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Update sceneDesc to non-pointer
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2
main.go
2
main.go
@ -99,7 +99,7 @@ func main() {
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s.AddActor(dynCapsule.ToActor())
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//Add compound shape
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dynComp := p.CreateRigidDynamic(pgo.NewTransform(pgo.NewVec3(0, 35, 0), qID))
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dynComp := p.CreateRigidDynamic(pgo.NewTransform(pgo.NewVec3(2.5, 35, 0), qID))
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pgo.CreateExclusiveShape(dynComp.ToRigidActor(), pgo.NewBoxGeometry(10, 0.1, 0.1).ToGeometry(), pMat, pgo.ShapeFlags_eSCENE_QUERY_SHAPE|pgo.ShapeFlags_eSIMULATION_SHAPE|pgo.ShapeFlags_eVISUALIZATION)
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