#ifndef CPxSceneDesc_H
#define CPxSceneDesc_H
#include "CPxTolerancesScale.h"
#include "CPxVec3.h"
#include "CPxCpuDispatcher.h"
#ifdef __cplusplus
extern "C" {
#endif
struct CPxSceneDesc {
void* obj;
};
typedef void (*CPxOnContactCallback)(void* pairHeader);
typedef void (*CPxOnTriggerCallback)(void* triggerPairs, CPxU32 count);
///
/// Creates a SceneDesc with a custom filterShader that uses word0/word1 as groups shapes can belong to, word2 as a mask on word0, and word3 as a mask on word1.
///
///
///
CPxAPI CSTRUCT CPxSceneDesc NewCPxSceneDesc(CSTRUCT CPxTolerancesScale);
CPxAPI void CPxSceneDesc_set_gravity(CSTRUCT CPxSceneDesc, CSTRUCT CPxVec3);
CPxAPI void CPxSceneDesc_set_cpuDispatcher(CSTRUCT CPxSceneDesc, CSTRUCT CPxCpuDispatcher);
// CPxSceneDesc_set_onContactCallback sets the on-contact callback handler of the given scene descriptor.
// The callback is sent an object of type 'CPxContactPairHeader*'. This object is only valid for the duration of the callback handler.
// Therefore, the callback handler MUST copy data it wishes to keep for longer than the lifetime of the callback handler, as the memory it was handed might be reused/freed.
//
// NOTE: This function assumes you are using the default physx-c callback handler. Do NOT use this function if you set 'sceneDesc->simulationEventCallback' with your own custom implementation.
CPxAPI void CPxSceneDesc_set_onContactCallback(CSTRUCT CPxSceneDesc, CPxOnContactCallback cb);
// CPxSceneDesc_set_onTriggerCallback sets the on-trigger callback handler of the given scene descriptor.
// The callback is sent an object of type 'CPxTriggerPairHeader*'. This object is only valid for the duration of the callback handler.
// Therefore, the callback handler MUST copy data it wishes to keep for longer than the lifetime of the callback handler, as the memory it was handed might be reused/freed.
//
// NOTE: This function assumes you are using the default physx-c callback handler. Do NOT use this function if you set 'sceneDesc->simulationEventCallback' with your own custom implementation.
CPxAPI void CPxSceneDesc_set_onTriggerCallback(CSTRUCT CPxSceneDesc csd, CPxOnTriggerCallback cb);
CPxAPI void FreeCPxSceneDesc(CSTRUCT CPxSceneDesc);
#ifdef __cplusplus
}
#endif
#endif