Files
physx-go/pgo/physx-c/CPxRigidStatic.h
bloeys a01e4b6bbd Switch to mostly returning objects instead of pointers since
almost all objects contain only one pointer inside, making them
very small, so no point paying (de)allocation costs.

This has also been done to physx-c
2022-12-19 00:43:04 +04:00

24 lines
428 B
C
Executable File

#ifndef CPxRigidStatic_H
#define CPxRigidStatic_H
#include "CPxActor.h"
#include "CPxRigidActor.h"
#ifdef __cplusplus
extern "C" {
#endif
struct CPxRigidStatic
{
void* obj;
};
CPxAPI CSTRUCT CPxActor CPxRigidStatic_toCPxActor(CSTRUCT CPxRigidStatic);
CPxAPI CSTRUCT CPxRigidActor CPxRigidStatic_toCPxRigidActor(CSTRUCT CPxRigidStatic);
#ifdef __cplusplus
}
#endif
#endif // !CPxRigidStatic_H