Correct DefaultCpuDispatcherCreate

This commit is contained in:
bloeys
2022-12-07 01:45:28 +04:00
parent 6880bac72a
commit 8e358fb31f
4 changed files with 19 additions and 4 deletions

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@ -36,7 +36,7 @@ func main() {
sd := pgo.NewSceneDesc(ts) sd := pgo.NewSceneDesc(ts)
sd.SetGravity(pgo.NewVec3(0, -9.8, 0)) sd.SetGravity(pgo.NewVec3(0, -9.8, 0))
sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, 0).ToCpuDispatcher()) sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, nil).ToCpuDispatcher())
sd.SetOnContactCallback(contactHandler) sd.SetOnContactCallback(contactHandler)
scene := p.CreateScene(sd) scene := p.CreateScene(sd)

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@ -362,9 +362,24 @@ func (d *DefaultCpuDispatcher) ToCpuDispatcher() *CpuDispatcher {
return &CpuDispatcher{cCpuDisp: (*C.struct_CPxCpuDispatcher)(d.cDefCpuDisp)} return &CpuDispatcher{cCpuDisp: (*C.struct_CPxCpuDispatcher)(d.cDefCpuDisp)}
} }
func DefaultCpuDispatcherCreate(numThreads, affinityMasks uint32) *DefaultCpuDispatcher { // DefaultCpuDispatcherCreate sets the number of threads used by physX.
// If affinityMasksPerThread is nil/zero then default masks are used, otherwise the size of the array
// must match the number of threads
func DefaultCpuDispatcherCreate(numThreads uint32, affinityMasksPerThread []uint32) *DefaultCpuDispatcher {
if len(affinityMasksPerThread) == 0 {
return &DefaultCpuDispatcher{
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), nil),
}
}
arr := make([]C.uint, len(affinityMasksPerThread))
for i := 0; i < len(arr); i++ {
arr[i] = C.uint(affinityMasksPerThread[i])
}
return &DefaultCpuDispatcher{ return &DefaultCpuDispatcher{
cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), C.uint(affinityMasks)), cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), &arr[0]),
} }
} }

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@ -11,7 +11,7 @@ extern "C" {
void* obj; void* obj;
}; };
CPxAPI CSTRUCT CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32 affinityMasks); CPxAPI CSTRUCT CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32* affinityMasks);
CPxAPI CSTRUCT CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(CSTRUCT CPxDefaultCpuDispatcher* cdcd); CPxAPI CSTRUCT CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(CSTRUCT CPxDefaultCpuDispatcher* cdcd);
CPxAPI void CPxDefaultCpuDispatcher_release(CSTRUCT CPxDefaultCpuDispatcher* cdcd); CPxAPI void CPxDefaultCpuDispatcher_release(CSTRUCT CPxDefaultCpuDispatcher* cdcd);