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https://github.com/bloeys/physx-go.git
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Implement SetScratchBuffer
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@ -11,6 +11,8 @@ extern "C" {
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struct CPxScene
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{
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void* obj;
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void* scratchBuffer;
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CPxU32 scratchBufferSize;
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};
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CPxAPI CSTRUCT CPxPvdSceneClient* CPxScene_getScenePvdClient(CSTRUCT CPxScene*);
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@ -18,6 +20,14 @@ extern "C" {
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CPxAPI void CPxScene_simulate(CSTRUCT CPxScene*, CPxReal elapsedTime);
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CPxAPI bool CPxScene_fetchResults(CSTRUCT CPxScene*, bool block, CPxU32* errorState);
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/// <summary>
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/// Creates a scratch buffer thats a multiple of 16K to be used by the scene when running CPxScene_simulate.
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/// The buffer MUST be 16-byte aligned. If a buffer already exists then it is freed and a new one is allocated.
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/// If multiples passed are zero then any existing buffers are cleared
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/// </summary>
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/// <returns></returns>
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CPxAPI void CPxScene_setScratchBuffer(CSTRUCT CPxScene*, uint32_t multiplesOf16k);
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CPxAPI void CPxScene_release(CSTRUCT CPxScene*);
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#ifdef __cplusplus
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