedef void (*CPxOnTriggerCallback)(void* triggerPairs, CPxU32 count);
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/// <summary>
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/// Creates a SceneDesc with a custom filterShader that uses word0/word1 as groups shapes can belong to, word2 as a mask on word0, and word3 as a mask on word1.
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@ -25,12 +26,20 @@ extern "C" {
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CPxAPI void CPxSceneDesc_set_cpuDispatcher(CSTRUCT CPxSceneDesc, CSTRUCT CPxCpuDispatcher);
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//CPxSceneDesc_set_onContactCallback sets the contact callback handler of the given scene descriptor.
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//The callback is sent an object of type 'CPxContactPairHeader*'. This object is only valid for the duration of the callback handler.
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//Therefore, the callback handler MUST copy data it wishes to keep for longer than the lifetime of the callback handler, as the memory it was handed might be reused/freed.
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// CPxSceneDesc_set_onContactCallback sets the on-contact callback handler of the given scene descriptor.
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// The callback is sent an object of type 'CPxContactPairHeader*'. This object is only valid for the duration of the callback handler.
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// Therefore, the callback handler MUST copy data it wishes to keep for longer than the lifetime of the callback handler, as the memory it was handed might be reused/freed.
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//
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//NOTE: This function assumes you are using the default physx-c callback handler. Do NOT use this function if you set 'sceneDesc->simulationEventCallback' with your own custom implementation.
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CPxAPI void CPxSceneDesc_set_onContactCallback(CSTRUCT CPxSceneDesc, CPxonContactCallback cb);
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// NOTE: This function assumes you are using the default physx-c callback handler. Do NOT use this function if you set 'sceneDesc->simulationEventCallback' with your own custom implementation.
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CPxAPI void CPxSceneDesc_set_onContactCallback(CSTRUCT CPxSceneDesc, CPxOnContactCallback cb);
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// CPxSceneDesc_set_onTriggerCallback sets the on-trigger callback handler of the given scene descriptor.
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// The callback is sent an object of type 'CPxTriggerPairHeader*'. This object is only valid for the duration of the callback handler.
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// Therefore, the callback handler MUST copy data it wishes to keep for longer than the lifetime of the callback handler, as the memory it was handed might be reused/freed.
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//
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// NOTE: This function assumes you are using the default physx-c callback handler. Do NOT use this function if you set 'sceneDesc->simulationEventCallback' with your own custom implementation.
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CPxAPI void CPxSceneDesc_set_onTriggerCallback(CSTRUCT CPxSceneDesc csd, CPxOnTriggerCallback cb);
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CPxAPI void FreeCPxSceneDesc(CSTRUCT CPxSceneDesc);
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#ifdef __cplusplus
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