#ifndef CPxRigidDynamic_H #define CPxRigidDynamic_H #include "CPxActor.h" #include "CPxRigidActor.h" #include "CPxVec3.h" #include "CPxTransform.h" #include "CPxForceMode.h" #include "CPxRigidBodyFlag.h" #include "CPxRigidDynamicLockFlag.h" #ifdef __cplusplus extern "C" { #endif struct CPxRigidDynamic { void* obj; }; CPxAPI CSTRUCT CPxActor CPxRigidDynamic_toCPxActor(CSTRUCT CPxRigidDynamic); CPxAPI CSTRUCT CPxRigidActor CPxRigidDynamic_toCPxRigidActor(CSTRUCT CPxRigidDynamic); CPxAPI void CPxRigidDynamic_addForce(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxVec3* force, CENUM CPxForceMode fmode, bool autoAwake); CPxAPI void CPxRigidDynamic_addTorque(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxVec3* torque, CENUM CPxForceMode fmode, bool autoAwake); CPxAPI void CPxRigidDynamic_setLinearDamping(CSTRUCT CPxRigidDynamic crd, CPxReal damping); CPxAPI void CPxRigidDynamic_setAngularDamping(CSTRUCT CPxRigidDynamic crd, CPxReal damping); CPxAPI CPxReal CPxRigidDynamic_getLinearDamping(CSTRUCT CPxRigidDynamic crd); CPxAPI CPxReal CPxRigidDynamic_getAngularDamping(CSTRUCT CPxRigidDynamic crd); CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getLinearVelocity(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setLinearVelocity(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxVec3* velocity, bool autoAwake); CPxAPI CPxReal CPxRigidDynamic_getMaxLinearVelocity(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setMaxLinearVelocity(CSTRUCT CPxRigidDynamic crd, CPxReal maxLinearVelocity); CPxAPI CSTRUCT CPxVec3 CPxRigidDynamic_getAngularVelocity(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setAngularVelocity(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxVec3* velocity, bool autoAwake); CPxAPI CPxReal CPxRigidDynamic_getMaxAngularVelocity(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setMaxAngularVelocity(CSTRUCT CPxRigidDynamic crd, CPxReal maxAngularVelocity); CPxAPI void CPxRigidDynamic_setMass(CSTRUCT CPxRigidDynamic crd, CPxReal mass); CPxAPI CPxReal CPxRigidDynamic_getMass(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setRigidBodyFlag(CSTRUCT CPxRigidDynamic crd, CENUM CPxRigidBodyFlag flag, bool value); CPxAPI void CPxRigidDynamic_setRigidBodyFlags(CSTRUCT CPxRigidDynamic crd, CENUM CPxRigidBodyFlag flags); CPxAPI CENUM CPxRigidBodyFlag CPxRigidDynamic_getRigidBodyFlags(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setRigidDynamicLockFlag(CSTRUCT CPxRigidDynamic crd, CENUM CPxRigidDynamicLockFlag flag, bool value); CPxAPI void CPxRigidDynamic_setRigidDynamicLockFlags(CSTRUCT CPxRigidDynamic crd, CENUM CPxRigidDynamicLockFlag flags); CPxAPI CENUM CPxRigidDynamicLockFlag CPxRigidDynamic_getRigidDynamicLockFlags(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_putToSleep(CSTRUCT CPxRigidDynamic crd); CPxAPI CSTRUCT CPxTransform CPxRigidDynamic_getGlobalPose(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setGlobalPose(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxTransform* tr, bool autoAwake); CPxAPI CSTRUCT CPxTransform CPxRigidDynamic_getCMassLocalPose(CSTRUCT CPxRigidDynamic crd); CPxAPI void CPxRigidDynamic_setCMassLocalPose(CSTRUCT CPxRigidDynamic crd, CSTRUCT CPxTransform* tr); #ifdef __cplusplus } #endif #endif // !CPxRigidDynamic_H