Shapes+RigidActors+CreateExclusiveShape+add createRigid dynamic/static to physics

This commit is contained in:
bloeys
2022-01-28 09:05:48 +04:00
parent 082215d4ac
commit eb4519cc53
14 changed files with 263 additions and 13 deletions

View File

@ -1,10 +1,8 @@
#ifndef CPxRigidStatic_H
#define CPxRigidStatic_H
#include "CPxPhysics.h"
#include "CPxPlane.h"
#include "CPxMaterial.h"
#include "CPxActor.h"
#include "CPxRigidActor.h"
#ifdef __cplusplus
extern "C" {
@ -15,8 +13,8 @@ extern "C" {
void* obj;
};
CPxAPI CSTRUCT CPxRigidStatic* CPxCreatePlane(CSTRUCT CPxPhysics* sdk, CSTRUCT CPxPlane* plane, CSTRUCT CPxMaterial* material);
CPxAPI CSTRUCT CPxActor CPxRigidStatic_toCPxActor(CSTRUCT CPxRigidStatic*);
CPxAPI CSTRUCT CPxRigidActor CPxRigidStatic_toCPxRigidActor(CSTRUCT CPxRigidStatic*);
#ifdef __cplusplus
}