package pgo /* #cgo CFLAGS: -I physx-c #cgo LDFLAGS: -L ./libs -l physx-c #include #include //Needed for C.free */ import "C" type RigidDynamic struct { cRd *C.struct_CPxRigidDynamic } func (rd *RigidDynamic) AddForce(force *Vec3, fmode ForceMode, autoAwake bool) { C.CPxRigidDynamic_addForce(rd.cRd, &force.cV, uint32(fmode), C._Bool(autoAwake)) } func (rd *RigidDynamic) AddTorque(torque *Vec3, fmode ForceMode, autoAwake bool) { C.CPxRigidDynamic_addTorque(rd.cRd, &torque.cV, uint32(fmode), C._Bool(autoAwake)) } func (rd *RigidDynamic) GetLinearVelocity() Vec3 { return Vec3{ cV: C.CPxRigidDynamic_getLinearVelocity(rd.cRd), } } func (rd *RigidDynamic) SetMass(mass float32) { C.CPxRigidDynamic_setMass(rd.cRd, C.float(mass)) } func (rd *RigidDynamic) GetMass() float32 { return float32(C.CPxRigidDynamic_getMass(rd.cRd)) } func (rd *RigidDynamic) SetRigidBodyFlag(flag RigidbodyFlags, value bool) { C.CPxRigidDynamic_setRigidBodyFlag(rd.cRd, uint32(flag), C._Bool(value)) } func (rd *RigidDynamic) SetRigidBodyFlags(flags RigidbodyFlags) { C.CPxRigidDynamic_setRigidBodyFlags(rd.cRd, uint32(flags)) } func (rd *RigidDynamic) GetRigidBodyFlags() RigidbodyFlags { return RigidbodyFlags(C.CPxRigidDynamic_getRigidBodyFlags(rd.cRd)) } func (rd *RigidDynamic) SetRigidDynamicLockFlag(flag RigidDynamicLockFlags, value bool) { C.CPxRigidDynamic_setRigidDynamicLockFlag(rd.cRd, uint32(flag), C._Bool(value)) } func (rd *RigidDynamic) SetRigidDynamicLockFlags(flags RigidDynamicLockFlags) { C.CPxRigidDynamic_setRigidDynamicLockFlags(rd.cRd, uint32(flags)) } func (rd *RigidDynamic) GetRigidDynamicLockFlags() RigidDynamicLockFlags { return RigidDynamicLockFlags(C.CPxRigidDynamic_getRigidDynamicLockFlags(rd.cRd)) } func (rd *RigidDynamic) ToActor() *Actor { return &Actor{ cA: C.CPxRigidDynamic_toCPxActor(rd.cRd), } } func CreateDynamic(p *Physics, t *Transform, g *Geometry, m *Material, density float32, shapeOffset *Transform) *RigidDynamic { return &RigidDynamic{ cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), &shapeOffset.cT), } }