#ifndef CPxScene_H
#define CPxScene_H
#include "CPxPvdSceneClient.h"
#include "CPxActor.h"
#ifdef __cplusplus
extern "C" {
#endif
struct CPxScene
{
void* obj;
void* scratchBuffer;
CPxU32 scratchBufferSize;
};
CPxAPI CSTRUCT CPxPvdSceneClient* CPxScene_getScenePvdClient(CSTRUCT CPxScene*);
CPxAPI void CPxScene_addActor(CSTRUCT CPxScene*, CSTRUCT CPxActor actor);
CPxAPI void CPxScene_simulate(CSTRUCT CPxScene*, CPxReal elapsedTime);
CPxAPI void CPxScene_collide(CSTRUCT CPxScene*, CPxReal elapsedTime);
CPxAPI bool CPxScene_fetchCollision(CSTRUCT CPxScene*, bool block);
CPxAPI void CPxScene_advance(CSTRUCT CPxScene*);
CPxAPI bool CPxScene_fetchResults(CSTRUCT CPxScene*, bool block, CPxU32* errorState);
///
/// Creates a scratch buffer thats a multiple of 16K to be used by the scene when running CPxScene_simulate.
/// The buffer MUST be 16-byte aligned. If a buffer already exists then it is freed and a new one is allocated.
/// If multiples passed are zero then any existing buffers are cleared
///
///
CPxAPI void CPxScene_setScratchBuffer(CSTRUCT CPxScene*, uint32_t multiplesOf16k);
CPxAPI void CPxScene_release(CSTRUCT CPxScene*);
#ifdef __cplusplus
}
#endif
#endif // !CPxScene_H