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Shapes+RigidActors+CreateExclusiveShape+add createRigid dynamic/static to physics
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@ -1,10 +1,8 @@
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#ifndef CPxRigidStatic_H
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#define CPxRigidStatic_H
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#include "CPxPhysics.h"
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#include "CPxPlane.h"
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#include "CPxMaterial.h"
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#include "CPxActor.h"
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#include "CPxRigidActor.h"
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#ifdef __cplusplus
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extern "C" {
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@ -15,8 +13,8 @@ extern "C" {
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void* obj;
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};
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CPxAPI CSTRUCT CPxRigidStatic* CPxCreatePlane(CSTRUCT CPxPhysics* sdk, CSTRUCT CPxPlane* plane, CSTRUCT CPxMaterial* material);
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CPxAPI CSTRUCT CPxActor CPxRigidStatic_toCPxActor(CSTRUCT CPxRigidStatic*);
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CPxAPI CSTRUCT CPxRigidActor CPxRigidStatic_toCPxRigidActor(CSTRUCT CPxRigidStatic*);
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#ifdef __cplusplus
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}
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