mirror of
https://github.com/bloeys/physx-go.git
synced 2025-12-29 07:58:20 +00:00
87 lines
2.4 KiB
Go
Executable File
87 lines
2.4 KiB
Go
Executable File
package pgo
|
|
|
|
/*
|
|
#cgo CFLAGS: -I physx-c
|
|
#cgo LDFLAGS: -L ./libs -l physx-c
|
|
|
|
#include <wrap.c>
|
|
#include <stdlib.h> //Needed for C.free
|
|
*/
|
|
import "C"
|
|
|
|
type RigidDynamic struct {
|
|
cRd *C.struct_CPxRigidDynamic
|
|
}
|
|
|
|
func (rd *RigidDynamic) AddForce(force *Vec3, fmode ForceMode, autoAwake bool) {
|
|
C.CPxRigidDynamic_addForce(rd.cRd, &force.cV, uint32(fmode), C._Bool(autoAwake))
|
|
}
|
|
|
|
func (rd *RigidDynamic) AddTorque(torque *Vec3, fmode ForceMode, autoAwake bool) {
|
|
C.CPxRigidDynamic_addTorque(rd.cRd, &torque.cV, uint32(fmode), C._Bool(autoAwake))
|
|
}
|
|
|
|
func (rd *RigidDynamic) GetLinearVelocity() Vec3 {
|
|
return Vec3{
|
|
cV: C.CPxRigidDynamic_getLinearVelocity(rd.cRd),
|
|
}
|
|
}
|
|
|
|
func (rd *RigidDynamic) SetMass(mass float32) {
|
|
C.CPxRigidDynamic_setMass(rd.cRd, C.float(mass))
|
|
}
|
|
|
|
func (rd *RigidDynamic) GetMass() float32 {
|
|
return float32(C.CPxRigidDynamic_getMass(rd.cRd))
|
|
}
|
|
|
|
func (rd *RigidDynamic) SetRigidBodyFlag(flag RigidbodyFlags, value bool) {
|
|
C.CPxRigidDynamic_setRigidBodyFlag(rd.cRd, uint32(flag), C._Bool(value))
|
|
}
|
|
|
|
func (rd *RigidDynamic) SetRigidBodyFlags(flags RigidbodyFlags) {
|
|
C.CPxRigidDynamic_setRigidBodyFlags(rd.cRd, uint32(flags))
|
|
}
|
|
|
|
func (rd *RigidDynamic) GetRigidBodyFlags() RigidbodyFlags {
|
|
return RigidbodyFlags(C.CPxRigidDynamic_getRigidBodyFlags(rd.cRd))
|
|
}
|
|
|
|
func (rd *RigidDynamic) SetRigidDynamicLockFlag(flag RigidDynamicLockFlags, value bool) {
|
|
C.CPxRigidDynamic_setRigidDynamicLockFlag(rd.cRd, uint32(flag), C._Bool(value))
|
|
}
|
|
|
|
func (rd *RigidDynamic) SetRigidDynamicLockFlags(flags RigidDynamicLockFlags) {
|
|
C.CPxRigidDynamic_setRigidDynamicLockFlags(rd.cRd, uint32(flags))
|
|
}
|
|
|
|
func (rd *RigidDynamic) GetRigidDynamicLockFlags() RigidDynamicLockFlags {
|
|
return RigidDynamicLockFlags(C.CPxRigidDynamic_getRigidDynamicLockFlags(rd.cRd))
|
|
}
|
|
|
|
func (rd *RigidDynamic) PutToSleep() {
|
|
C.CPxRigidDynamic_putToSleep(rd.cRd)
|
|
}
|
|
|
|
func (rd *RigidDynamic) GetGlobalPose() *Transform {
|
|
return &Transform{
|
|
cT: C.CPxRigidDynamic_getGlobalPose(rd.cRd),
|
|
}
|
|
}
|
|
|
|
func (rd *RigidDynamic) SetGlobalPose(tr *Transform, autoAwake bool) {
|
|
C.CPxRigidDynamic_setGlobalPose(rd.cRd, &tr.cT, C._Bool(autoAwake))
|
|
}
|
|
|
|
func (rd *RigidDynamic) ToActor() *Actor {
|
|
return &Actor{
|
|
cA: C.CPxRigidDynamic_toCPxActor(rd.cRd),
|
|
}
|
|
}
|
|
|
|
func CreateDynamic(p *Physics, t *Transform, g *Geometry, m *Material, density float32, shapeOffset *Transform) *RigidDynamic {
|
|
return &RigidDynamic{
|
|
cRd: C.CPxCreateDynamic(p.cPhysics, &t.cT, g.cG, m.cM, C.float(density), &shapeOffset.cT),
|
|
}
|
|
}
|