mirror of
https://github.com/bloeys/physx-go.git
synced 2025-12-29 07:58:20 +00:00
Towards an mvp
This commit is contained in:
32
main.go
32
main.go
@ -9,15 +9,29 @@ func main() {
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defer f.Release()
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println("foundation:", f)
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pvd := pgo.CreatePvd(f)
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// defer pvd.Release()
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println("Pvd:", pvd)
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pvdTr := pgo.DefaultPvdSocketTransportCreate("127.0.0.1", 9876, 500)
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// defer pvdTr.Release()
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pvdTr := pgo.DefaultPvdSocketTransportCreate("0.0.0.0", 5426, 100000)
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println("Pvd transport:", pvdTr)
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// for {
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// time.Sleep(1 / 60 * time.Second)
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// }
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pvd := pgo.CreatePvd(f)
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println("Pvd:", pvd)
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println("connect:", pvd.Connect(pvdTr, pgo.PvdInstrumentationFlag_eALL))
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ts := pgo.NewTolerancesScale(1, 9.81)
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p := pgo.CreatePhysics(f, ts, false, pvd)
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println("Physics:", p)
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sd := pgo.NewSceneDesc(ts)
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sd.SetGravity(pgo.NewVec3(0, -9.8, 0))
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sd.SetCpuDispatcher(pgo.DefaultCpuDispatcherCreate(2, 0).ToCpuDispatcher())
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s := p.CreateScene(sd)
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println("Scene:", s)
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for {
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}
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p.Release()
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pvd.Release()
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pvdTr.Release()
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}
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Binary file not shown.
114
pgo/pgo.go
114
pgo/pgo.go
@ -12,14 +12,39 @@ struct CPxFoundation* CPxCreateFoundation();
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void CPxFoundation_release(struct CPxFoundation*);
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struct CPxPvd* CPxCreatePvd(struct CPxFoundation*);
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bool CPxPvd_connect(struct CPxPvd*, struct CPxPvdTransport*, enum CPxPvdInstrumentationFlag);
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void CPxPvd_release(struct CPxPvd*);
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struct CPxPvdTransport* CPxDefaultPvdSocketTransportCreate(const char* address, int port, int timeoutMillis);
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void CPxPvdTransport_release(struct CPxPvdTransport* cppt);
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struct CPxTolerancesScale NewCPxTolerancesScale(CPxReal length, CPxReal speed);
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struct CPxPhysics* CPxCreatePhysics(struct CPxFoundation* cfoundation, struct CPxTolerancesScale cscale, bool trackOutstandingAllocations, struct CPxPvd* cpvd);
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struct CPxScene* CPxPhysics_createScene(struct CPxPhysics*, struct CPxSceneDesc*);
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void CPxPhysics_release(struct CPxPhysics*);
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struct CPxVec3 NewCPxVec3(float x, float y, float z);
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struct CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32 affinityMasks);
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struct CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(struct CPxDefaultCpuDispatcher* cdcd);
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struct CPxSceneDesc* NewCPxSceneDesc(struct CPxTolerancesScale);
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void CPxSceneDesc_set_gravity(struct CPxSceneDesc*, struct CPxVec3);
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void CPxSceneDesc_set_cpuDispatcher(struct CPxSceneDesc*, struct CPxCpuDispatcher*);
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*/
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import "C"
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import "unsafe"
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type PvdInstrumentationFlag uint32
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const (
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PvdInstrumentationFlag_eDEBUG PvdInstrumentationFlag = 1 << 0
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PvdInstrumentationFlag_ePROFILE PvdInstrumentationFlag = 1 << 1
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PvdInstrumentationFlag_eMEMORY PvdInstrumentationFlag = 1 << 2
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PvdInstrumentationFlag_eALL PvdInstrumentationFlag = (PvdInstrumentationFlag_eDEBUG | PvdInstrumentationFlag_ePROFILE | PvdInstrumentationFlag_eMEMORY)
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)
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type Foundation struct {
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cFoundation *C.struct_CPxFoundation
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}
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@ -40,6 +65,10 @@ type Pvd struct {
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cPvd *C.struct_CPxPvd
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}
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func (p *Pvd) Connect(pvdTr *PvdTransport, instFlag PvdInstrumentationFlag) bool {
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return bool(C.CPxPvd_connect(p.cPvd, pvdTr.cPvdTr, uint32(instFlag)))
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}
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func (p *Pvd) Release() {
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C.CPxPvd_release(p.cPvd)
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}
