mirror of
https://github.com/bloeys/physx-go.git
synced 2025-12-29 07:58:20 +00:00
Support pvd being null in CreatePhysics
This commit is contained in:
30
main.go
30
main.go
@ -39,10 +39,10 @@ func main() {
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sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, 0).ToCpuDispatcher())
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sd.SetOnContactCallback(contactHandler)
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s := p.CreateScene(sd)
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println("Scene:", s)
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scene := p.CreateScene(sd)
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println("Scene:", scene)
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scenePvdClient := s.GetScenePvdClient()
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scenePvdClient := scene.GetScenePvdClient()
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println("ScenePvdClient:", scenePvdClient)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONSTRAINTS, true)
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@ -52,7 +52,7 @@ func main() {
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//Add plane
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pMat := p.CreateMaterial(0.5, 0.5, 0.6)
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groundPlane := pgo.CreatePlane(p, pgo.NewPlane(0, 1, 0, 0), pMat)
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s.AddActor(groundPlane.ToActor())
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scene.AddActor(groundPlane.ToActor())
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//W0/W1 are filter groups the shape belongs to, and W2/W3 are a filter group mask
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fd := pgo.NewFilterData(1, 1, 1, 1)
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@ -70,7 +70,7 @@ func main() {
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ra := dynBox.ToRigidActor()
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ra.SetSimFilterData(&fd)
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s.AddActor(dynBox.ToActor())
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scene.AddActor(dynBox.ToActor())
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//Add box2
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v = pgo.NewVec3(0.5, 12, 0)
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@ -79,7 +79,7 @@ func main() {
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ra = dynBox2.ToRigidActor()
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ra.SetSimFilterData(&fd)
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s.AddActor(dynBox2.ToActor())
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scene.AddActor(dynBox2.ToActor())
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//Add sphere
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v = pgo.NewVec3(0, 16, 0)
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@ -88,7 +88,7 @@ func main() {
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ra = dynSphere.ToRigidActor()
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ra.SetSimFilterData(&fd)
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s.AddActor(dynSphere.ToActor())
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scene.AddActor(dynSphere.ToActor())
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//Add capsule
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v = pgo.NewVec3(0, 20, 0)
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@ -96,7 +96,7 @@ func main() {
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dynCapsule := pgo.CreateDynamic(p, tr4, pgo.NewCapsuleGeometry(0.25, 0.5).ToGeometry(), pMat, 1, shapeOffset)
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ra = dynCapsule.ToRigidActor()
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ra.SetSimFilterData(&fd)
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s.AddActor(dynCapsule.ToActor())
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scene.AddActor(dynCapsule.ToActor())
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//Add compound shape
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dynComp := p.CreateRigidDynamic(pgo.NewTransform(pgo.NewVec3(2.5, 35, 0), qID))
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@ -111,7 +111,7 @@ func main() {
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ra = dynComp.ToRigidActor()
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ra.SetSimFilterData(&fd)
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s.AddActor(dynComp.ToActor())
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scene.AddActor(dynComp.ToActor())
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//Make some changes and print info
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dynSphere.SetMass(1)
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@ -130,14 +130,14 @@ func main() {
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raycastBuffer := pgo.NewRaycastBuffer(1)
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defer raycastBuffer.Release()
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s.SetScratchBuffer(4)
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scene.SetScratchBuffer(4)
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for {
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s.Collide(1 / 50.0)
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s.FetchCollision(true)
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s.Advance()
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s.FetchResults(true)
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scene.Collide(1 / 50.0)
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scene.FetchCollision(true)
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scene.Advance()
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scene.FetchResults(true)
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s.RaycastWithHitBuffer(pgo.NewVec3(0, 0, 0), pgo.NewVec3(0, 1, 0), 9, raycastBuffer, 1)
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scene.RaycastWithHitBuffer(pgo.NewVec3(0, 0, 0), pgo.NewVec3(0, 1, 0), 9, raycastBuffer, 1)
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if raycastBuffer.HasBlock() {
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block := raycastBuffer.GetBlock()
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d := block.GetDistance()
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@ -270,7 +270,11 @@ func (p *Physics) Release() {
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func CreatePhysics(f *Foundation, ts *TolerancesScale, trackOutstandingAllocations bool, pvd *Pvd) *Physics {
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p := &Physics{}
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if pvd != nil {
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p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), pvd.cPvd)
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} else {
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p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), nil)
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}
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return p
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}
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@ -376,8 +380,8 @@ func (sd *SceneDesc) SetCpuDispatcher(cd *CpuDispatcher) {
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C.CPxSceneDesc_set_cpuDispatcher(&sd.cSD, cd.cCpuDisp)
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}
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//SetOnContactCallback sets the GLOBAL contact callback handler. Physx-c currently only supports 1 contact callback handler.
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//Setting a contact callback handler overrides the previous one. Only the most recent one gets called.
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// SetOnContactCallback sets the GLOBAL contact callback handler. Physx-c currently only supports 1 contact callback handler.
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// Setting a contact callback handler overrides the previous one. Only the most recent one gets called.
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func (sd *SceneDesc) SetOnContactCallback(cb func(ContactPairHeader)) {
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contactCallback = cb
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C.CPxSceneDesc_set_onContactCallback(&sd.cSD, (C.CPxonContactCallback)(unsafe.Pointer(C.goOnContactCallback_cgo)))
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