#ifndef CPxSceneDesc_H #define CPxSceneDesc_H #include "CPxTolerancesScale.h" #include "CPxVec3.h" #include "CPxCpuDispatcher.h" #ifdef __cplusplus extern "C" { #endif struct CPxSceneDesc { void* obj; }; /// /// Creates a SceneDesc with filterShader=physx::PxDefaultSimulationFilterShader /// /// /// CPxAPI CSTRUCT CPxSceneDesc* NewCPxSceneDesc(CSTRUCT CPxTolerancesScale); CPxAPI void CPxSceneDesc_set_gravity(CSTRUCT CPxSceneDesc*, CSTRUCT CPxVec3); CPxAPI void CPxSceneDesc_set_cpuDispatcher(CSTRUCT CPxSceneDesc*, CSTRUCT CPxCpuDispatcher*); CPxAPI void FreeCPxSceneDesc(CSTRUCT CPxSceneDesc*); #ifdef __cplusplus } #endif #endif