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@ -67,6 +96,91 @@ func DefaultPvdSocketTransportCreate(host string, port, timeoutMillis int) *PvdT
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p := &PvdTransport{}
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p.cPvdTr = C.CPxDefaultPvdSocketTransportCreate(hostCStr, C.int(port), C.int(timeoutMillis))
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return p
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}
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type TolerancesScale struct {
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cTolScale C.struct_CPxTolerancesScale
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}
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func NewTolerancesScale(length, speed float32) *TolerancesScale {
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ts := &TolerancesScale{}
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ts.cTolScale = C.NewCPxTolerancesScale(C.float(length), C.float(speed))
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return ts
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}
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type Scene struct {
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cS *C.struct_CPxScene
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}
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type Physics struct {
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cPhysics *C.struct_CPxPhysics
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}
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// struct CPxScene* CPxPhysics_createScene(struct CPxPhysics*, struct CPxSceneDesc*);
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func (p *Physics) CreateScene(sd *SceneDesc) *Scene {
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return &Scene{
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cS: C.CPxPhysics_createScene(p.cPhysics, sd.cSD),
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}
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}
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func CreatePhysics(f *Foundation, ts *TolerancesScale, trackOutstandingAllocations bool, pvd *Pvd) *Physics {
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p := &Physics{}
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p.cPhysics = C.CPxCreatePhysics(f.cFoundation, ts.cTolScale, C._Bool(trackOutstandingAllocations), pvd.cPvd)
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return p
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}
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func (p *Physics) Release() {
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C.CPxPhysics_release(p.cPhysics)
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}
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type Vec3 struct {
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cV C.struct_CPxVec3
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}
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func NewVec3(x, y, z float32) *Vec3 {
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return &Vec3{
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cV: C.NewCPxVec3(C.float(x), C.float(y), C.float(z)),
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}
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}
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type CpuDispatcher struct {
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cCpuDisp *C.struct_CPxCpuDispatcher
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}
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type DefaultCpuDispatcher struct {
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cDefCpuDisp *C.struct_CPxDefaultCpuDispatcher
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}
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// struct CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(struct CPxDefaultCpuDispatcher* cdcd);
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func (d *DefaultCpuDispatcher) ToCpuDispatcher() *CpuDispatcher {
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return &CpuDispatcher{cCpuDisp: (*C.struct_CPxCpuDispatcher)(d.cDefCpuDisp)}
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}
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func DefaultCpuDispatcherCreate(numThreads, affinityMasks uint32) *DefaultCpuDispatcher {
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return &DefaultCpuDispatcher{
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cDefCpuDisp: C.CPxDefaultCpuDispatcherCreate(C.uint(numThreads), C.uint(affinityMasks)),
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}
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}
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type SceneDesc struct {
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cSD *C.struct_CPxSceneDesc
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}
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func (sd *SceneDesc) SetGravity(v *Vec3) {
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C.CPxSceneDesc_set_gravity(sd.cSD, v.cV)
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}
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func (sd *SceneDesc) SetCpuDispatcher(cd *CpuDispatcher) {
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C.CPxSceneDesc_set_cpuDispatcher(sd.cSD, cd.cCpuDisp)
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}
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//struct CPxSceneDesc* NewCPxSceneDesc(struct CPxTolerancesScale);
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func NewSceneDesc(ts *TolerancesScale) *SceneDesc {
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return &SceneDesc{
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cSD: C.NewCPxSceneDesc(ts.cTolScale),
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}
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}
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25
pgo/physx-c/CPxCpuDispatcher.h
Executable file
25
pgo/physx-c/CPxCpuDispatcher.h
Executable file
@ -0,0 +1,25 @@
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#ifndef CPxCpuDispatcher_H
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#define CPxCpuDispatcher_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CPxCpuDispatcher
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{
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void* obj;
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};
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/// <summary>
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/// This only frees C representation of the base class (the CPxCpuDispatcher struct). obj is NOT freed.
