Add funcs to set/get rigid actor user data

This commit is contained in:
bloeys
2023-10-05 13:25:48 +04:00
parent a01e4b6bbd
commit 5a55870493
4 changed files with 15 additions and 5 deletions

View File

@ -544,7 +544,6 @@ type Quat struct {
cQ C.struct_CPxQuat
}
// CPxAPI CPxInline CSTRUCT CPxQuat NewCPxQuat(float angleRads, float x, float y, float z);
func NewQuat(angleRads, x, y, z float32) *Quat {
return &Quat{
cQ: C.NewCPxQuat(C.float(angleRads), C.float(x), C.float(y), C.float(z)),
@ -668,7 +667,15 @@ func (ra *RigidActor) SetSimFilterData(fd *FilterData) {
C.CPxRigidActor_setSimFilterData(ra.cRa, fd.cFilterData)
}
// CPxAPI void CPxRigidActor_setSimFilterData(CSTRUCT CPxRigidActor* cra, CSTRUCT CPxFilterData* cfd);
// SetUserData sets the void* field on the rigid actor which can be used for any purpose.
// For example, it can be used to store an id or pointer that ties this rigid actor to some other object
func (ra *RigidActor) SetUserData(userData unsafe.Pointer) {
C.CPxRigidActor_set_userData(ra.cRa, userData)
}
func (ra *RigidActor) GetUserData() unsafe.Pointer {
return C.CPxRigidActor_get_userData(ra.cRa)
}
type RigidStatic struct {
cRs C.struct_CPxRigidStatic