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https://github.com/bloeys/physx-go.git
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Support split sim
This commit is contained in:
8
main.go
8
main.go
@ -38,7 +38,7 @@ func main() {
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groundPlane := pgo.CreatePlane(p, pgo.NewPlane(0, 1, 0, 0), pMat)
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s.AddActor(groundPlane.ToActor())
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//Add dynamic box
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//Add box1
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v := pgo.NewVec3(0, 10, 0)
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q := pgo.NewQuat(0, 0, 1, 0)
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tr := pgo.NewTransform(v, q)
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@ -50,6 +50,7 @@ func main() {
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dynBox := pgo.CreateDynamic(p, tr, box.ToGeometry(), pMat, 1, shapeOffset)
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s.AddActor(dynBox.ToActor())
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//Add box2
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v = pgo.NewVec3(0.5, 12, 0)
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tr2 := pgo.NewTransform(v, qID)
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dynBox2 := pgo.CreateDynamic(p, tr2, box.ToGeometry(), pMat, 1, shapeOffset)
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@ -68,7 +69,6 @@ func main() {
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s.AddActor(dynCapsule.ToActor())
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//Add compound shape
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dynComp := p.CreateRigidDynamic(pgo.NewTransform(pgo.NewVec3(0, 35, 0), qID))
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pgo.CreateExclusiveShape(dynComp.ToRigidActor(), pgo.NewBoxGeometry(10, 0.1, 0.1).ToGeometry(), pMat, pgo.ShapeFlags_eSCENE_QUERY_SHAPE|pgo.ShapeFlags_eSIMULATION_SHAPE|pgo.ShapeFlags_eVISUALIZATION)
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@ -96,7 +96,9 @@ func main() {
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//Run simulation
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s.SetScratchBuffer(4)
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for {
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s.Simulate(1 / 60.0)
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s.Collide(1 / 60.0)
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s.FetchCollision(true)
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s.Advance()
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s.FetchResults(true)
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}
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