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/// To release the PhysX resources release must be called on the actual C implementation (e.g. CPxDefaultCpuDispatcher_release)
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/// </summary>
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/// <param name="CPxCpuDispatcher"></param>
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/// <returns></returns>
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CPxAPI void CPxCpuDispatcher_release(CSTRUCT CPxCpuDispatcher*);
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#ifdef __cplusplus
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}
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#endif
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#endif // !PxCpuDispatcher_H
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22
pgo/physx-c/CPxDefaultCpuDispatcher.h
Executable file
22
pgo/physx-c/CPxDefaultCpuDispatcher.h
Executable file
@ -0,0 +1,22 @@
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#ifndef CPxDefaultCpuDispatcher_H
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#define CPxDefaultCpuDispatcher_H
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#include "CPxCpuDispatcher.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CPxDefaultCpuDispatcher {
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void* obj;
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};
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CPxAPI CSTRUCT CPxDefaultCpuDispatcher* CPxDefaultCpuDispatcherCreate(CPxU32 numThreads, CPxU32 affinityMasks);
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CPxAPI CSTRUCT CPxCpuDispatcher* CPxDefaultCpuDispatcher_toCPxCpuDispatcher(CSTRUCT CPxDefaultCpuDispatcher* cdcd);
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CPxAPI void CPxDefaultCpuDispatcher_release(CSTRUCT CPxDefaultCpuDispatcher* cdcd);
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#ifdef __cplusplus
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}
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#endif
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#endif // !CPxDefaultCpuDispatcher_H
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20
pgo/physx-c/CPxDefaultSimulationFilterShader.h
Executable file
20
pgo/physx-c/CPxDefaultSimulationFilterShader.h
Executable file
@ -0,0 +1,20 @@
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#ifndef CPxDefaultSimulationFilterShader_H
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#define CPxDefaultSimulationFilterShader_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct CPxDefaultSimulationFilterShader
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{
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void* obj;
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};
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//CPxAPI CSTRUCT CPxDefaultSimulationFilterShader* NewCPxDefaultSimulationFilterShader();
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//CPxAPI void FreeCPxDefaultSimulationFilterShader(CSTRUCT CPxDefaultSimulationFilterShader*);
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#ifdef __cplusplus
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}
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#endif
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#endif // !CPxDefaultSimulationFilterShader_H
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@ -1,5 +1,5 @@
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#ifndef __CPxFoundation_H__
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#define __CPxFoundation_H__
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#ifndef CPxFoundation_H
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#define CPxFoundation_H
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#ifdef __cplusplus
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extern "C" {
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26
pgo/physx-c/CPxPhysics.h
Executable file
26
pgo/physx-c/CPxPhysics.h
Executable file
@ -0,0 +1,26 @@
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#ifndef CPxPhysics_H
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#define CPxPhysics_H
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#include "CPxPvd.h"
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#include "CPxFoundation.h"
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#include "CPxScene.h"
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#include "CPxSceneDesc.h"
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#include "CPxTolerancesScale.h"
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||||
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||||
#ifdef __cplusplus
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||||
extern "C" {
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||||
#endif
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||||
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||||
struct CPxPhysics {
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void* obj;
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||||
};
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||||
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CPxAPI CSTRUCT CPxPhysics* CPxCreatePhysics(CSTRUCT CPxFoundation* cfoundation, CSTRUCT CPxTolerancesScale cscale, bool trackOutstandingAllocations, CSTRUCT CPxPvd* cpvd);
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CPxAPI CSTRUCT CPxScene* CPxPhysics_createScene(CSTRUCT CPxPhysics*, CSTRUCT CPxSceneDesc*);
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||||
CPxAPI void CPxPhysics_release(CSTRUCT CPxPhysics*);
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||||
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||||
#ifdef __cplusplus
|
||||
}
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||||
#endif
|
||||
|
||||
#endif
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@ -1,17 +1,69 @@
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#ifndef __CPxPvd_H__
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||||
#define __CPxPvd_H__
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||||
#ifndef CPxPvd_H
|
||||
#define CPxPvd_H
|
||||
|
||||
#include "CPxFoundation.h"
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||||
#include "CPxPvdTransport.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
enum CPxPvdInstrumentationFlag
|
||||
{
|
||||
/**
|
||||
\brief Send debugging information to PVD.
