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64 lines
2.5 KiB
C
Executable File
64 lines
2.5 KiB
C
Executable File
#ifndef CPxShapeFlags_H
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#define CPxShapeFlags_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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enum CPxShapeFlags
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{
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/**
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\brief The shape will partake in collision in the physical simulation.
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\note It is illegal to raise the eSIMULATION_SHAPE and eTRIGGER_SHAPE flags.
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In the event that one of these flags is already raised the sdk will reject any
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attempt to raise the other. To raise the eSIMULATION_SHAPE first ensure that
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eTRIGGER_SHAPE is already lowered.
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\note This flag has no effect if simulation is disabled for the corresponding actor (see #PxActorFlag::eDISABLE_SIMULATION).
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@see PxSimulationEventCallback.onContact() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags()
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*/
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CPxShapeFlags_eSIMULATION_SHAPE = (1 << 0),
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/**
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\brief The shape will partake in scene queries (ray casts, overlap tests, sweeps, ...).
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*/
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CPxShapeFlags_eSCENE_QUERY_SHAPE = (1 << 1),
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/**
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\brief The shape is a trigger which can send reports whenever other shapes enter/leave its volume.
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\note Triangle meshes and heightfields can not be triggers. Shape creation will fail in these cases.
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\note Shapes marked as triggers do not collide with other objects. If an object should act both
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as a trigger shape and a collision shape then create a rigid body with two shapes, one being a
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trigger shape and the other a collision shape. It is illegal to raise the eTRIGGER_SHAPE and
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eSIMULATION_SHAPE flags on a single PxShape instance. In the event that one of these flags is already
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raised the sdk will reject any attempt to raise the other. To raise the eTRIGGER_SHAPE flag first
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ensure that eSIMULATION_SHAPE flag is already lowered.
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\note Trigger shapes will no longer send notification events for interactions with other trigger shapes.
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\note Shapes marked as triggers are allowed to participate in scene queries, provided the eSCENE_QUERY_SHAPE flag is set.
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\note This flag has no effect if simulation is disabled for the corresponding actor (see #PxActorFlag::eDISABLE_SIMULATION).
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@see PxSimulationEventCallback.onTrigger() PxScene.setSimulationEventCallback() PxShape.setFlag(), PxShape.setFlags()
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*/
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CPxShapeFlags_eTRIGGER_SHAPE = (1 << 2),
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/**
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\brief Enable debug renderer for this shape
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@see PxScene.getRenderBuffer() PxRenderBuffer PxVisualizationParameter
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*/
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CPxShapeFlags_eVISUALIZATION = (1 << 3)
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};
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#ifdef __cplusplus
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}
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#endif
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#endif // !CPxShapeFlags_H
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