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https://github.com/bloeys/physx-go.git
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Add PvdSceneClient.Release
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1
main.go
1
main.go
@ -48,6 +48,7 @@ func main() {
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONSTRAINTS, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONSTRAINTS, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONTACTS, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_CONTACTS, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_SCENEQUERIES, true)
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scenePvdClient.SetScenePvdFlag(pgo.PvdSceneFlag_eTRANSMIT_SCENEQUERIES, true)
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scenePvdClient.Release()
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//Add plane
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//Add plane
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pMat := p.CreateMaterial(0.5, 0.5, 0.6)
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pMat := p.CreateMaterial(0.5, 0.5, 0.6)
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@ -510,6 +510,10 @@ func (p *PvdSceneClient) SetScenePvdFlag(flag PvdSceneFlag, value bool) {
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C.CPxPvdSceneClient_setScenePvdFlag(p.cPvdSceneClient, uint32(flag), C._Bool(value))
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C.CPxPvdSceneClient_setScenePvdFlag(p.cPvdSceneClient, uint32(flag), C._Bool(value))
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}
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}
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func (p *PvdSceneClient) Release() {
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C.CPxPvdSceneClient_release(p.cPvdSceneClient)
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}
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type Material struct {
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type Material struct {
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cM *C.struct_CPxMaterial
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cM *C.struct_CPxMaterial
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}
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}
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