#ifndef CPxSceneDesc_H
#define CPxSceneDesc_H
#include "CPxTolerancesScale.h"
#include "CPxVec3.h"
#include "CPxCpuDispatcher.h"
#ifdef __cplusplus
extern "C" {
#endif
struct CPxSceneDesc {
void* obj;
};
///
/// Creates a SceneDesc with filterShader=physx::PxDefaultSimulationFilterShader
///
///
///
CPxAPI CSTRUCT CPxSceneDesc* NewCPxSceneDesc(CSTRUCT CPxTolerancesScale);
CPxAPI void CPxSceneDesc_set_gravity(CSTRUCT CPxSceneDesc*, CSTRUCT CPxVec3);
CPxAPI void CPxSceneDesc_set_cpuDispatcher(CSTRUCT CPxSceneDesc*, CSTRUCT CPxCpuDispatcher*);
CPxAPI void FreeCPxSceneDesc(CSTRUCT CPxSceneDesc*);
#ifdef __cplusplus
}
#endif
#endif