|
||||
|
||||
This information is the actual object data of the rigid statics, shapes,
|
||||
articulations, etc. Sending this information has a noticeable impact on
|
||||
performance and thus this flag should not be set if you want an accurate
|
||||
performance profile.
|
||||
*/
|
||||
CPxPvdInstrumentationFlag_eDEBUG = 1 << 0,
|
||||
|
||||
/**
|
||||
\brief Send profile information to PVD.
|
||||
|
||||
This information populates PVD's profile view. It has (at this time) negligible
|
||||
cost compared to Debug information and makes PVD *much* more useful so it is quite
|
||||
highly recommended.
|
||||
|
||||
This flag works together with a PxCreatePhysics parameter.
|
||||
Using it allows the SDK to send profile events to PVD.
|
||||
*/
|
||||
CPxPvdInstrumentationFlag_ePROFILE = 1 << 1,
|
||||
|
||||
/**
|
||||
\brief Send memory information to PVD.
|
||||
|
||||
The PVD sdk side hooks into the Foundation memory controller and listens to
|
||||
allocation/deallocation events. This has a noticable hit on the first frame,
|
||||
however, this data is somewhat compressed and the PhysX SDK doesn't allocate much
|
||||
once it hits a steady state. This information also has a fairly negligible
|
||||
impact and thus is also highly recommended.
|
||||
|
||||
This flag works together with a PxCreatePhysics parameter,
|
||||
trackOutstandingAllocations. Using both of them together allows users to have
|
||||
an accurate view of the overall memory usage of the simulation at the cost of
|
||||
a hashtable lookup per allocation/deallocation. Again, PhysX makes a best effort
|
||||
attempt not to allocate or deallocate during simulation so this hashtable lookup
|
||||
tends to have no effect past the first frame.
|
||||
|
||||
Sending memory information without tracking outstanding allocations means that
|
||||
PVD will accurate information about the state of the memory system before the
|
||||
actual connection happened.
