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Receive onContact callbacks
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18
pgo/pgo.go
18
pgo/pgo.go
@ -6,8 +6,12 @@ package pgo
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#include <wrap.c>
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#include <stdlib.h> //Needed for C.free
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//simulation event callbacks forward declarations. Actual definitions MUST be in a go different file
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void goOnContactCallback_cgo(void* pairHeader);
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*/
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import "C"
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import "unsafe"
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type PvdInstrumentationFlag uint32
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@ -99,8 +103,6 @@ func (s *Scene) Simulate(elapsedTime float32) {
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C.CPxScene_simulate(s.cS, C.float(elapsedTime))
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}
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// void CPxScene_advance(CSTRUCT CPxScene*);
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func (s *Scene) Collide(elapsedTime float32) {
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C.CPxScene_collide(s.cS, C.float(elapsedTime))
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}
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@ -203,9 +205,6 @@ func (s *Shape) SetSimulationFilterData(fd *FilterData) {
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C.CPxShape_setSimulationFilterData(&s.cShape, &fd.cFilterData)
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}
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// CPxAPI CSTRUCT CPxFilterData CPxShape_getSimulationFilterData(CSTRUCT CPxShape* cs);
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// CPxAPI void CPxShape_setSimulationFilterData(CSTRUCT CPxShape* cs, CSTRUCT CPxFilterData cfd);
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func CreateExclusiveShape(rigidActor RigidActor, geom *Geometry, mat *Material, shapeFlags ShapeFlags) Shape {
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return Shape{
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cShape: C.createExclusiveShape(rigidActor.cRa, geom.cG, mat.cM, uint32(shapeFlags)),
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@ -264,6 +263,15 @@ func (sd *SceneDesc) SetCpuDispatcher(cd *CpuDispatcher) {
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C.CPxSceneDesc_set_cpuDispatcher(sd.cSD, cd.cCpuDisp)
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}
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//export goOnContactCallback
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func goOnContactCallback(p unsafe.Pointer) {
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println("!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!")
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}
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func (sd *SceneDesc) SetOnContactCallback() {
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C.CPxSceneDesc_set_onContactCallback(sd.cSD, (C.CPxonContactCallback)(unsafe.Pointer(C.goOnContactCallback_cgo)))
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}
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func NewSceneDesc(ts *TolerancesScale) *SceneDesc {
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return &SceneDesc{
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cSD: C.NewCPxSceneDesc(ts.cTolScale),
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