|
||||
*/
|
||||
CPxPvdInstrumentationFlag_eMEMORY = 1 << 2,
|
||||
|
||||
eALL = (CPxPvdInstrumentationFlag_eDEBUG | CPxPvdInstrumentationFlag_ePROFILE | CPxPvdInstrumentationFlag_eMEMORY)
|
||||
};
|
||||
|
||||
struct CPxPvd
|
||||
{
|
||||
void* obj;
|
||||
};
|
||||
|
||||
CPxAPI CSTRUCT CPxPvd* CPxCreatePvd(CSTRUCT CPxFoundation*);
|
||||
CPxAPI bool CPxPvd_connect(CSTRUCT CPxPvd*, CSTRUCT CPxPvdTransport*, CENUM CPxPvdInstrumentationFlag);
|
||||
CPxAPI void CPxPvd_release(CSTRUCT CPxPvd* cpp);
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
|
||||
@ -1,5 +1,5 @@
|
||||
#ifndef __CPxPvdTransport_H__
|
||||
#define __CPxPvdTransport_H__
|
||||
#ifndef CPxPvdTransport_H
|
||||
#define CPxPvdTransport_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
|
||||
20
pgo/physx-c/CPxScene.h
Executable file
20
pgo/physx-c/CPxScene.h
Executable file
@ -0,0 +1,20 @@
|
||||
#ifndef CPxScene_H
|
||||
#define CPxScene_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct CPxScene
|
||||
{
|
||||
void* obj;
|
||||
};
|
||||
|
||||
CPxAPI void CPxScene_release(CSTRUCT CPxScene*);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
#endif // !CPxScene_H
|
||||
30
pgo/physx-c/CPxSceneDesc.h
Executable file
30
pgo/physx-c/CPxSceneDesc.h
Executable file
@ -0,0 +1,30 @@
|
||||
#ifndef CPxSceneDesc_H
|
||||
#define CPxSceneDesc_H
|
||||
|
||||
#include "CPxTolerancesScale.h"
|
||||
#include "CPxVec3.h"
|
||||
#include "CPxCpuDispatcher.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct CPxSceneDesc {
|
||||
void* obj;
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
/// Creates a SceneDesc with filterShader=physx::PxDefaultSimulationFilterShader
|
||||
/// </summary>
|
||||
/// <param name="CPxTolerancesScale"></param>
|
||||
/// <returns></returns>
|
||||
CPxAPI CSTRUCT CPxSceneDesc* NewCPxSceneDesc(CSTRUCT CPxTolerancesScale);
|
||||
CPxAPI void CPxSceneDesc_set_gravity(CSTRUCT CPxSceneDesc*, CSTRUCT CPxVec3);
|
||||
CPxAPI void CPxSceneDesc_set_cpuDispatcher(CSTRUCT CPxSceneDesc*, CSTRUCT CPxCpuDispatcher*);
|
||||
CPxAPI void FreeCPxSceneDesc(CSTRUCT CPxSceneDesc*);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
19
pgo/physx-c/CPxTolerancesScale.h
Executable file
19
pgo/physx-c/CPxTolerancesScale.h
Executable file
@ -0,0 +1,19 @@
|
||||
#ifndef CPxTolerancesScale_H
|
||||
#define CPxTolerancesScale_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct CPxTolerancesScale
|
||||
{
|
||||
CPxReal length, speed;
|
||||
};
|
||||
|
||||
CPxAPI CSTRUCT CPxTolerancesScale NewCPxTolerancesScale(CPxReal length, CPxReal speed);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
18
pgo/physx-c/CPxVec3.h
Executable file
18
pgo/physx-c/CPxVec3.h
Executable file
@ -0,0 +1,18 @@
|
||||
#ifndef CPxVec3_H
|
||||
#define CPxVec3_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
struct CPxVec3 {
|
||||
float x, y, z;
|
||||
};
|
||||
|
||||
CPxAPI CSTRUCT CPxVec3 NewCPxVec3(float x, float y, float z);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif // !define CPxVec3_H
|
||||
14
pgo/wrap.cxx
14
pgo/wrap.cxx
@ -1,4 +1,18 @@
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
#define CPxAPI
|
||||
#define CSTRUCT struct
|
||||
#define CENUM enum
|
||||
#define CPxU32 uint32_t
|
||||
#define CPxReal float
|
||||
|
||||
#include <CPxFoundation.h>
|
||||
#include <CPxPvd.h>
|
||||
#include <CPxCpuDispatcher.h>
|
||||
#include <CPxDefaultCpuDispatcher.h>
|
||||
#include <CPxPhysics.h>
|
||||
#include <CPxPvdTransport.h>
|
||||
#include <CPxScene.h>
|
||||
#include <CPxSceneDesc.h>
|
||||
#include <CPxTolerancesScale.h>
|
||||
#include <CPxVec3.h>
|
||||
|
||||
Reference in New Issue
Block a user